mirror of
https://github.com/mapbase-source/source-fgds.git
synced 2024-12-27 16:35:27 +03:00
Made Maximum distance in light_spot a sphere
This commit is contained in:
parent
da6d648dee
commit
48883643e3
6
base.fgd
6
base.fgd
@ -3582,7 +3582,7 @@
|
|||||||
[
|
[
|
||||||
target(target_destination) : "Entity To Point At" : : "The name of an entity in the map that the spotlight will point at. This will override the spotlight's angles."
|
target(target_destination) : "Entity To Point At" : : "The name of an entity in the map that the spotlight will point at. This will override the spotlight's angles."
|
||||||
spawnflags(Flags) = [ 1 : "[1] Initially dark" : 0 ]
|
spawnflags(Flags) = [ 1 : "[1] Initially dark" : 0 ]
|
||||||
_distance(integer) : "Maximum Distance" : 0 : "This is the distance that light is allowed to cast, in inches."
|
_distance(integer) : "Maximum Distance" : 0 : "This is the distance that light is allowed to cast."
|
||||||
]
|
]
|
||||||
|
|
||||||
@PointClass base(Angles) iconsprite("editor/light_env.vmt") = light_environment :
|
@PointClass base(Angles) iconsprite("editor/light_env.vmt") = light_environment :
|
||||||
@ -3599,14 +3599,14 @@
|
|||||||
SunSpreadAngle(float) : "SunSpreadAngle" : 0 : "The angular extent of the sun for casting soft shadows. Higher numbers are more diffuse. 5 is a good starting value."
|
SunSpreadAngle(float) : "SunSpreadAngle" : 0 : "The angular extent of the sun for casting soft shadows. Higher numbers are more diffuse. 5 is a good starting value."
|
||||||
]
|
]
|
||||||
|
|
||||||
@PointClass base(Targetname, Angles, Light) lightprop("models/editor/spot.mdl") lightcone() sphere(_fifty_percent_distance) sphere(_zero_percent_distance) sphere(_hardfalloff) = light_spot :
|
@PointClass base(Targetname, Angles, Light) lightprop("models/editor/spot.mdl") lightcone() sphere(_fifty_percent_distance) sphere(_zero_percent_distance) sphere(_hardfalloff) sphere(_distance) = light_spot :
|
||||||
"An invisible and directional spotlight."
|
"An invisible and directional spotlight."
|
||||||
[
|
[
|
||||||
target(target_destination) : "Entity to point at" : : "The name of an entity in the map that the spotlight will point at. This will override the spotlight's angles."
|
target(target_destination) : "Entity to point at" : : "The name of an entity in the map that the spotlight will point at. This will override the spotlight's angles."
|
||||||
_inner_cone(integer) : "Inner (bright) angle" : 30
|
_inner_cone(integer) : "Inner (bright) angle" : 30
|
||||||
_cone(integer) : "Outer (fading) angle" : 45
|
_cone(integer) : "Outer (fading) angle" : 45
|
||||||
_exponent(integer) : "Focus" : 1
|
_exponent(integer) : "Focus" : 1
|
||||||
_distance(integer) : "Maximum distance" : 0 : "This is the distance that light is allowed to cast, in inches."
|
_distance(integer) : "Maximum distance" : 0 : "This is the distance that light is allowed to cast."
|
||||||
pitch(angle_negative_pitch) : "Pitch" : -90
|
pitch(angle_negative_pitch) : "Pitch" : -90
|
||||||
spawnflags(Flags) = [ 1 : "Initially dark" : 0 ]
|
spawnflags(Flags) = [ 1 : "Initially dark" : 0 ]
|
||||||
]
|
]
|
||||||
|
Loading…
Reference in New Issue
Block a user