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Added halo scale and beam/halo material keyvalues for point_spotlight
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base.fgd
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base.fgd
@ -3002,6 +3002,10 @@
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spotlightwidth(integer) : "Spotlight Width" : 50 : "Width of the spotlight beam."
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rendercolor(color255) : "Color (R G B)" : "255 255 255"
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HDRColorScale(float) : "HDR color scale." : "1.0" : "float value to multiply sprite color by when running in HDR mode."
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HaloScale(float) : "Halo size scale." : "60" : "float value to determine the size of the halo."
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HaloMaterial(sprite) : "Halo material" : "sprites/light_glow03.vmt" : "Material to use for the halo."
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SpotlightMaterial(sprite) : "Spotlight beam material" : "sprites/glow_test02.vmt" : "Material to use for the spotlight's beam."
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// Inputs
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input LightOn(void) : "Turn the spotlight on."
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