mirror of
https://github.com/mapbase-source/mapbase-model-src.git
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141 lines
3.5 KiB
Plaintext
141 lines
3.5 KiB
Plaintext
// ================================================================
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//
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// Full weapon_citizensuitcase animations
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//
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// ================================================================
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$weightlist "weights_layer_luggage_idle" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Spine1" 0.4
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"ValveBiped.Bip01_Spine2" 0.6
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"ValveBiped.Bip01_Spine4" 1
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"ValveBiped.Bip01_Neck1" 0.4
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"ValveBiped.Bip01_Head1" 0.4
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"ValveBiped.Bip01_R_Thigh" 0
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"ValveBiped.Bip01_R_Clavicle" 3
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"ValveBiped.Bip01_R_UpperArm" 1
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"ValveBiped.Bip01_R_Forearm" 1
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"ValveBiped.Bip01_R_Hand" 1
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"ValveBiped.Bip01_L_Thigh" 0
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"ValveBiped.Bip01_L_Clavicle" 0
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"ValveBiped.Bip01_L_UpperArm" 0
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"ValveBiped.Bip01_L_Forearm" 0
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"ValveBiped.Bip01_L_Hand" 0
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}
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$weightlist "weights_layer_luggage_drop" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Neck1" 0.4
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"ValveBiped.Bip01_Head1" 0.4
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"ValveBiped.Bip01_R_Clavicle" 0.4
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"ValveBiped.Bip01_R_UpperArm" 0.6
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"ValveBiped.Bip01_R_Forearm" 0.8
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"ValveBiped.Bip01_R_Hand" 1
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"ValveBiped.Bip01_L_Clavicle" 0
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"ValveBiped.Bip01_L_UpperArm" 0
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"ValveBiped.Bip01_L_Forearm" 0
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"ValveBiped.Bip01_L_Hand" 0
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}
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$weightlist "weights_layer_luggage_walk" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Spine1" 0.4
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"ValveBiped.Bip01_Spine2" 0.6
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"ValveBiped.Bip01_Spine4" 0.8
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"ValveBiped.Bip01_R_Thigh" 0
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"ValveBiped.Bip01_R_Clavicle" 0
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"ValveBiped.Bip01_R_UpperArm" 1
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"ValveBiped.Bip01_R_Forearm" 1
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"ValveBiped.Bip01_L_Clavicle" 0
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}
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$weightlist "weights_layer_luggage_run" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Neck1" 0.4
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"ValveBiped.Bip01_Head1" 0.4
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"ValveBiped.Bip01_R_Clavicle" 0.4
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"ValveBiped.Bip01_R_UpperArm" 0.6
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"ValveBiped.Bip01_R_Forearm" 0.8
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"ValveBiped.Bip01_R_Hand" 1
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"ValveBiped.Bip01_L_Clavicle" 0
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"ValveBiped.Bip01_L_UpperArm" 0
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"ValveBiped.Bip01_L_Forearm" 0
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"ValveBiped.Bip01_L_Hand" 0
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}
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$include "CitizenSuitcase.qci"
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$weightlist "weights_luggage_larm_only" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_L_Clavicle" 0.4
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"ValveBiped.Bip01_L_UpperArm" 0.6
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"ValveBiped.Bip01_L_Forearm" 0.8
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"ValveBiped.Bip01_L_Hand" 1
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}
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$sequence "layer_luggage_larm" {
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"..\combine_soldier_anims_anims\Idle_Unarmed.smd"
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fadein 0.2
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fadeout 0.2
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fps 30
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loop
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weightlist "weights_luggage_larm_only"
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}
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$sequence "luggage_walk_all" {
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"a_SoldierWalkEasyS"
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"a_SoldierWalkEasySE"
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"a_SoldierWalkEasyE"
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"a_SoldierWalkEasyNE"
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"a_SoldierWalkEasyN" // a_luggage_walk
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"a_SoldierWalkEasyNW"
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"a_SoldierWalkEasyW"
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"a_SoldierWalkEasySW"
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"a_SoldierWalkEasyS"
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activity "ACT_WALK_SUITCASE" 1
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blend "move_yaw" -180 180
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blendwidth 9
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{ event 6004 9 "NPC_CombineS" }
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{ event 6005 25 "NPC_CombineS" }
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fadein 0.2
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fadeout 0.2
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blendlayer "layer_luggage_walk" 0 0 0 0 local
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blendlayer "layer_luggage_larm" 0 0 0 0 local
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node "walking"
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}
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$sequence "layer_luggage_run_larm" {
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"a_RunN.smd"
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fadein 0.2
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fadeout 0.2
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fps 30
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loop
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weightlist "weights_luggage_larm_only"
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}
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$sequence "luggage_run_all" {
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"a_SoldierRunS"
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"a_SoldierRunSE"
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"a_SoldierRunE"
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"a_SoldierRunNE"
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"a_SoldierRunN" // a_luggage_walk
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"a_SoldierRunNW"
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"a_SoldierRunW"
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"a_SoldierRunSW"
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"a_SoldierRunS"
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activity "ACT_RUN_SUITCASE" 1
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blend "move_yaw" -180 180
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blendwidth 9
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{ event 6004 7 "NPC_CombineS" }
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{ event 6005 16 "NPC_CombineS" }
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fadein 0.2
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fadeout 0.2
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blendlayer "layer_luggage_run" 0 0 0 0 local
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blendlayer "layer_luggage_run_larm" 0 0 0 0 local
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node "running"
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}
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