Added parallax cubemaps framework + other misc changes

This commit is contained in:
Blixibon 2019-10-24 14:00:38 -05:00
parent 85655b133f
commit b13b9a06a9
2 changed files with 15 additions and 6 deletions

View File

@ -3827,7 +3827,7 @@
1 : "Yes"
]
Width(string) : "Width (1-64)" : "2" : "Width of the rope."
Width(float) : "Width" : "2" : "Width of the rope."
TextureScale(string) : "Texture Scale" : "1" : "This changes the texture resolution. The default resolution is 4 pixels per inch. Larger values stretch the texture and smaller values scrunch it up."
@ -4379,8 +4379,15 @@
9 : "256x256"
]
sides(sidelist) : "Brush faces": : "(Optional) Brushes faces to directly attach to the env_cubemap. Press Pick then click on faces in the 3D View to select them. Use CTRL while clicking to add or remove from the selection."
//parallaxobb(target_destination) : "Cubemap Bounds" : : "(Optional) assigns this cubemap a bounding box for parallax correction (brush entity tied to parallax_obb)."
]
//@SolidClass = parallax_obb
//[
// targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
//]
@BaseClass = BModelParticleSpawner
[
StartDisabled(choices) : "Start Disabled" : 0 =
@ -6161,7 +6168,7 @@
1 : "Yes"
]
Mapname(string) : "Map Name" : : "logic_externaldata normally uses ''%mapname%_externaldata.txt'', but you could override the map name here to create/access external data intended for other maps. You could also just use this to write to additional external data files whether they're intended for another map or not."
Mapname(string) : "Map Name" : : "logic_externaldata normally uses ''<current map's name>_externaldata.txt'', but you could override the map name here to create/access external data intended for other maps. You could also just use this to write to additional external data files whether they're intended for another map or not."
// Inputs
input WriteKeyValue(string) : "Writes the specified keyvalue. If the keyvalue already exists, it will be overwritten. If not, it will be created. Format is '<key> <value>', like AddOutput. (Spaces after the first will still be incorporated into the value)"
@ -6652,6 +6659,8 @@
//-------------------------------------------------------------------------
//
// Special Mapbase Entities
//
//-------------------------------------------------------------------------
@PointClass base(Targetname) iconsprite("editor/mapbase_manifest.vmt") color(239 163 14) = mapbase_manifest : "Mounts additional manifest files"
@ -6672,7 +6681,7 @@
@PointClass base(Targetname) iconsprite("editor/convar_mod.vmt") color(239 163 14) = game_convar_mod : "Mods cvars"
[
// Keys
target(string) : "ConVars" : "" : "The convars to modify. Multiple cvars can be modded with ';', e.g. 'host_timescale 0.25; npc_alyx_interact_manhacks 1'"
target(string) : "ConVars" : "" : "The convars to modify. Multiple cvars can be modded with ';', e.g. 'host_timescale 0.5; npc_alyx_interact_manhacks 1'"
spawnflags(Flags) =
[
@ -8652,7 +8661,7 @@
input TurnFlashlightOff(void) : "Turns the player's flashlight off."
input SquadForceSummon(void) : "Forces the player's squad to be resummoned."
input SquadForceGoTo(target_destination) : "Forces the player's squad to go to a specific point or entity."
input SquadForceGoTo(vector) : "Forces the player's squad to go to the specified point."
input EnableGeigerCounter(void) : "Allows the player's geiger counter to respond to radiation if it was prevented before."
input DisableGeigerCounter(void) : "Prevents the player's geiger counter from responding to radiation."

View File

@ -4930,7 +4930,7 @@
//-------------------------------------------------------------------------
@PointClass base(Targetname, Parentname, Angles) studioprop("models/editor/camera.mdl") frustum(FOV,-1,128,250 250 250,-1) = point_camera : "Camera"
[
// MAPBASE TODO: sphere(fogstart) sphere(fogend) seems distracting. Should we add it in anyway?
// MAPBASE TODO: sphere(fogstart) sphere(fogend) seems distracting, especially with the frustum. Should we add it in anyway?
spawnflags(Flags) =
[