source-sdk-2013-mapbase/sp/src/game/client/c_postprocesscontroller.cpp
Blixibon 87cd9b24bb Mapbase v6.1
- Added postprocess_controller entity from later versions of Source
- Added env_dof_controller entity from later versions of Source
- Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK
- Fixed auto-breaking game_text/choreo text not null terminating
- Fixed console groups showing up at the wrong developer levels
- Added more mesages to console groups, including a new "NPC AI" console group
- Fixed typos and added elaboration in various cvars, console messages, etc.
- Fixed npc_metropolice not using frag grenades correctly when allowed to use them
- Fixed npc_metropolice not registering stitching squad slots in AI
- Fixed SetModel input late precache warning
- Fixed env_global_light angles resetting upon loading a save
- Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak
- Allowed VScript functions which return null strings to actually return null instead of empty strings
- Added VScript member variable documentation
- Fixed VScript documentation lines sometimes mixing together
- Fixed VScript singletons having a ! at the beginning of descriptions
- Added Color struct to VScript and allowed color-related inputs to use it
- Added more VScript functions for weapons, ammo, ragdolling, and response contexts
- Added GameRules singleton for VScript
- Exposed AI interaction system to VScript
- Recovered some lost documentation from older revisions of the Mapbase wiki
- Added a way to get the current game's load type in VScript
- Fixed Precache/SpawnEntityFromTable not accounting for a few important field types
- Added VScript functions for getting a player's eye vectors
- Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing
- Changed the way metrocops deploy their manhacks so they could use their manhack death response properly
- Fixed "Use Server" keyvalue on game_convar_mod not working
- Adjusted CAI_Expresser in VScript
2020-12-17 03:38:23 +00:00

64 lines
1.8 KiB
C++

//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: stores map postprocess params
//
//=============================================================================
#include "cbase.h"
#include "c_postprocesscontroller.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT( C_PostProcessController, DT_PostProcessController, CPostProcessController )
RecvPropArray3( RECVINFO_NAME( m_PostProcessParameters.m_flParameters[0], m_flPostProcessParameters ), POST_PROCESS_PARAMETER_COUNT, RecvPropFloat( RECVINFO_NAME( m_PostProcessParameters.m_flParameters[0], m_flPostProcessParameters[0] ) ) ),
RecvPropBool( RECVINFO(m_bMaster) )
END_RECV_TABLE()
C_PostProcessController* C_PostProcessController::ms_pMasterController = nullptr;
//-----------------------------------------------------------------------------
C_PostProcessController::C_PostProcessController()
: m_bMaster( false )
{
if ( ms_pMasterController == nullptr)
{
ms_pMasterController = this;
}
}
//-----------------------------------------------------------------------------
C_PostProcessController::~C_PostProcessController()
{
if ( ms_pMasterController == this )
{
ms_pMasterController = nullptr;
}
}
void C_PostProcessController::PostDataUpdate( DataUpdateType_t updateType )
{
BaseClass::PostDataUpdate( updateType );
if ( m_bMaster )
{
ms_pMasterController = this;
}
}
#ifdef MAPBASE
// Prevents parameters from fading after a save/restore
bool g_bPostProcessNeedsRestore = false;
void C_PostProcessController::OnRestore()
{
BaseClass::OnRestore();
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( pPlayer && pPlayer->GetActivePostProcessController() == this )
{
// Tell clientmode this is part of a save/restore
g_bPostProcessNeedsRestore = true;
}
}
#endif