Added halo scale and beam/halo material keyvalues for point_spotlight

This commit is contained in:
Blixibon 2021-03-16 18:21:24 -05:00
parent 0f9f60697a
commit c8b357052b

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@ -3002,6 +3002,10 @@
spotlightwidth(integer) : "Spotlight Width" : 50 : "Width of the spotlight beam." spotlightwidth(integer) : "Spotlight Width" : 50 : "Width of the spotlight beam."
rendercolor(color255) : "Color (R G B)" : "255 255 255" rendercolor(color255) : "Color (R G B)" : "255 255 255"
HDRColorScale(float) : "HDR color scale." : "1.0" : "float value to multiply sprite color by when running in HDR mode." HDRColorScale(float) : "HDR color scale." : "1.0" : "float value to multiply sprite color by when running in HDR mode."
HaloScale(float) : "Halo size scale." : "60" : "float value to determine the size of the halo."
HaloMaterial(sprite) : "Halo material" : "sprites/light_glow03.vmt" : "Material to use for the halo."
SpotlightMaterial(sprite) : "Spotlight beam material" : "sprites/glow_test02.vmt" : "Material to use for the spotlight's beam."
// Inputs // Inputs
input LightOn(void) : "Turn the spotlight on." input LightOn(void) : "Turn the spotlight on."