mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-27 07:15:31 +03:00
34 lines
1001 B
YAML
34 lines
1001 B
YAML
|
#
|
||
|
# MAPBASE SOURCE 2013 CI
|
||
|
#
|
||
|
# Builds shader projects every time a pull request which modifies the shader code is opened.
|
||
|
# If you're using a fork of Mapbase, feel free to configure this to meet your repository's needs.
|
||
|
#
|
||
|
# See mapbase_build-base.yml for more information on how this works.
|
||
|
|
||
|
name: Build Shader Projects #(SP Release)
|
||
|
|
||
|
on:
|
||
|
pull_request:
|
||
|
branches:
|
||
|
- develop
|
||
|
paths:
|
||
|
- '.github/workflows/mapbase_build-sp-rel-shaders.yml'
|
||
|
- 'sp/src/vpc_scripts/**'
|
||
|
- 'sp/src/materialsystem/**'
|
||
|
- 'sp/src/mathlib/**'
|
||
|
|
||
|
jobs:
|
||
|
shaders:
|
||
|
strategy:
|
||
|
matrix:
|
||
|
configuration: [Release, Debug]
|
||
|
uses: ./.github/workflows/mapbase_build-base.yml
|
||
|
with:
|
||
|
configuration: ${{ matrix.configuration }}
|
||
|
branch: 'sp'
|
||
|
game: 'episodic' # Change this if your mod is not using HL2/Episodic game projects
|
||
|
project-group: 'shaders'
|
||
|
solution-name: 'shaders'
|
||
|
build-on-linux: true # Disable this if you don't want to compile for Linux
|