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Added spheres to certain sprite-based entities, particularly for GlowProxySize
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6
base.fgd
6
base.fgd
@ -1341,7 +1341,7 @@
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input SetMaxPiecesDX8(integer) : "Set the max gib count under DX8."
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]
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@PointClass base(Parentname, Targetname, Angles, EnableDisable) color(255 128 0) studio("models/editor/axis_helper_thick.mdl") sphere(MinDist) sphere(MaxDist) = env_lightglow :
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@PointClass base(Parentname, Targetname, Angles, EnableDisable) color(255 128 0) studio("models/editor/axis_helper_thick.mdl") sphere(MinDist) sphere(MaxDist) sphere(OuterMaxDist) sphere(GlowProxySize) = env_lightglow :
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"An entity that puts an additive glow in the world, mostly used over light sources."
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[
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rendercolor(color255) : "Color (R G B)" : "255 255 255"
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@ -2515,7 +2515,7 @@
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input SparkOnce(void) : "Spark once."
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]
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@PointClass base(Targetname, Parentname, RenderFields,DXLevelChoice) size(-2 -2 -2, 2 2 2) sprite() color(20 140 20) = env_sprite :
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@PointClass base(Targetname, Parentname, RenderFields,DXLevelChoice) size(-2 -2 -2, 2 2 2) sprite() color(20 140 20) sphere(GlowProxySize) = env_sprite :
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"An entity that controls the drawing of a sprite in the world."
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[
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framerate(string) : "Framerate" : "10.0" : "Rate at which the sprite should animate, if at all."
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@ -2541,7 +2541,7 @@
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input ToggleSprite(void) : "Toggle the sprite between hidden and shown."
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]
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@PointClass base(env_sprite, Angles) = env_sprite_oriented :
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@PointClass base(env_sprite, Angles) sphere(GlowProxySize) = env_sprite_oriented :
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"A env_sprite that allows orientation."
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[
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framerate(string) : "Framerate" : "10.0" : "Rate at which the sprite should animate, if at all."
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