Added a bunch of miscellaneous I/O/KV on various entities, changed comments/help text

This commit is contained in:
Blixibon 2019-12-11 23:08:56 -06:00
parent 6d5900608a
commit 285199ebd5
2 changed files with 19 additions and 2 deletions

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@ -6704,6 +6704,12 @@
// Keys
target(string) : "ConVars" : "" : "The convars to modify. Multiple cvars can be modded with ';', e.g. 'host_timescale 0.5; npc_alyx_interact_manhacks 1'"
UseServer(choices) : "Command from Server" : 0 : "Mods convars directly from the server instead of acting as if the convars were typed into the local player's console, similar to using point_servercommand as opposed to point_clientcommand. Required to function in MP games." =
[
0 : "No"
1 : "Yes"
]
spawnflags(Flags) =
[
1 : "[1] Start Activated" : 1
@ -6825,6 +6831,8 @@
// Inputs
input Teleport(void) : "Teleport the target entity."
input TeleportEntity(target_destination) : "Teleport the output parameter box entity."
input TeleportToCurrentPos(void) : "Teleport to the current position."
]
@PointClass base(Targetname, Parentname, DamageTypes) sphere(DamageRadius) = point_hurt :
@ -6883,6 +6891,7 @@
2097152 : "[2097152] Physgun is NOT allowed to pick this up." : 0
4194304 : "[4194304] Physgun is NOT allowed to punt this object." : 0
8388608: "[8388608] Prevent motion enable on player bump" : 0
16777216: "[16777216] Radius pickup (easer to pickup)" : 0
]
Damagetype(choices) : "Impact Damage Type" : 0 =

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@ -1819,6 +1819,7 @@
]
output OnSwattedProp(ehandle) : "Fires when this NPC swats a prop, passing the prop as the activator and parameter."
output OnCrab(ehandle) : "Fires when the zombie releases a headcrab, passing the headcrab as the activator and parameter."
]
@NPCClass base(BaseZombie) studio("models/Zombie/fast.mdl") = npc_fastzombie : "Fast Zombie"
@ -3132,7 +3133,7 @@
1 : "Yes"
]
NextBusy(string) : "NPC Cooldown Time" : "0,0" : "NPCs that leave this actbusy won't actbusy on their own again until this cooldown expires. This is for when an ai_goal_actbusy only gets NPCs to act busy with Activate, not any of the 'Force' inputs. The cooldown would be a random decimal in between the first number and the second number. Leaving both at 0 will cause ai_actbusy_search_time and ai_actbusy_search_time*2 to be used instead, which is default behavior."
NextBusy(float) : "NPC Cooldown Time" : "0,0" : "NPCs that leave this actbusy won't actbusy on their own again until this cooldown expires. This is for when an ai_goal_actbusy only gets NPCs to act busy with Activate, not any of the 'Force' inputs. The cooldown would be a random decimal in between the first number and the second number. Leaving both at 0 will cause ai_actbusy_search_time and ai_actbusy_search_time*2 to be used instead, which is default behavior."
// Inputs
input Activate( void ) : "Begin acting busy"
@ -3669,7 +3670,7 @@
"antlion_allied" : "Antlions are player allies"
// "player_stealth" : "Player in APC is disguised as combine"
"suit_no_sprint" : "Suit sprint function not yet enabled"
"super_phys_gun" : "Super phys gun is enabled"
"super_phys_gun" : "Super phys gun is enabled (Mapbase: Counter 1 prevents item dissolve)"
"friendly_encounter" : "Friendly encounter sequence (lower weapons, etc.)"
// "citizens_passive" : "Citizens are *not* player allies (cannot be commanded)"
"gordon_invulnerable" : "Gordon is invulnerable"
@ -4223,6 +4224,7 @@
4 : "[4] Not puntable by Gravity Gun" : 0
8 : "[8] Deny NPC pickup (reserve for player)" : 0
16 : "[16] Preserve ammo values when picked up" : 0
32 : "[32] Preserve name on player pickup" : 0
]
SetAmmo1(integer) : "Ammo 1 Override" : 0 : "Overrides the amount of primary ammo this weapon has. Be sure to set 'Preserve ammo values when picked up' for this to be maintained upon pickup."
@ -4442,11 +4444,15 @@
256: "[256] Don't suppress flashlight" : 0
]
AdditionalButtons(integer) : "Additional Buttons" : 0 : "Additional buttons to suppress, other than those listed in the spawnflags. Advanced users only."
// Inputs
input ModifySpeed(float) : "Modifies player speed by X ammount. Use 1.0 to reset."
input Enable(void) : "Enables the spawnflag abilities without actually modifying the player's speed."
input Disable(void) : "Disables the spawnflag abilities without actually modifying the player's speed."
input SetAdditionalButtons(integer) : "Sets the additional suppressed buttons."
]
@ -5160,6 +5166,8 @@
input EnableRadarDetectEnemies( void ) : "Enable Jalopy radar to detect Striders and Hunters"
input AddBusterToCargo( void ) : "Put a striderbuster in the cargo trigger"
input SetCargoHopperVisibility ( bool ) : "Set the strider buster hopper thingy to be visible, or invisible."
input EnableHazardLights ( void ) : "Enables the jalopy's hazard lights."
input DisableHazardLights ( void ) : "Disables the jalopy's hazard lights."
input DisablePhysGun(void) : "Disable physgun interactions with the jeep."
input EnablePhysGun(void) : "Enable physgun interactions with the jeep (default)."