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Added "Spawn even if player meets all requirements" spawnflag on item_dynamic_resupply to FGD, added new OnSpawnNPC output for npc_combinedropship
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@ -1692,6 +1692,8 @@
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output OnCrateShotDownBeforeDropoff(float) : "Fires when the container was shot down before it dropped off soldiers. The parameter contains the number of soldiers that weren't successfully dropped off."
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output OnCrateShotDownBeforeDropoff(float) : "Fires when the container was shot down before it dropped off soldiers. The parameter contains the number of soldiers that weren't successfully dropped off."
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output OnCrateShotDownAfterDropoff(void) : "Fires when the container was shot down after it dropped off soldiers."
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output OnCrateShotDownAfterDropoff(void) : "Fires when the container was shot down after it dropped off soldiers."
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output OnSpawnNPC(ehandle) : "Fires when this dropship spawns a NPC."
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]
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@NPCClass base(BaseHelicopter, Studiomodel) studioprop() = npc_helicopter : "Helicopter"
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@NPCClass base(BaseHelicopter, Studiomodel) studioprop() = npc_helicopter : "Helicopter"
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@ -4067,6 +4069,7 @@
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[
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[
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1 : "[1] Use Master's values" : 1
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1 : "[1] Use Master's values" : 1
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2 : "[2] Is Master" : 0
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2 : "[2] Is Master" : 0
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4 : "[4] Spawn even if player meets all requirements" : 0
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8 : "[8] Fallback to Health Vial" : 0
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8 : "[8] Fallback to Health Vial" : 0
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16 : "[16] Alternate master" : 0
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16 : "[16] Alternate master" : 0
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]
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]
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