mirror of
https://github.com/mapbase-source/source-sdk-2013.git
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Refactored the way certain classes and structs are exposed to VScript to make the code less reliant on metamethods and reduce awkward code placement
This commit is contained in:
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@ -100,6 +100,10 @@
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#include "items.h"
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#endif
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#ifdef MAPBASE_VSCRIPT
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#include "mapbase/vscript_funcs_shared.h"
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#endif
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#include "env_debughistory.h"
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#include "collisionutils.h"
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@ -729,7 +733,7 @@ HSCRIPT CAI_BaseNPC::VScriptFindEnemyMemory( HSCRIPT pEnemy )
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AI_EnemyInfo_t *info = GetEnemies()->Find( ToEnt(pEnemy) );
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if (info)
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{
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hScript = g_pScriptVM->RegisterInstance( info );
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hScript = g_pScriptVM->RegisterInstance( reinterpret_cast<Script_AI_EnemyInfo_t*>(info) );
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}
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return hScript;
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@ -146,29 +146,6 @@ BEGIN_SIMPLE_DATADESC( AI_EnemyInfo_t )
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// NOT SAVED nextEMemory
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END_DATADESC()
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#ifdef MAPBASE_VSCRIPT
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#define DEFINE_ENEMY_INFO_SCRIPTFUNCS(name, desc) \
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DEFINE_SCRIPTFUNC_NAMED( Get##name, #name, "Get " desc ) \
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DEFINE_SCRIPTFUNC( Set##name, "Set " desc )
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BEGIN_SCRIPTDESC_ROOT( AI_EnemyInfo_t, "Accessor for information about an enemy." )
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DEFINE_SCRIPTFUNC( Enemy, "Get the enemy." )
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DEFINE_SCRIPTFUNC( SetEnemy, "Set the enemy." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( LastKnownLocation, "the enemy's last known location." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( LastSeenLocation, "the enemy's last seen location." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( TimeLastSeen, "the last time the enemy was seen." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( TimeFirstSeen, "the first time the enemy was seen." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( TimeLastReacquired, "the last time the enemy was reaquired." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( TimeValidEnemy, "the time at which the enemy can be selected (reaction delay)." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( TimeLastReceivedDamageFrom, "the last time damage was received from this enemy." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( TimeAtFirstHand, "the time at which the enemy was seen firsthand." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( DangerMemory, "the memory of danger position w/o enemy pointer." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( EludedMe, "whether the enemy is not at the last known location." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( Unforgettable, "whether the enemy is unforgettable." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( MobbedMe, "whether the enemy was part of a mob at some point." )
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END_SCRIPTDESC();
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#endif
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//-----------------------------------------------------------------------------
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CAI_Enemies::CAI_Enemies(void)
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@ -45,29 +45,6 @@ struct AI_EnemyInfo_t
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bool bUnforgettable;
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bool bMobbedMe; // True if enemy was part of a mob at some point
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#ifdef MAPBASE_VSCRIPT
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// Script functions.
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#define ENEMY_INFO_SCRIPT_FUNCS(type, name, var) \
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type Get##name() { return var; } \
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void Set##name( type v ) { var = v; }
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HSCRIPT Enemy() { return ToHScript(hEnemy); }
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void SetEnemy( HSCRIPT ent ) { hEnemy = ToEnt(ent); }
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ENEMY_INFO_SCRIPT_FUNCS( Vector, LastKnownLocation, vLastKnownLocation );
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ENEMY_INFO_SCRIPT_FUNCS( Vector, LastSeenLocation, vLastSeenLocation );
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ENEMY_INFO_SCRIPT_FUNCS( float, TimeLastSeen, timeLastSeen );
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ENEMY_INFO_SCRIPT_FUNCS( float, TimeFirstSeen, timeFirstSeen );
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ENEMY_INFO_SCRIPT_FUNCS( float, TimeLastReacquired, timeLastReacquired );
