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Added +USE bounding box for prop_interactable
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base.fgd
5
base.fgd
@ -7582,7 +7582,7 @@
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health(integer) : "Health" : 0 : "Number of points of damage to take before breaking. 0 means don't break."
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health(integer) : "Health" : 0 : "Number of points of damage to take before breaking. 0 means don't break."
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]
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]
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@PointClass base(prop_dynamic_base) studioprop() = prop_interactable :
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@PointClass wirebox(use_mins, use_maxs) base(prop_dynamic_base) studioprop() = prop_interactable :
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"A prop designed to be interacted with like a button. It has all of the properties of prop_dynamic without having to use an accompanying func_door or func_button."
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"A prop designed to be interacted with like a button. It has all of the properties of prop_dynamic without having to use an accompanying func_door or func_button."
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[
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[
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spawnflags(flags) =
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spawnflags(flags) =
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@ -7607,6 +7607,9 @@
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OutSequence(string) : "Out Sequence" : "" : "Optional sequence to play after the button was interacted with and the cooldown is finished, representing a button coming back 'out' after an 'in' animation."
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OutSequence(string) : "Out Sequence" : "" : "Optional sequence to play after the button was interacted with and the cooldown is finished, representing a button coming back 'out' after an 'in' animation."
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LockedSequence(string) : "Locked Sequence" : "" : "Optional sequence to play when the prop_interactable is interacted with while locked."
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LockedSequence(string) : "Locked Sequence" : "" : "Optional sequence to play when the prop_interactable is interacted with while locked."
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use_mins(vector) : "+USE Mins" : "-0 -0 -0" : "Optional box for only permitting +USE interactions within. The prop_interactable should not change its angles while this is used."
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use_maxs(vector) : "+USE Maxs" : "0 0 0" : "Optional box for only permitting +USE interactions within. The prop_interactable should not change its angles while this is used."
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// Inputs
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// Inputs
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input Lock(void) : "Locks this prop_interactable, making it uninteractable."
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input Lock(void) : "Locks this prop_interactable, making it uninteractable."
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input Unlock(void) : "Unlocks this prop_interactable, making it interactable."
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input Unlock(void) : "Unlocks this prop_interactable, making it interactable."
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