Changed camera frustum to use fog values

This commit is contained in:
Blixibon 2019-10-24 21:36:04 -05:00
parent b13b9a06a9
commit 4a79dce177

View File

@ -4928,9 +4928,10 @@
// Camera/monitor entities
//
//-------------------------------------------------------------------------
@PointClass base(Targetname, Parentname, Angles) studioprop("models/editor/camera.mdl") frustum(FOV,-1,128,250 250 250,-1) = point_camera : "Camera"
@PointClass base(Targetname, Parentname, Angles) studioprop("models/editor/camera.mdl") frustum(FOV,fogstart,fogend,250 250 250,-1) = point_camera : "Camera"
[
// MAPBASE TODO: sphere(fogstart) sphere(fogend) seems distracting, especially with the frustum. Should we add it in anyway?
// MAPBASE: sphere(fogstart) sphere(fogend) is distracting, especially with the frustum.
// Instead of using spheres, we just stuck it into the frustum peroperties.
spawnflags(Flags) =
[