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ENEMY_INFO_SCRIPT_FUNCS( float, TimeValidEnemy, timeValidEnemy );
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ENEMY_INFO_SCRIPT_FUNCS( float, TimeLastReceivedDamageFrom, timeLastReceivedDamageFrom );
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ENEMY_INFO_SCRIPT_FUNCS( float, TimeAtFirstHand, timeAtFirstHand );
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ENEMY_INFO_SCRIPT_FUNCS( bool, DangerMemory, bDangerMemory );
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ENEMY_INFO_SCRIPT_FUNCS( bool, EludedMe, bEludedMe );
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ENEMY_INFO_SCRIPT_FUNCS( bool, Unforgettable, bUnforgettable );
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ENEMY_INFO_SCRIPT_FUNCS( bool, MobbedMe, bMobbedMe );
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#endif
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DECLARE_SIMPLE_DATADESC();
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};
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@ -32,6 +32,9 @@
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#include "gib.h"
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#include "CRagdollMagnet.h"
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#endif
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#ifdef MAPBASE_VSCRIPT
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#include "mapbase/vscript_funcs_shared.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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@ -1296,7 +1299,7 @@ bool CBaseAnimating::ScriptHookHandleAnimEvent( animevent_t *pEvent )
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{
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if (m_ScriptScope.IsInitialized() && g_Hook_HandleAnimEvent.CanRunInScope(m_ScriptScope))
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{
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HSCRIPT hEvent = g_pScriptVM->RegisterInstance( pEvent );
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HSCRIPT hEvent = g_pScriptVM->RegisterInstance( reinterpret_cast<scriptanimevent_t*>(pEvent) );
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// event
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ScriptVariant_t args[] = { hEvent };
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@ -9,6 +9,7 @@
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#include "activitylist.h"
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#include "in_buttons.h"
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#include "rope_shared.h"
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#include "eventlist.h"
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#ifdef CLIENT_DLL
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#include "c_ai_basenpc.h"
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#else
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@ -311,6 +312,17 @@ void RegisterSharedScriptConstants()
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ScriptRegisterConstant( g_pScriptVM, MOVETYPE_OBSERVER, "Move type used in GetMoveType(), etc." );
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ScriptRegisterConstant( g_pScriptVM, MOVETYPE_CUSTOM, "Move type used in GetMoveType(), etc." );
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//
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// Animation Stuff
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//
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ScriptRegisterConstant( g_pScriptVM, AE_TYPE_SERVER, "Animation event flag which indicates an event is supposed to be serverside only." );
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ScriptRegisterConstant( g_pScriptVM, AE_TYPE_SCRIPTED, "Animation event flag with an unknown purpose." );
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ScriptRegisterConstant( g_pScriptVM, AE_TYPE_SHARED, "Animation event flag which indicates an event is supposed to be shared between the server and client." );
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ScriptRegisterConstant( g_pScriptVM, AE_TYPE_WEAPON, "Animation event flag which indicates an event is part of a weapon." );
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ScriptRegisterConstant( g_pScriptVM, AE_TYPE_CLIENT, "Animation event flag which indicates an event is supposed to be clientside only." );
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ScriptRegisterConstant( g_pScriptVM, AE_TYPE_FACEPOSER, "Animation event flag with an unknown purpose. Presumably related to Faceposer." );
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ScriptRegisterConstant( g_pScriptVM, AE_TYPE_NEWEVENTSYSTEM, "Animation event flag which indicates an event is using the new system. This is often used by class-specific events from NPCs." );
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//
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// Ropes
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//
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@ -323,7 +323,7 @@ BEGIN_SCRIPTDESC_ROOT_NAMED( CTraceInfoAccessor, "CGameTrace", "Handle for acces
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DEFINE_SCRIPTFUNC( Destroy, "Deletes this instance. Important for preventing memory leaks." )
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END_SCRIPTDESC();
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BEGIN_SCRIPTDESC_ROOT_NAMED( surfacedata_t, "surfacedata_t", "Handle for accessing surface data." )
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BEGIN_SCRIPTDESC_ROOT_NAMED( scriptsurfacedata_t, "surfacedata_t", "Handle for accessing surface data." )
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DEFINE_SCRIPTFUNC( GetFriction, "The surface's friction." )
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DEFINE_SCRIPTFUNC( GetThickness, "The surface's thickness." )
