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Added "Disable flashlight" keyvalue and inputs
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base.fgd
8
base.fgd
@ -80,10 +80,18 @@
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0 : "No"
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1 : "Yes"
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]
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disableflashlight(choices) : "Disable flashlight" : 0 : "Used to disable flashlight/env_projectedtexture lighting and shadows on this entity." =
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[
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0 : "No"
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1 : "Yes"
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]
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// Inputs
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input DisableShadow(void) : "Turns shadow off."
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input EnableShadow(void) : "Turns shadow on."
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input DisableReceivingFlashlight(void) : "This object will not recieve light or shadows from projected textures (flashlights)."
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input EnableReceivingFlashlight(void) : "This object may recieve light or shadows from projected textures (flashlights)."
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input AlternativeSorting(bool) : "Used to attempt to fix sorting problems when rendering. True activates, false deactivates"
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input SetModelScale(string) : "Takes two values separated by a space. The first is the target model scale. The second value is the number of seconds the change in scale will be spread over."
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input SetBodyGroup(integer) : "Sets this model's body group (from 0 - n). You'd better know what you are doing!"
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