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Added item_grubnugget to FGD with the ability to set size, added combine_mine cheap warn sound
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@ -4699,13 +4699,19 @@
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5 : "Physgun Launch (no bounce, explode on touch)"
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]
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CheapWarnSound(choices) : "Cheap Warn Sound" : 0 : "Makes the mine's warn sound use generic sound methods instead of a sound patch, which is cheaper and doesn't continuously take up audio channels. Use this for areas with tons of active mines." =
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[
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0: "No"
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1: "Yes"
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]
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Modification(choices): "Citizen modified" : 0 : "'Normal' is default Combine behavior. 'Cavern' detonates earlier in its jump, and has a different default skin." =
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[
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0 : "Normal"
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1 : "Cavern"
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]
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Friendly(choices): "Start Friendly" : 0 : "Makes this combine_mine friendly, as if it was placed by the player." =
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Friendly(choices): "Start Friendly" : 0 : "Makes this mine friendly, as if it was placed by the player." =
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[
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0 : "No"
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1 : "Yes"
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@ -5591,6 +5597,17 @@
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output OnDeathByPlayer( void ) : "Fired when the grub is killed (only by the player)."
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]
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@NPCClass base(Item) studio() = item_grubnugget :
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"Antlion grub nugget"
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[
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model(choices) : "Denomination" : "models/grub_nugget_small.mdl" : "Sets the nugget's size." =
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[
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"models/grub_nugget_small.mdl" : "Small"
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"models/grub_nugget_medium.mdl" : "Medium"
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"models/grub_nugget_large.mdl" : "Large"
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]
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]
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@PointClass base(BasePropPhysics) studioprop() sphere(fademindist) sphere(fademaxdist) studio("models/magnusson_device.mdl") = weapon_striderbuster :
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"Strider Buster"
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