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@ -342,16 +342,16 @@ BEGIN_SCRIPTDESC_ROOT_NAMED( surfacedata_t, "surfacedata_t", "Handle for accessi
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DEFINE_SCRIPTFUNC( GetSoundStrain, "The surface's strain sound." )
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END_SCRIPTDESC();
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const char* surfacedata_t::GetSoundStepLeft() { return physprops->GetString( sounds.stepleft ); }
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const char* surfacedata_t::GetSoundStepRight() { return physprops->GetString( sounds.stepright ); }
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const char* surfacedata_t::GetSoundImpactSoft() { return physprops->GetString( sounds.impactSoft ); }
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const char* surfacedata_t::GetSoundImpactHard() { return physprops->GetString( sounds.impactHard ); }
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const char* surfacedata_t::GetSoundScrapeSmooth() { return physprops->GetString( sounds.scrapeSmooth ); }
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const char* surfacedata_t::GetSoundScrapeRough() { return physprops->GetString( sounds.scrapeRough ); }
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const char* surfacedata_t::GetSoundBulletImpact() { return physprops->GetString( sounds.bulletImpact ); }
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const char* surfacedata_t::GetSoundRolling() { return physprops->GetString( sounds.rolling ); }
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const char* surfacedata_t::GetSoundBreak() { return physprops->GetString( sounds.breakSound ); }
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const char* surfacedata_t::GetSoundStrain() { return physprops->GetString( sounds.strainSound ); }
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const char* scriptsurfacedata_t::GetSoundStepLeft() { return physprops->GetString( sounds.stepleft ); }
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const char* scriptsurfacedata_t::GetSoundStepRight() { return physprops->GetString( sounds.stepright ); }
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const char* scriptsurfacedata_t::GetSoundImpactSoft() { return physprops->GetString( sounds.impactSoft ); }
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const char* scriptsurfacedata_t::GetSoundImpactHard() { return physprops->GetString( sounds.impactHard ); }
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const char* scriptsurfacedata_t::GetSoundScrapeSmooth() { return physprops->GetString( sounds.scrapeSmooth ); }
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const char* scriptsurfacedata_t::GetSoundScrapeRough() { return physprops->GetString( sounds.scrapeRough ); }
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const char* scriptsurfacedata_t::GetSoundBulletImpact() { return physprops->GetString( sounds.bulletImpact ); }
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const char* scriptsurfacedata_t::GetSoundRolling() { return physprops->GetString( sounds.rolling ); }
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const char* scriptsurfacedata_t::GetSoundBreak() { return physprops->GetString( sounds.breakSound ); }
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const char* scriptsurfacedata_t::GetSoundStrain() { return physprops->GetString( sounds.strainSound ); }
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BEGIN_SCRIPTDESC_ROOT_NAMED( CSurfaceScriptAccessor, "csurface_t", "Handle for accessing csurface_t info." )
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DEFINE_SCRIPTFUNC( Name, "The surface's name." )
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@ -506,16 +506,36 @@ FireBulletsInfo_t *GetFireBulletsInfoFromInfo( HSCRIPT hBulletsInfo )
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}
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//-----------------------------------------------------------------------------
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//
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// animevent_t
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//-----------------------------------------------------------------------------
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CAnimEventTInstanceHelper g_AnimEventTInstanceHelper;
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BEGIN_SCRIPTDESC_ROOT( animevent_t, "Handle for accessing animevent_t info." )
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BEGIN_SCRIPTDESC_ROOT( scriptanimevent_t, "Handle for accessing animevent_t info." )
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DEFINE_SCRIPT_INSTANCE_HELPER( &g_AnimEventTInstanceHelper )
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DEFINE_SCRIPTFUNC( GetEvent, "Gets the event number." )
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DEFINE_SCRIPTFUNC( SetEvent, "Sets the event number." )
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DEFINE_SCRIPTFUNC( GetOptions, "Gets the event's options/parameters." )
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DEFINE_SCRIPTFUNC( SetOptions, "Sets the event's options/parameters." )
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DEFINE_SCRIPTFUNC( GetCycle, "Gets the cycle at which the event happens." )
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DEFINE_SCRIPTFUNC( SetCycle, "Sets the cycle at which the event happens." )
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DEFINE_SCRIPTFUNC( GetEventTime, "Gets the time the event plays." )
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DEFINE_SCRIPTFUNC( SetEventTime, "Sets the time the event plays." )
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DEFINE_SCRIPTFUNC( GetType, "Gets the event's type flags. See the 'AE_TYPE_' set of constants for valid flags." )
