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Fixed filter_damage_mod keyvalues not using eyedropper, fixed a typo with the "Radius pickup" flag
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10
base.fgd
10
base.fgd
@ -6672,9 +6672,9 @@
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SetDamageBitsAdded(integer) : "Damage Bits Added" : 0 : "Adds bits to the damage type. See a damage type keyvalue in an entity like filter_damage_type to get their bit representation."
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SetDamageBitsRemoved(integer) : "Damage Bits Removed" : 0 : "Removes bits from the damage type. See a damage type keyvalue in an entity like filter_damage_type to get their bit representation."
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NewAttacker(string) : "New Attacker" : : "If specified, the damage will be credited to this entity instead of the original attacker."
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NewInflictor(string) : "New Inflictor" : : "If specified, the damage's inflictor will be changed to this entity instead of the original inflictor."
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NewWeapon(string) : "New Weapon" : : "If specified, the damage's weapon will be changed to this entity instead of the original weapon."
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NewAttacker(target_destination) : "New Attacker" : : "If specified, the damage will be credited to this entity instead of the original attacker."
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NewInflictor(target_destination) : "New Inflictor" : : "If specified, the damage's inflictor will be changed to this entity instead of the original inflictor."
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NewWeapon(target_destination) : "New Weapon" : : "If specified, the damage's weapon will be changed to this entity instead of the original weapon."
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damagefilter(filterclass) : "Secondary Filter" : "" : "An optional secondary filter that can be used for either whose damage could be modified or as a real damage filter for whether any damage should be taken at all."
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SecondaryFilterMode(choices) : "Secondary Filter Mode" : 0 : "Sets whether the secondary filter should be treated as a redirected damage filter (must pass to take actual damage) instead of just permitting modification." =
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@ -6942,7 +6942,7 @@
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2097152 : "[2097152] Physgun is NOT allowed to pick this up." : 0
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4194304 : "[4194304] Physgun is NOT allowed to punt this object." : 0
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8388608: "[8388608] Prevent motion enable on player bump" : 0
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16777216: "[16777216] Radius pickup (easer to pickup)" : 0
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16777216: "[16777216] Radius pickup (easier to pickup)" : 0
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]
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Damagetype(choices) : "Impact Damage Type" : 0 =
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@ -7554,7 +7554,7 @@
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1024: "[1024] Prevent motion enable on player bump" : 0
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4096: "[4096] Debris with trigger interaction" : 0
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8192: "[8192] Force server-side (Multiplayer only)" : 0
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16384: "[16384] Radius pickup (easer to pickup)" : 0
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16384: "[16384] Radius pickup (easier to pickup)" : 0
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1048576: "[1048576] Physgun can ALWAYS pick up. No matter what." : 0
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2097152: "[2097152] No collisions" : 0
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8388608: "[8388608] Zombies can't swat" : 0
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