mapbase-model-src/modelsrc/CitizenSuitcase_Police.qci

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// ================================================================
//
// Full weapon_citizensuitcase animations
//
// ================================================================
$weightlist "weights_layer_luggage_idle" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0.2
"ValveBiped.Bip01_Spine1" 0.4
"ValveBiped.Bip01_Spine2" 0.6
"ValveBiped.Bip01_Spine4" 1
"ValveBiped.Bip01_Neck1" 0.4
"ValveBiped.Bip01_Head1" 0.4
"ValveBiped.Bip01_R_Thigh" 0
"ValveBiped.Bip01_R_Clavicle" 3
"ValveBiped.Bip01_R_UpperArm" 1
"ValveBiped.Bip01_R_Forearm" 1
"ValveBiped.Bip01_R_Hand" 1
"ValveBiped.Bip01_L_Thigh" 0
"ValveBiped.Bip01_L_Clavicle" 0
"ValveBiped.Bip01_L_UpperArm" 0
"ValveBiped.Bip01_L_Forearm" 0
"ValveBiped.Bip01_L_Hand" 0
}
$weightlist "weights_layer_luggage_drop" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0.2
"ValveBiped.Bip01_Neck1" 0.4
"ValveBiped.Bip01_Head1" 0.4
"ValveBiped.Bip01_R_Clavicle" 0.4
"ValveBiped.Bip01_R_UpperArm" 0.6
"ValveBiped.Bip01_R_Forearm" 0.8
"ValveBiped.Bip01_R_Hand" 1
"ValveBiped.Bip01_L_Clavicle" 0
"ValveBiped.Bip01_L_UpperArm" 0
"ValveBiped.Bip01_L_Forearm" 0
"ValveBiped.Bip01_L_Hand" 0
}
$weightlist "weights_layer_luggage_walk" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0.2
"ValveBiped.Bip01_Spine1" 0.4
"ValveBiped.Bip01_Spine2" 0.6
"ValveBiped.Bip01_Spine4" 0.8
"ValveBiped.Bip01_R_Thigh" 0
"ValveBiped.Bip01_R_Clavicle" 0
"ValveBiped.Bip01_R_UpperArm" 1
"ValveBiped.Bip01_R_Forearm" 1
"ValveBiped.Bip01_L_Clavicle" 0
}
$weightlist "weights_layer_luggage_run" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0.2
"ValveBiped.Bip01_Neck1" 0.4
"ValveBiped.Bip01_Head1" 0.4
"ValveBiped.Bip01_R_Clavicle" 0.4
"ValveBiped.Bip01_R_UpperArm" 0.6
"ValveBiped.Bip01_R_Forearm" 0.8
"ValveBiped.Bip01_R_Hand" 1
"ValveBiped.Bip01_L_Clavicle" 0
"ValveBiped.Bip01_L_UpperArm" 0
"ValveBiped.Bip01_L_Forearm" 0
"ValveBiped.Bip01_L_Hand" 0
}
$include "CitizenSuitcase.qci"
$sequence "luggage_walk_all" {
"a_PoliceWalkS"
"a_PoliceWalkSE"
"a_PoliceWalkE"
"a_PoliceWalkNE"
"a_PoliceWalkN" // a_luggage_walk
"a_PoliceWalkNW"
"a_PoliceWalkW"
"a_PoliceWalkSW"
"a_PoliceWalkS"
activity "ACT_WALK_SUITCASE" 1
blend "move_yaw" -180 180
blendwidth 9
{ event 6004 9 "NPC_MetroPolice" }
{ event 6005 25 "NPC_MetroPolice" }
fadein 0.2
fadeout 0.2
blendlayer "layer_luggage_walk" 0 0 0 0 local
node "walking"
}
$sequence "luggage_run_all" {
"a_PoliceRunS"
"a_PoliceRunSE"
"a_PoliceRunE"
"a_PoliceRunNE"
"a_PoliceRunN" // a_luggage_walk
"a_PoliceRunNW"
"a_PoliceRunW"
"a_PoliceRunSW"
"a_PoliceRunS"
activity "ACT_RUN_SUITCASE" 1
blend "move_yaw" -180 180
blendwidth 9
{ event 6004 7 "NPC_MetroPolice" }
{ event 6005 16 "NPC_MetroPolice" }
fadein 0.2
fadeout 0.2
blendlayer "layer_luggage_run" 0 0 0 0 local
node "running"
}