Added and restored misc. I/O/KV

This commit is contained in:
Blixibon 2022-07-30 13:00:23 -05:00
parent 30da5646c8
commit 13e186d021
2 changed files with 23 additions and 0 deletions

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@ -7160,6 +7160,7 @@
// Inputs // Inputs
input Toggle(void) : "Toggle the sensor between enabled and disabled." input Toggle(void) : "Toggle the sensor between enabled and disabled."
input SetTargetEntity(target_destination) : "Sets the entity whose angles will be sensed."
// Outputs // Outputs
output Distance(float) : "Distance of the target entity away from this entity." output Distance(float) : "Distance of the target entity away from this entity."
@ -9168,6 +9169,7 @@
HandsVM(studio) : "Hands Viewmodel" : : "Custom hands viewmodel." HandsVM(studio) : "Hands Viewmodel" : : "Custom hands viewmodel."
HandsVMSkin(string) : "Hands Viewmodel Skin" : : "Skin for the custom hands viewmodel." HandsVMSkin(string) : "Hands Viewmodel Skin" : : "Skin for the custom hands viewmodel."
HandsVMBody(string) : "Hands Viewmodel Bodygroup" : : "Bodygroup value for the custom hands viewmodel."
// Outputs // Outputs
output OnFlashlightOn(float) : "Fired when the player turns on his flashlight. This output has the value of how much energy the player had when this happened [0..1]." output OnFlashlightOn(float) : "Fired when the player turns on his flashlight. This output has the value of how much energy the player had when this happened [0..1]."
@ -9448,6 +9450,7 @@
input SetSkyMode(integer) : "Sets the sky mode. NOTE: 2 = draw sky texture, 1 = draw 3D skybox!" input SetSkyMode(integer) : "Sets the sky mode. NOTE: 2 = draw sky texture, 1 = draw 3D skybox!"
input SetRenderTarget(string) : "Sets the render target." input SetRenderTarget(string) : "Sets the render target."
input SetFogController(target_destination) : "Sets the fog controller." input SetFogController(target_destination) : "Sets the fog controller."
input SetScale(float) : "Sets the view scale."
] ]
@PointClass base(Targetname) = env_particle_performance_monitor : @PointClass base(Targetname) = env_particle_performance_monitor :

