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25 lines
1.3 KiB
Plaintext
25 lines
1.3 KiB
Plaintext
// ================================================================
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//
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// Soldier SMG2 Activities
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//
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// ================================================================
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$GenericIdle "Idle1_SR" "combine_soldier_anims_anims\custom\Idle1_AR2.smd" "ACT_IDLE_SNIPER_RIFLE" // TODO
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$GenericCombatIdle "CombatIdle1_SR" "combine_soldier_anims_anims\custom\CombatIdle1_AR1.smd" "ACT_IDLE_ANGRY_SNIPER_RIFLE" "Aim_stand_delta_all"
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$GenericCombatIdle "crouch_aim_sr" "combine_soldier_anims_anims\CrouchIdle.smd" "ACT_RANGE_AIM_SNIPER_RIFLE_LOW" "Aim_crouch_delta_all" // TODO
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// ----------------------------------------------------------------
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// NEW -- Weapon-specific reload animations
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// TODO: Do something more than just changing the hands?
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$GenericReload "reload_sr" "combine_soldier_anims_anims\reload.smd" "ACT_RELOAD_SNIPER_RIFLE" "Aim_stand_delta_all" 13 48 65 28
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$append "reload_sr" { blendlayer "CombatIdle1_SR" 0 0 0 4 blendlayer "CombatIdle1_SR" 61 67 67 67 xfade }
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// ----------------------------------------------------------------
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$GenericShoot "shootSRs" "combine_soldier_anims_anims\shootAR2s.smd" "ACT_RANGE_ATTACK_SNIPER_RIFLE" "Aim_stand_delta_all" match "CombatIdle1_SR"
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$GenericShoot "shootSRc" "combine_soldier_anims_anims\shootAR2c.smd" "ACT_RANGE_ATTACK_SNIPER_RIFLE_LOW" "Aim_stand_delta_all" match "crouch_aim_sr"
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