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Made Maximum distance in light_spot a sphere
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6
base.fgd
6
base.fgd
@ -3582,7 +3582,7 @@
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[
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[
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target(target_destination) : "Entity To Point At" : : "The name of an entity in the map that the spotlight will point at. This will override the spotlight's angles."
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target(target_destination) : "Entity To Point At" : : "The name of an entity in the map that the spotlight will point at. This will override the spotlight's angles."
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spawnflags(Flags) = [ 1 : "[1] Initially dark" : 0 ]
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spawnflags(Flags) = [ 1 : "[1] Initially dark" : 0 ]
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_distance(integer) : "Maximum Distance" : 0 : "This is the distance that light is allowed to cast, in inches."
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_distance(integer) : "Maximum Distance" : 0 : "This is the distance that light is allowed to cast."
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]
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@PointClass base(Angles) iconsprite("editor/light_env.vmt") = light_environment :
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@PointClass base(Angles) iconsprite("editor/light_env.vmt") = light_environment :
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@ -3599,14 +3599,14 @@
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SunSpreadAngle(float) : "SunSpreadAngle" : 0 : "The angular extent of the sun for casting soft shadows. Higher numbers are more diffuse. 5 is a good starting value."
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SunSpreadAngle(float) : "SunSpreadAngle" : 0 : "The angular extent of the sun for casting soft shadows. Higher numbers are more diffuse. 5 is a good starting value."
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]
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@PointClass base(Targetname, Angles, Light) lightprop("models/editor/spot.mdl") lightcone() sphere(_fifty_percent_distance) sphere(_zero_percent_distance) sphere(_hardfalloff) = light_spot :
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@PointClass base(Targetname, Angles, Light) lightprop("models/editor/spot.mdl") lightcone() sphere(_fifty_percent_distance) sphere(_zero_percent_distance) sphere(_hardfalloff) sphere(_distance) = light_spot :
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"An invisible and directional spotlight."
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"An invisible and directional spotlight."
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[
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[
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target(target_destination) : "Entity to point at" : : "The name of an entity in the map that the spotlight will point at. This will override the spotlight's angles."
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target(target_destination) : "Entity to point at" : : "The name of an entity in the map that the spotlight will point at. This will override the spotlight's angles."
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_inner_cone(integer) : "Inner (bright) angle" : 30
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_inner_cone(integer) : "Inner (bright) angle" : 30
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_cone(integer) : "Outer (fading) angle" : 45
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_cone(integer) : "Outer (fading) angle" : 45
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_exponent(integer) : "Focus" : 1
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_exponent(integer) : "Focus" : 1
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_distance(integer) : "Maximum distance" : 0 : "This is the distance that light is allowed to cast, in inches."
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_distance(integer) : "Maximum distance" : 0 : "This is the distance that light is allowed to cast."
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pitch(angle_negative_pitch) : "Pitch" : -90
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pitch(angle_negative_pitch) : "Pitch" : -90
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spawnflags(Flags) = [ 1 : "Initially dark" : 0 ]
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spawnflags(Flags) = [ 1 : "Initially dark" : 0 ]
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]
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]
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