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// Created by Crowbar 0.74
$modelname "weapons/W_physics.mdl"
$bodygroup "studio"
{
studio "HL2DM_gravgun_reference.smd"
}
$lod 35
{
replacemodel "HL2DM_gravgun_reference.smd" "HL2DM_gravgun_reference_lod1.smd"
replacebone "ValveBiped.Core" "ValveBiped.bone"
nofacial
}
$surfaceprop "weapon"
$contents "solid"
$illumposition 3.227 -13.156 2.965
$mostlyopaque
$cdmaterials "models\weapons\w_physics\"
$texturegroup "skinfamilies"
{
{ "w_physics_sheet" }
{ "w_physics_sheet2" }
}
$attachment "core" "ValveBiped.Core" 0 0 0 rotate -90 -90 0
$attachment "fork1m" "ValveBiped.Prong1" 0 2.2 5.3 rotate -90 -90 0
$attachment "fork1t" "ValveBiped.Prong1" 0 -1.5 7.8 rotate -90 -90 0
$attachment "fork2m" "ValveBiped.Prong2" 0 -2.9 5.5 rotate -90 -90 0
$attachment "fork2t" "ValveBiped.Prong2" 0.1 1.2 7.7 rotate -90 -90 0
$attachment "fork3m" "ValveBiped.Prong3" 0 -2.2 5.8 rotate -90 -90 0
$attachment "fork3t" "ValveBiped.Prong3" 0.1 2 7.4 rotate -90 -90 0
$cbox 0 0 0 0 0 0
$bbox -2.826 -6.042 -2.777 28.689 12.496 7.941
$sequence "idle" {
"HL2DM_gravgun_reference.smd"
activity "ACT_VM_IDLE" 1
loop
}
$sequence "attack1" {
"HL2DM_gravgun_reference.smd"
}
$sequence "upgrade" {
"HL2DM_gravgun_reference.smd"
activity "ACT_PHYSCANNON_UPGRADE" 1
}
$collisionmodel "w_physics_physics.smd"
{
$mass 10
$inertia 1
$damping 0
$rotdamping 0
$rootbone " "
}