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Added suit zoom FOV keyvalue/input for logic_playerproxy
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@ -9089,6 +9089,8 @@
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[
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SetMaxInputArmor(integer) : "Max Input Armor" : 100 : "Sets the maximum armor a player can receive from the AddArmor, RemoveArmor, and SetArmor inputs. This does NOT override how much armor a player can receive overall!"
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SetSuitZoomFOV(integer) : "Suit Zoom FOV" : 25 : "Sets the FOV value the player's suit zoom function should use."
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ResponseContext(string) : "Response Contexts" : "" : "Response system context(s) for the player. Format should be: 'key:value,key2:value2,etc'. Using inputs like AddContext on this player proxy will not carry it over to the player and should be done on the '!player' entity instead."
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HideSquadHUD(choices) : "Hide squad HUD" : 0 : "Hides the player's squad status HUD above the ammo display." =
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@ -9137,6 +9139,7 @@
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input SetLocatorTargetEntity(target_destination) : "Set the entity that the HUD locator should track. (Usually a vehicle)"
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input SetMaxInputArmor(integer) : "Sets the maximum armor value that could be set by armor inputs."
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input SetSuitZoomFOV(integer) : "Sets the FOV used by suit zoom."
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output OnPlayerSpawn(void) : "Fired when the player spawns or respawns, using the spawn point as the caller."
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]
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