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https://github.com/mapbase-source/source-sdk-2013.git
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Removed some redundant singleplayer animation state code
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1b1218f5fe
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@ -497,10 +497,6 @@ void CSinglePlayerAnimState::ComputePoseParam_BodyYaw( void )
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//-----------------------------------------------------------------------------
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void CSinglePlayerAnimState::ComputePoseParam_BodyLookYaw( void )
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{
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QAngle absangles = GetOuter()->GetAbsAngles();
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absangles.y = AngleNormalize( absangles.y );
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m_angRender = absangles;
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// See if we even have a blender for pitch
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int upper_body_yaw = GetOuter()->LookupPoseParameter( "aim_yaw" );
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if ( upper_body_yaw < 0 )
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@ -619,11 +615,6 @@ void CSinglePlayerAnimState::ComputePoseParam_BodyLookYaw( void )
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}
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}
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// Rotate entire body into position
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absangles = GetOuter()->GetAbsAngles();
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absangles.y = m_flCurrentFeetYaw;
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m_angRender = absangles;
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GetOuter()->SetPoseParameter( upper_body_yaw, clamp( m_flCurrentTorsoYaw, -60.0f, 60.0f ) );
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/*
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@ -652,10 +643,6 @@ void CSinglePlayerAnimState::ComputePoseParam_BodyPitch( CStudioHdr *pStudioHdr
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}
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flPitch = clamp( flPitch, -90, 90 );
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QAngle absangles = GetOuter()->GetAbsAngles();
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absangles.x = 0.0f;
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m_angRender = absangles;
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// See if we have a blender for pitch
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GetOuter()->SetPoseParameter( pStudioHdr, "aim_pitch", flPitch );
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@ -678,9 +665,5 @@ void CSinglePlayerAnimState::ComputePoseParam_HeadPitch( CStudioHdr *pStudioHdr
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}
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flPitch = clamp( flPitch, -90, 90 );
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QAngle absangles = GetOuter()->GetAbsAngles();
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absangles.x = 0.0f;
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m_angRender = absangles;
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GetOuter()->SetPoseParameter( pStudioHdr, iHeadPitch, flPitch );
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}
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