mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-04 03:05:30 +03:00
87cd9b24bb
- Added postprocess_controller entity from later versions of Source - Added env_dof_controller entity from later versions of Source - Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK - Fixed auto-breaking game_text/choreo text not null terminating - Fixed console groups showing up at the wrong developer levels - Added more mesages to console groups, including a new "NPC AI" console group - Fixed typos and added elaboration in various cvars, console messages, etc. - Fixed npc_metropolice not using frag grenades correctly when allowed to use them - Fixed npc_metropolice not registering stitching squad slots in AI - Fixed SetModel input late precache warning - Fixed env_global_light angles resetting upon loading a save - Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak - Allowed VScript functions which return null strings to actually return null instead of empty strings - Added VScript member variable documentation - Fixed VScript documentation lines sometimes mixing together - Fixed VScript singletons having a ! at the beginning of descriptions - Added Color struct to VScript and allowed color-related inputs to use it - Added more VScript functions for weapons, ammo, ragdolling, and response contexts - Added GameRules singleton for VScript - Exposed AI interaction system to VScript - Recovered some lost documentation from older revisions of the Mapbase wiki - Added a way to get the current game's load type in VScript - Fixed Precache/SpawnEntityFromTable not accounting for a few important field types - Added VScript functions for getting a player's eye vectors - Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing - Changed the way metrocops deploy their manhacks so they could use their manhack death response properly - Fixed "Use Server" keyvalue on game_convar_mod not working - Adjusted CAI_Expresser in VScript
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: stores map postprocess params
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//
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//=============================================================================
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#include "cbase.h"
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#include "c_postprocesscontroller.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_CLIENTCLASS_DT( C_PostProcessController, DT_PostProcessController, CPostProcessController )
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RecvPropArray3( RECVINFO_NAME( m_PostProcessParameters.m_flParameters[0], m_flPostProcessParameters ), POST_PROCESS_PARAMETER_COUNT, RecvPropFloat( RECVINFO_NAME( m_PostProcessParameters.m_flParameters[0], m_flPostProcessParameters[0] ) ) ),
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RecvPropBool( RECVINFO(m_bMaster) )
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END_RECV_TABLE()
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C_PostProcessController* C_PostProcessController::ms_pMasterController = nullptr;
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//-----------------------------------------------------------------------------
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C_PostProcessController::C_PostProcessController()
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: m_bMaster( false )
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{
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if ( ms_pMasterController == nullptr)
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{
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ms_pMasterController = this;
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}
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}
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//-----------------------------------------------------------------------------
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C_PostProcessController::~C_PostProcessController()
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{
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if ( ms_pMasterController == this )
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{
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ms_pMasterController = nullptr;
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}
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}
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void C_PostProcessController::PostDataUpdate( DataUpdateType_t updateType )
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{
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BaseClass::PostDataUpdate( updateType );
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if ( m_bMaster )
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{
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ms_pMasterController = this;
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}
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}
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#ifdef MAPBASE
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// Prevents parameters from fading after a save/restore
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bool g_bPostProcessNeedsRestore = false;
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void C_PostProcessController::OnRestore()
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{
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BaseClass::OnRestore();
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( pPlayer && pPlayer->GetActivePostProcessController() == this )
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{
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// Tell clientmode this is part of a save/restore
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g_bPostProcessNeedsRestore = true;
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}
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}
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#endif
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