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Changed camera frustum to use fog values
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@ -4928,9 +4928,10 @@
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// Camera/monitor entities
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// Camera/monitor entities
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//
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//
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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@PointClass base(Targetname, Parentname, Angles) studioprop("models/editor/camera.mdl") frustum(FOV,-1,128,250 250 250,-1) = point_camera : "Camera"
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@PointClass base(Targetname, Parentname, Angles) studioprop("models/editor/camera.mdl") frustum(FOV,fogstart,fogend,250 250 250,-1) = point_camera : "Camera"
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[
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[
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// MAPBASE TODO: sphere(fogstart) sphere(fogend) seems distracting, especially with the frustum. Should we add it in anyway?
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// MAPBASE: sphere(fogstart) sphere(fogend) is distracting, especially with the frustum.
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// Instead of using spheres, we just stuck it into the frustum peroperties.
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spawnflags(Flags) =
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spawnflags(Flags) =
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[
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[
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