mapbase-model-src/modelsrc/PoliceMelee_Soldier.qci

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$include "PoliceMelee.qci"
$sequence "batonidle1" {
"combine_soldier_anims_anims\Idle_Unarmed.smd"
activity "ACT_MP_STAND_MELEE" 1 // ACT_IDLE
fadein 0.2
fadeout 0.2
node "standing_baton"
blendlayer "layer_batonidle1" 0 0 0 0 local
fps 30
loop
ikrule "lfoot" footstep contact 0 fakeorigin -1.69 7.7 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 300 300 target 3
ikrule "rfoot" footstep contact 0 fakeorigin -1.92 -6.52 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 300 300 target 2
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 300 300 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 300 300 target 1
}
$sequence "walk_hold_baton_angry" {
"a_SoldierWalkEasyS"
"a_SoldierWalkEasySE"
"a_SoldierWalkEasyE"
"a_SoldierWalkEasyNE"
"a_SoldierWalkEasyN"
"a_SoldierWalkEasyNW"
"a_SoldierWalkEasyW"
"a_SoldierWalkEasySW"
"a_SoldierWalkEasyS"
activity "ACT_MP_WALK_MELEE" 1 // ACT_WALK_ANGRY
blend "move_yaw" -180 180
blendwidth 9
{ event 6004 9 "NPC_CombineS" }
{ event 6005 25 "NPC_CombineS" }
fadein 0.2
fadeout 0.2
blendlayer "layer_walk_hold_baton_angry" 0 0 0 0 local
}
$sequence "run_hold_baton_angry" {
"a_SoldierRunS"
"a_SoldierRunSE"
"a_SoldierRunE"
"a_SoldierRunNE"
"a_SoldierRunN"
"a_SoldierRunNW"
"a_SoldierRunW"
"a_SoldierRunSW"
"a_SoldierRunS"
activity "ACT_MP_RUN_MELEE" 1 // ACT_WALK_ANGRY
blend "move_yaw" -180 180
blendwidth 9
{ event 6004 7 "NPC_CombineS" }
{ event 6005 16 "NPC_CombineS" }
fadein 0.2
fadeout 0.2
blendlayer "layer_run_hold_baton_angry" 0 0 0 0 local
}