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42 lines
1.4 KiB
Plaintext
42 lines
1.4 KiB
Plaintext
// ================================================================
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//
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// 357 Animations for Metrocops
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//
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// ================================================================
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$include "NewPistolAnimations_357.qci"
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$sequence "shootp2" {
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"police_animations_anims\pistolangryidle2.smd"
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activity "ACT_RANGE_ATTACK_REVOLVER" 1
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numframes 16
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fadein 0.2
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fadeout 0.2
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{ event 3014 1 "" }
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addlayer "pistol_Aim_all"
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node "shooting_pistol"
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blendlayer "gesture_shoot_357" 0 0 0 0 local
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//weightlist "weights_357_shoot"
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fps 30
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ikrule "lfoot" footstep contact 0 fakeorigin 11.95 7.22 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 3
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ikrule "rfoot" footstep contact 0 fakeorigin -9.2 -3.23 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 2
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}
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// ----------------------------------------------------------------
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// HACKHACK: Need soldier_Aim_9_directions instead of pistol_Aim_all to get past IK issues
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$GenericReload "reload_357" "police_animations_anims\custom\reload_357.smd" "ACT_RELOAD_REVOLVER" "soldier_Aim_9_directions" 15 51 62 41
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$append "reload_357" {
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$357ReloadSounds
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node "shooting_pistol"
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fps 30
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}
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$GenericReloadFromIdle_NoAim "crouch_reload_357" "police_animations_anims\crouch_reload_pistol.smd" "ACT_RELOAD_REVOLVER_LOW" "gesture_reload_357" 62 41
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$append "crouch_reload_357" {
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$357ReloadSounds
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node "crouching_pistol"
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}
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