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Added a bunch of miscellaneous I/O/KV on various entities, changed comments/help text
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base.fgd
9
base.fgd
@ -6704,6 +6704,12 @@
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// Keys
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target(string) : "ConVars" : "" : "The convars to modify. Multiple cvars can be modded with ';', e.g. 'host_timescale 0.5; npc_alyx_interact_manhacks 1'"
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UseServer(choices) : "Command from Server" : 0 : "Mods convars directly from the server instead of acting as if the convars were typed into the local player's console, similar to using point_servercommand as opposed to point_clientcommand. Required to function in MP games." =
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[
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0 : "No"
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1 : "Yes"
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]
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spawnflags(Flags) =
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[
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1 : "[1] Start Activated" : 1
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@ -6825,6 +6831,8 @@
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// Inputs
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input Teleport(void) : "Teleport the target entity."
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input TeleportEntity(target_destination) : "Teleport the output parameter box entity."
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input TeleportToCurrentPos(void) : "Teleport to the current position."
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]
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@PointClass base(Targetname, Parentname, DamageTypes) sphere(DamageRadius) = point_hurt :
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@ -6883,6 +6891,7 @@
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2097152 : "[2097152] Physgun is NOT allowed to pick this up." : 0
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4194304 : "[4194304] Physgun is NOT allowed to punt this object." : 0
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8388608: "[8388608] Prevent motion enable on player bump" : 0
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16777216: "[16777216] Radius pickup (easer to pickup)" : 0
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]
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Damagetype(choices) : "Impact Damage Type" : 0 =
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@ -1819,6 +1819,7 @@
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]
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output OnSwattedProp(ehandle) : "Fires when this NPC swats a prop, passing the prop as the activator and parameter."
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output OnCrab(ehandle) : "Fires when the zombie releases a headcrab, passing the headcrab as the activator and parameter."
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]
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@NPCClass base(BaseZombie) studio("models/Zombie/fast.mdl") = npc_fastzombie : "Fast Zombie"
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@ -3132,7 +3133,7 @@
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1 : "Yes"
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]
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NextBusy(string) : "NPC Cooldown Time" : "0,0" : "NPCs that leave this actbusy won't actbusy on their own again until this cooldown expires. This is for when an ai_goal_actbusy only gets NPCs to act busy with Activate, not any of the 'Force' inputs. The cooldown would be a random decimal in between the first number and the second number. Leaving both at 0 will cause ai_actbusy_search_time and ai_actbusy_search_time*2 to be used instead, which is default behavior."
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NextBusy(float) : "NPC Cooldown Time" : "0,0" : "NPCs that leave this actbusy won't actbusy on their own again until this cooldown expires. This is for when an ai_goal_actbusy only gets NPCs to act busy with Activate, not any of the 'Force' inputs. The cooldown would be a random decimal in between the first number and the second number. Leaving both at 0 will cause ai_actbusy_search_time and ai_actbusy_search_time*2 to be used instead, which is default behavior."
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// Inputs
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input Activate( void ) : "Begin acting busy"
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@ -3669,7 +3670,7 @@
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"antlion_allied" : "Antlions are player allies"
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// "player_stealth" : "Player in APC is disguised as combine"
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"suit_no_sprint" : "Suit sprint function not yet enabled"
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"super_phys_gun" : "Super phys gun is enabled"
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"super_phys_gun" : "Super phys gun is enabled (Mapbase: Counter 1 prevents item dissolve)"
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"friendly_encounter" : "Friendly encounter sequence (lower weapons, etc.)"
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// "citizens_passive" : "Citizens are *not* player allies (cannot be commanded)"
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"gordon_invulnerable" : "Gordon is invulnerable"
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@ -4223,6 +4224,7 @@
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4 : "[4] Not puntable by Gravity Gun" : 0
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8 : "[8] Deny NPC pickup (reserve for player)" : 0
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16 : "[16] Preserve ammo values when picked up" : 0
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32 : "[32] Preserve name on player pickup" : 0
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]
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SetAmmo1(integer) : "Ammo 1 Override" : 0 : "Overrides the amount of primary ammo this weapon has. Be sure to set 'Preserve ammo values when picked up' for this to be maintained upon pickup."
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@ -4441,12 +4443,16 @@
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128: "[128] Suppress zoom" : 0
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256: "[256] Don't suppress flashlight" : 0
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]
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AdditionalButtons(integer) : "Additional Buttons" : 0 : "Additional buttons to suppress, other than those listed in the spawnflags. Advanced users only."
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// Inputs
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input ModifySpeed(float) : "Modifies player speed by X ammount. Use 1.0 to reset."
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input Enable(void) : "Enables the spawnflag abilities without actually modifying the player's speed."
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input Disable(void) : "Disables the spawnflag abilities without actually modifying the player's speed."
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input SetAdditionalButtons(integer) : "Sets the additional suppressed buttons."
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]
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@ -5160,6 +5166,8 @@
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input EnableRadarDetectEnemies( void ) : "Enable Jalopy radar to detect Striders and Hunters"
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input AddBusterToCargo( void ) : "Put a striderbuster in the cargo trigger"
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input SetCargoHopperVisibility ( bool ) : "Set the strider buster hopper thingy to be visible, or invisible."
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input EnableHazardLights ( void ) : "Enables the jalopy's hazard lights."
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input DisableHazardLights ( void ) : "Disables the jalopy's hazard lights."
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input DisablePhysGun(void) : "Disable physgun interactions with the jeep."
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input EnablePhysGun(void) : "Enable physgun interactions with the jeep (default)."
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