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DEFINE_SCRIPTFUNC( SetType, "Sets the event's type flags. See the 'AE_TYPE_' set of constants for valid flags." )
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DEFINE_SCRIPTFUNC( GetSource, "Gets the event's source entity." )
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DEFINE_SCRIPTFUNC( SetSource, "Sets the event's source entity." )
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END_SCRIPTDESC();
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bool CAnimEventTInstanceHelper::Get( void *p, const char *pszKey, ScriptVariant_t &variant )
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{
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DevWarning( "VScript animevent_t.%s: animevent_t metamethod members are deprecated! Use 'script_help animevent_t' to see the correct functions.\n", pszKey );
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animevent_t *ani = ((animevent_t *)p);
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if (FStrEq( pszKey, "event" ))
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variant = ani->event;
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@ -537,6 +557,8 @@ bool CAnimEventTInstanceHelper::Get( void *p, const char *pszKey, ScriptVariant_
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bool CAnimEventTInstanceHelper::Set( void *p, const char *pszKey, ScriptVariant_t &variant )
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{
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DevWarning( "VScript animevent_t.%s: animevent_t metamethod members are deprecated! Use 'script_help animevent_t' to see the correct functions.\n", pszKey );
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animevent_t *ani = ((animevent_t *)p);
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if (FStrEq( pszKey, "event" ))
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ani->event = variant;
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@ -611,7 +633,7 @@ END_SCRIPTDESC();
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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BEGIN_SCRIPTDESC_ROOT( CUserCmd, "Handle for accessing CUserCmd info." )
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BEGIN_SCRIPTDESC_ROOT_NAMED( CScriptUserCmd, "CUserCmd", "Handle for accessing CUserCmd info." )
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DEFINE_SCRIPTFUNC( GetCommandNumber, "For matching server and client commands for debugging." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetTickCount, "GetTickCount", "The tick the client created this command." )
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@ -644,6 +666,32 @@ BEGIN_SCRIPTDESC_ROOT( CUserCmd, "Handle for accessing CUserCmd info." )
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DEFINE_SCRIPTFUNC( SetMouseY, "Sets mouse accum in y from create move." )
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END_SCRIPTDESC();
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#ifdef GAME_DLL
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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#define DEFINE_ENEMY_INFO_SCRIPTFUNCS(name, desc) \
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DEFINE_SCRIPTFUNC_NAMED( Get##name, #name, "Get " desc ) \
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DEFINE_SCRIPTFUNC( Set##name, "Set " desc )
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BEGIN_SCRIPTDESC_ROOT_NAMED( Script_AI_EnemyInfo_t, "AI_EnemyInfo_t", "Accessor for information about an enemy." )
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DEFINE_SCRIPTFUNC( Enemy, "Get the enemy." )
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DEFINE_SCRIPTFUNC( SetEnemy, "Set the enemy." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( LastKnownLocation, "the enemy's last known location." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( LastSeenLocation, "the enemy's last seen location." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( TimeLastSeen, "the last time the enemy was seen." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( TimeFirstSeen, "the first time the enemy was seen." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( TimeLastReacquired, "the last time the enemy was reaquired." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( TimeValidEnemy, "the time at which the enemy can be selected (reaction delay)." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( TimeLastReceivedDamageFrom, "the last time damage was received from this enemy." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( TimeAtFirstHand, "the time at which the enemy was seen firsthand." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( DangerMemory, "the memory of danger position w/o enemy pointer." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( EludedMe, "whether the enemy is not at the last known location." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( Unforgettable, "whether the enemy is unforgettable." )
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DEFINE_ENEMY_INFO_SCRIPTFUNCS( MobbedMe, "whether the enemy was part of a mob at some point." )
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END_SCRIPTDESC();
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#endif
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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#pragma once
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#endif
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#include "npcevent.h"
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#ifdef GAME_DLL
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#include "ai_memory.h"
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#endif
