source-sdk-2013-mapbase/sp/src/game/client/c_postprocesscontroller.cpp

64 lines
1.8 KiB
C++
Raw Normal View History

Mapbase v6.1 - Added postprocess_controller entity from later versions of Source - Added env_dof_controller entity from later versions of Source - Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK - Fixed auto-breaking game_text/choreo text not null terminating - Fixed console groups showing up at the wrong developer levels - Added more mesages to console groups, including a new "NPC AI" console group - Fixed typos and added elaboration in various cvars, console messages, etc. - Fixed npc_metropolice not using frag grenades correctly when allowed to use them - Fixed npc_metropolice not registering stitching squad slots in AI - Fixed SetModel input late precache warning - Fixed env_global_light angles resetting upon loading a save - Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak - Allowed VScript functions which return null strings to actually return null instead of empty strings - Added VScript member variable documentation - Fixed VScript documentation lines sometimes mixing together - Fixed VScript singletons having a ! at the beginning of descriptions - Added Color struct to VScript and allowed color-related inputs to use it - Added more VScript functions for weapons, ammo, ragdolling, and response contexts - Added GameRules singleton for VScript - Exposed AI interaction system to VScript - Recovered some lost documentation from older revisions of the Mapbase wiki - Added a way to get the current game's load type in VScript - Fixed Precache/SpawnEntityFromTable not accounting for a few important field types - Added VScript functions for getting a player's eye vectors - Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing - Changed the way metrocops deploy their manhacks so they could use their manhack death response properly - Fixed "Use Server" keyvalue on game_convar_mod not working - Adjusted CAI_Expresser in VScript
2020-12-17 06:38:23 +03:00
//====== Copyright <20> 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: stores map postprocess params
//
//=============================================================================
#include "cbase.h"
#include "c_postprocesscontroller.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT( C_PostProcessController, DT_PostProcessController, CPostProcessController )
RecvPropArray3( RECVINFO_NAME( m_PostProcessParameters.m_flParameters[0], m_flPostProcessParameters ), POST_PROCESS_PARAMETER_COUNT, RecvPropFloat( RECVINFO_NAME( m_PostProcessParameters.m_flParameters[0], m_flPostProcessParameters[0] ) ) ),
RecvPropBool( RECVINFO(m_bMaster) )
END_RECV_TABLE()
C_PostProcessController* C_PostProcessController::ms_pMasterController = nullptr;
//-----------------------------------------------------------------------------
C_PostProcessController::C_PostProcessController()
: m_bMaster( false )
{
if ( ms_pMasterController == nullptr)
{
ms_pMasterController = this;
}
}
//-----------------------------------------------------------------------------
C_PostProcessController::~C_PostProcessController()
{
if ( ms_pMasterController == this )
{
ms_pMasterController = nullptr;
}
}
void C_PostProcessController::PostDataUpdate( DataUpdateType_t updateType )
{
BaseClass::PostDataUpdate( updateType );
if ( m_bMaster )
{
ms_pMasterController = this;
}
}
#ifdef MAPBASE
// Prevents parameters from fading after a save/restore
bool g_bPostProcessNeedsRestore = false;
void C_PostProcessController::OnRestore()
{
BaseClass::OnRestore();
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( pPlayer && pPlayer->GetActivePostProcessController() == this )
{
// Tell clientmode this is part of a save/restore
g_bPostProcessNeedsRestore = true;
}
}
#endif