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https://github.com/mapbase-source/mapbase-model-src.git
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69 lines
1.3 KiB
Plaintext
69 lines
1.3 KiB
Plaintext
// Created by Crowbar 0.74
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$modelname "weapons/W_physics.mdl"
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$bodygroup "studio"
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{
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studio "HL2DM_gravgun_reference.smd"
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}
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$lod 35
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{
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replacemodel "HL2DM_gravgun_reference.smd" "HL2DM_gravgun_reference_lod1.smd"
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replacebone "ValveBiped.Core" "ValveBiped.bone"
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nofacial
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}
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$surfaceprop "weapon"
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$contents "solid"
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$illumposition 3.227 -13.156 2.965
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$mostlyopaque
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$cdmaterials "models\weapons\w_physics\"
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$texturegroup "skinfamilies"
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{
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{ "w_physics_sheet" }
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{ "w_physics_sheet2" }
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}
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$attachment "core" "ValveBiped.Core" 0 0 0 rotate -90 -90 0
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$attachment "fork1m" "ValveBiped.Prong1" 0 2.2 5.3 rotate -90 -90 0
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$attachment "fork1t" "ValveBiped.Prong1" 0 -1.5 7.8 rotate -90 -90 0
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$attachment "fork2m" "ValveBiped.Prong2" 0 -2.9 5.5 rotate -90 -90 0
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$attachment "fork2t" "ValveBiped.Prong2" 0.1 1.2 7.7 rotate -90 -90 0
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$attachment "fork3m" "ValveBiped.Prong3" 0 -2.2 5.8 rotate -90 -90 0
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$attachment "fork3t" "ValveBiped.Prong3" 0.1 2 7.4 rotate -90 -90 0
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$cbox 0 0 0 0 0 0
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$bbox -2.826 -6.042 -2.777 28.689 12.496 7.941
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$sequence "idle" {
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"HL2DM_gravgun_reference.smd"
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activity "ACT_VM_IDLE" 1
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loop
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}
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$sequence "attack1" {
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"HL2DM_gravgun_reference.smd"
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}
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$sequence "upgrade" {
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"HL2DM_gravgun_reference.smd"
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activity "ACT_PHYSCANNON_UPGRADE" 1
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}
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$collisionmodel "w_physics_physics.smd"
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{
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$mass 10
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$inertia 1
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$damping 0
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$rotdamping 0
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$rootbone " "
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}
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