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//-----------------------------------------------------------------------------
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// Exposes surfacedata_t to VScript
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//-----------------------------------------------------------------------------
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struct scriptsurfacedata_t : public surfacedata_t
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{
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float GetFriction() { return physics.friction; }
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float GetThickness() { return physics.thickness; }
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float GetJumpFactor() { return game.jumpFactor; }
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char GetMaterialChar() { return game.material; }
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const char* GetSoundStepLeft();
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const char* GetSoundStepRight();
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const char* GetSoundImpactSoft();
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const char* GetSoundImpactHard();
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const char* GetSoundScrapeSmooth();
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const char* GetSoundScrapeRough();
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const char* GetSoundBulletImpact();
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const char* GetSoundRolling();
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const char* GetSoundBreak();
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const char* GetSoundStrain();
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};
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//-----------------------------------------------------------------------------
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// Exposes csurface_t to VScript
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//-----------------------------------------------------------------------------
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class CSurfaceScriptAccessor
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{
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public:
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CSurfaceScriptAccessor( csurface_t &surf ) { m_surf = &surf; m_surfaceData = g_pScriptVM->RegisterInstance( physprops->GetSurfaceData( m_surf->surfaceProps ) ); }
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CSurfaceScriptAccessor( csurface_t &surf ) { m_surf = &surf; m_surfaceData = g_pScriptVM->RegisterInstance( reinterpret_cast<scriptsurfacedata_t*>(physprops->GetSurfaceData( m_surf->surfaceProps )) ); }
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~CSurfaceScriptAccessor() { delete m_surfaceData; }
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// cplane_t stuff
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@ -124,6 +152,32 @@ private:
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//-----------------------------------------------------------------------------
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// Exposes animevent_t to VScript
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//-----------------------------------------------------------------------------
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struct scriptanimevent_t : public animevent_t
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{
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int GetEvent() { return event; }
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void SetEvent( int nEvent ) { event = nEvent; }
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const char *GetOptions() { return options; }
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void SetOptions( const char *pOptions ) { options = pOptions; }
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float GetCycle() { return cycle; }
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void SetCycle( float flCycle ) { cycle = flCycle; }
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float GetEventTime() { return eventtime; }
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void SetEventTime( float flEventTime ) { eventtime = flEventTime; }
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int GetType() { return type; }
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void SetType( int nType ) { eventtime = type; }
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HSCRIPT GetSource() { return ToHScript( pSource ); }
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void SetSource( HSCRIPT hSource )
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{
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CBaseEntity *pEnt = ToEnt( hSource );
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if (pEnt)
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pSource = pEnt->GetBaseAnimating();
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}
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};
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class CAnimEventTInstanceHelper : public IScriptInstanceHelper
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{
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bool Get( void *p, const char *pszKey, ScriptVariant_t &variant );
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@ -155,7 +209,7 @@ struct ScriptEmitSound_t : public EmitSound_t
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bool HasOrigin() { return m_pOrigin ? true : false; }
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const Vector &GetOrigin() { return m_pOrigin ? *m_pOrigin : vec3_origin; }
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void SetOrigin( Vector origin ) { m_pOrigin = &origin; }
