Added "Spawn even if player meets all requirements" spawnflag on item_dynamic_resupply to FGD, added new OnSpawnNPC output for npc_combinedropship

This commit is contained in:
Blixibon 2020-04-29 13:22:09 -05:00
parent 39b75266ae
commit 7888c71185

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@ -1692,6 +1692,8 @@
output OnCrateShotDownBeforeDropoff(float) : "Fires when the container was shot down before it dropped off soldiers. The parameter contains the number of soldiers that weren't successfully dropped off." output OnCrateShotDownBeforeDropoff(float) : "Fires when the container was shot down before it dropped off soldiers. The parameter contains the number of soldiers that weren't successfully dropped off."
output OnCrateShotDownAfterDropoff(void) : "Fires when the container was shot down after it dropped off soldiers." output OnCrateShotDownAfterDropoff(void) : "Fires when the container was shot down after it dropped off soldiers."
output OnSpawnNPC(ehandle) : "Fires when this dropship spawns a NPC."
] ]
@NPCClass base(BaseHelicopter, Studiomodel) studioprop() = npc_helicopter : "Helicopter" @NPCClass base(BaseHelicopter, Studiomodel) studioprop() = npc_helicopter : "Helicopter"
@ -4067,6 +4069,7 @@
[ [
1 : "[1] Use Master's values" : 1 1 : "[1] Use Master's values" : 1
2 : "[2] Is Master" : 0 2 : "[2] Is Master" : 0
4 : "[4] Spawn even if player meets all requirements" : 0
8 : "[8] Fallback to Health Vial" : 0 8 : "[8] Fallback to Health Vial" : 0
16 : "[16] Alternate master" : 0 16 : "[16] Alternate master" : 0
] ]