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Added min/max sound pitch keyvalues for func_rotating
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_minlight(string) : "Minimum Light Level" : : "The minimum level of ambient light that hits this brush."
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_minlight(string) : "Minimum Light Level" : : "The minimum level of ambient light that hits this brush."
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dmg(integer) : "Blocking Damage" : 0 : "Damage done to any entity that blocks the rotation, per frame."
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dmg(integer) : "Blocking Damage" : 0 : "Damage done to any entity that blocks the rotation, per frame."
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minpitch(integer) : "Minimum Sound Pitch" : 30 : "Minimum pitch for the rotating sound when it plays based on the speed of the rotating brush."
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maxpitch(integer) : "Maximum Sound Pitch" : 100 : "Maximum pitch for the rotating sound when it plays based on the speed of the rotating brush."
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solidbsp(choices) : "Solid Type" : 0 =
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solidbsp(choices) : "Solid Type" : 0 =
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