mapbase-model-src/modelsrc/ProtectedRun.qci

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// ================================================================
//
// Protected Run Animation
//
// ================================================================
$weightlist "weights_layer_protected" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 1
"ValveBiped.Bip01_Spine1" 1
"ValveBiped.Bip01_Spine2" 1
"ValveBiped.Bip01_Spine4" 1
"ValveBiped.Bip01_Neck1" 1
"ValveBiped.Bip01_Head1" 1
"ValveBiped.forward" 1
"ValveBiped.Bip01_R_Clavicle" 1
"ValveBiped.Bip01_R_UpperArm" 1
"ValveBiped.Bip01_R_Forearm" 1
"ValveBiped.Bip01_R_Hand" 1
"ValveBiped.Anim_Attachment_RH" 1
"ValveBiped.Bip01_L_Clavicle" 1
"ValveBiped.Bip01_L_UpperArm" 1
"ValveBiped.Bip01_L_Forearm" 1
"ValveBiped.Bip01_L_Hand" 1
"ValveBiped.Anim_Attachment_LH" 1
}
$sequence "layer_run_protected" {
"male_shared_anims\layer_run_protected.smd"
fadein 0.2
fadeout 0.2
hidden
fps 30
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 18 18 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 18 18 target 1
weightlist "weights_layer_protected"
}
// Declare this in whatever QC is overriding the animation
//$sequence "run_protected_all" {
// "a_RunS"
// "a_RunSE"
// "a_RunE"
// "a_RunNE"
// "a_RunN"
// "a_RunNW"
// "a_RunW"
// "a_RunSW"
// "a_RunS"
// activity "ACT_RUN_PROTECTED" 1
// blend "move_yaw" -180 180
// blendwidth 9
// { event 6004 6 "NPC_Citizen" }
// { event 6005 15 "NPC_Citizen" }
// fadein 0.2
// fadeout 0.2
// blendlayer "layer_run_protected" 0 0 0 0 local
// node "running"
//}