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@ -44,6 +44,7 @@
// Inputs // Inputs
input ThrowGrenadeAtTarget(target_destination) : "Throws a grenade at the specified target." input ThrowGrenadeAtTarget(target_destination) : "Throws a grenade at the specified target."
input ThrowGrenadeGestureAtTarget(target_destination) : "Throws a grenade at the specified target using a gesture animation."
input SetGrenades(integer) : "Sets the number of grenades we have." input SetGrenades(integer) : "Sets the number of grenades we have."
input AddGrenades(integer) : "Adds to the number of grenades we have. Use a negative number to remove grenades." input AddGrenades(integer) : "Adds to the number of grenades we have. Use a negative number to remove grenades."
@ -1812,6 +1813,8 @@
65536 : "[65536] Avoid the sphere above and below" : 0 65536 : "[65536] Avoid the sphere above and below" : 0
] ]
radius(float) : "Radius" : 128 radius(float) : "Radius" : 128
AvoidFilter(filterclass) : "Avoid Filter" : : "Filter to use to see if the helicopter avoids this sphere. See filter_activator_name for more explanation."
] ]
@SolidClass base(Origin, Angles, Parentname) color(255 255 0) = npc_heli_avoidbox : "Helicopter avoidance box" @SolidClass base(Origin, Angles, Parentname) color(255 255 0) = npc_heli_avoidbox : "Helicopter avoidance box"
@ -2470,6 +2473,8 @@
output OnPostIdleEndSequence(void) : "Fires when the post-idle animation completes." output OnPostIdleEndSequence(void) : "Fires when the post-idle animation completes."
output OnCancelSequence(void) : "Fires when the sequence is cancelled." output OnCancelSequence(void) : "Fires when the sequence is cancelled."
output OnCancelFailedSequence(void) : "Fires when the sequence is cancelled without ever playing (OnCancelSequence will also fire)." output OnCancelFailedSequence(void) : "Fires when the sequence is cancelled without ever playing (OnCancelSequence will also fire)."
output OnEntrySequence(void) : "Fires when the entry animation begins."
output OnActionSequence(void) : "Fires when the action animation begins."
output OnPreIdleSequence(void) : "Fires when the pre-idle animation begins." output OnPreIdleSequence(void) : "Fires when the pre-idle animation begins."
output OnFoundNPC(void) : "Fires when a target NPC is found and begins moving to play the script." output OnFoundNPC(void) : "Fires when a target NPC is found and begins moving to play the script."
output OnScriptEvent01(void) : "Fires when a 'trigger' anim event occurs while playing the script. Use { event 1003 framenum 1 } in the QC." output OnScriptEvent01(void) : "Fires when a 'trigger' anim event occurs while playing the script. Use { event 1003 framenum 1 } in the QC."
@ -2870,6 +2875,12 @@
8 : "Vortigaunt" 8 : "Vortigaunt"
] ]
NormalMemoryDiscard(choices) : "Disable short memory discard" : 0 : "Actors currently following a target normally forget about enemies if they don't see them after 5 seconds. Use this to disable that behavior when memories are important." =
[
0 : "No"
1 : "Yes"
]
// Inputs // Inputs
input Activate( void ) : "Begin the follow behavior" input Activate( void ) : "Begin the follow behavior"
input Deactivate( void ) : "Cease the follow behavior" input Deactivate( void ) : "Cease the follow behavior"
@ -4571,6 +4582,8 @@
// Keys // Keys
SceneFile(scene) : "Scene file" SceneFile(scene) : "Scene file"
ResumeSceneFile(scene) : "Resume scene file/concept" : : "An optional scene file or response concept to play before resuming the scene when it's interrupted. (Response concepts must select a scene file!)"
// Links // Links
target1(target_destination) : "Target 1" target1(target_destination) : "Target 1"
target2(target_destination) : "Target 2" target2(target_destination) : "Target 2"
@ -4807,6 +4820,8 @@
1: "Yes" 1: "Yes"
] ]
PlantOrientation(angle) : "Plant Orientation (Pitch Yaw Roll)" : "-90 0 0" : "Sets a custom angle for the mine to consider ''upright'' for planting itself."
// Inputs // Inputs
input Disarm(void) : "Disarm this mine (open hooks and shut off) if not placed by player." input Disarm(void) : "Disarm this mine (open hooks and shut off) if not placed by player."
input Bounce(void) : "Causes this mine to instantly bounce straight up into the air." input Bounce(void) : "Causes this mine to instantly bounce straight up into the air."
@ -4815,6 +4830,9 @@
input SetFriendFilter(target_destination) : "Changes this mine's friend filter to the named filter." input SetFriendFilter(target_destination) : "Changes this mine's friend filter to the named filter."
input SetUnavoidable(bool) : "Sets whether this mine will not be avoided by companion NPCs." input SetUnavoidable(bool) : "Sets whether this mine will not be avoided by companion NPCs."
input SetPlantOrientation(vector) : "Sets the mine's plant orientation as an angle."
input SetPlantOrientationRaw(vector) : "Sets the mine's plant orientation as a direction vector."
// Outputs // Outputs
output OnPulledUp(void) : "Fires when this mine is uprooted with a physgun." output OnPulledUp(void) : "Fires when this mine is uprooted with a physgun."
output OnTriggered(void) : "Fires when this mine is triggered by an enemy." output OnTriggered(void) : "Fires when this mine is triggered by an enemy."
@ -5641,6 +5659,8 @@
[ [
model(studio) : "Model" : "models/props_junk/flare.mdl" : "Any model entered here can use flares." model(studio) : "Model" : "models/props_junk/flare.mdl" : "Any model entered here can use flares."
FlareLifetime(float) : "Flare lifetime" : 30 : "The amount of time the flare should be ignited."
input StartFlare(void) : "Ignites the flare." input StartFlare(void) : "Ignites the flare."
input StopFlare(void) : "Extinguishes the flare." input StopFlare(void) : "Extinguishes the flare."
input AddFlareLifetime(float) : "Adds to the flare's lifetime. Negative numbers subtract." input AddFlareLifetime(float) : "Adds to the flare's lifetime. Negative numbers subtract."