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prop_interactable infinite cooldown
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base.fgd
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base.fgd
@ -7935,7 +7935,7 @@
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SetCooldown(float) : "Cooldown" : "1.0" : "The amount of time after this prop_interactable is used before it can be interacted with again. This is always based on when the prop_interactable was pressed, disregarding any active In Sequence, but an optional Out Sequence will play after the cooldown is over. It is also used when the prop_interactable is locked."
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SetCooldown(float) : "Cooldown" : "1.0" : "The amount of time after this prop_interactable is used before it can be interacted with again. This is always based on when the prop_interactable was pressed, disregarding any active In Sequence, but an optional Out Sequence will play after the cooldown is over. It is also used when the prop_interactable is locked. Set to -1 to have an infinite cooldown when pressed while unlocked."
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PressedSound(sound) : "Pressed Sound" : "" : "The sound to play when the button is successfully pressed."
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PressedSound(sound) : "Pressed Sound" : "" : "The sound to play when the button is successfully pressed."
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LockedSound(sound) : "Locked Sound" : "" : "The sound to play when the button is interacted with while locked."
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LockedSound(sound) : "Locked Sound" : "" : "The sound to play when the button is interacted with while locked."
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