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void SetOrigin( const Vector &origin ) { static Vector tempOrigin; tempOrigin = origin; m_pOrigin = &tempOrigin; }
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void ClearOrigin() { m_pOrigin = NULL; }
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float GetSoundTime() { return m_flSoundTime; }
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@ -177,4 +231,70 @@ struct ScriptEmitSound_t : public EmitSound_t
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void SetSoundScriptHandle( int hSoundScriptHandle ) { m_hSoundScriptHandle = hSoundScriptHandle; }
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};
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//-----------------------------------------------------------------------------
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// Exposes CUserCmd to VScript
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//-----------------------------------------------------------------------------
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class CScriptUserCmd : public CUserCmd
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{
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public:
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int GetCommandNumber() { return command_number; }
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int ScriptGetTickCount() { return tick_count; }
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const QAngle& GetViewAngles() { return viewangles; }
|
||||
void SetViewAngles( const QAngle& val ) { viewangles = val; }
|
||||
|
||||
float GetForwardMove() { return forwardmove; }
|
||||
void SetForwardMove( float val ) { forwardmove = val; }
|
||||
float GetSideMove() { return sidemove; }
|
||||
void SetSideMove( float val ) { sidemove = val; }
|
||||
float GetUpMove() { return upmove; }
|
||||
void SetUpMove( float val ) { upmove = val; }
|
||||
|
||||
int GetButtons() { return buttons; }
|
||||
void SetButtons( int val ) { buttons = val; }
|
||||
int GetImpulse() { return impulse; }
|
||||
void SetImpulse( int val ) { impulse = val; }
|
||||
|
||||
int GetWeaponSelect() { return weaponselect; }
|
||||
void SetWeaponSelect( int val ) { weaponselect = val; }
|
||||
int GetWeaponSubtype() { return weaponsubtype; }
|
||||
void SetWeaponSubtype( int val ) { weaponsubtype = val; }
|
||||
|
||||
int GetRandomSeed() { return random_seed; }
|
||||
|
||||
int GetMouseX() { return mousedx; }
|
||||
void SetMouseX( int val ) { mousedx = val; }
|
||||
int GetMouseY() { return mousedy; }
|
||||
void SetMouseY( int val ) { mousedy = val; }
|
||||
};
|
||||
|
||||
#ifdef GAME_DLL
|
||||
//-----------------------------------------------------------------------------
|
||||
// Exposes AI_EnemyInfo_t to VScript
|
||||
//-----------------------------------------------------------------------------
|
||||
struct Script_AI_EnemyInfo_t : public AI_EnemyInfo_t
|
||||
{
|
||||
#define ENEMY_INFO_SCRIPT_FUNCS(type, name, var) \
|
||||
type Get##name() { return var; } \
|
||||
void Set##name( type v ) { var = v; }
|
||||
|
||||
HSCRIPT Enemy() { return ToHScript(hEnemy); }
|
||||
void SetEnemy( HSCRIPT ent ) { hEnemy = ToEnt(ent); }
|
||||
|
||||
ENEMY_INFO_SCRIPT_FUNCS( Vector, LastKnownLocation, vLastKnownLocation );
|
||||
ENEMY_INFO_SCRIPT_FUNCS( Vector, LastSeenLocation, vLastSeenLocation );
|
||||
ENEMY_INFO_SCRIPT_FUNCS( float, TimeLastSeen, timeLastSeen );
|
||||
ENEMY_INFO_SCRIPT_FUNCS( float, TimeFirstSeen, timeFirstSeen );
|
||||
ENEMY_INFO_SCRIPT_FUNCS( float, TimeLastReacquired, timeLastReacquired );
|
||||
ENEMY_INFO_SCRIPT_FUNCS( float, TimeValidEnemy, timeValidEnemy );
|
||||
ENEMY_INFO_SCRIPT_FUNCS( float, TimeLastReceivedDamageFrom, timeLastReceivedDamageFrom );
|
||||
ENEMY_INFO_SCRIPT_FUNCS( float, TimeAtFirstHand, timeAtFirstHand );
|
||||
ENEMY_INFO_SCRIPT_FUNCS( bool, DangerMemory, bDangerMemory );
|
||||
ENEMY_INFO_SCRIPT_FUNCS( bool, EludedMe, bEludedMe );
|
||||
ENEMY_INFO_SCRIPT_FUNCS( bool, Unforgettable, bUnforgettable );
|
||||
ENEMY_INFO_SCRIPT_FUNCS( bool, MobbedMe, bMobbedMe );
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
@ -127,39 +127,6 @@ public:
|
||||
impulse = 0;
|
||||
}
|
||||
|
||||
#ifdef MAPBASE_VSCRIPT // These functions are needed for exposing CUserCmd to VScript.
|
||||
int GetCommandNumber() { return command_number; }
|
||||
|
||||
int ScriptGetTickCount() { return tick_count; }
|
||||
|
||||
const QAngle& GetViewAngles() { return viewangles; }
|
||||
void SetViewAngles( const QAngle& val ) { viewangles = val; }
|
||||
|
||||
float GetForwardMove() { return forwardmove; }
|
||||
void SetForwardMove( float val ) { forwardmove = val; }
|
||||
float GetSideMove() { return sidemove; }
|
||||
void SetSideMove( float val ) { sidemove = val; }
|
||||
float GetUpMove() { return upmove; }
|
||||
void SetUpMove( float val ) { upmove = val; }
|
||||
|
||||
int GetButtons() { return buttons; }
|
||||
void SetButtons( int val ) { buttons = val; }
|
||||
int GetImpulse() { return impulse; }
|
||||
void SetImpulse( int val ) { impulse = val; }
|
||||
|
||||
int GetWeaponSelect() { return weaponselect; }
|
||||
void SetWeaponSelect( int val ) { weaponselect = val; }
|
||||
int GetWeaponSubtype() { return weaponsubtype; }
|
||||
void SetWeaponSubtype( int val ) { weaponsubtype = val; }
|
||||
|
||||
int GetRandomSeed() { return random_seed; }
|
||||
|
||||
int GetMouseX() { return mousedx; }
|
||||
void SetMouseX( int val ) { mousedx = val; }
|
||||
int GetMouseY() { return mousedy; }
|
||||
void SetMouseY( int val ) { mousedy = val; }
|
||||
#endif
|
||||
|
||||
// For matching server and client commands for debugging
|
||||
int command_number;
|
||||
|
||||
|
@ -961,30 +961,6 @@ struct surfacedata_t
|
||||
surfacegameprops_t game; // Game data / properties
|
||||
|
||||
surfacesoundhandles_t soundhandles;
|
||||
|
||||
#ifdef MAPBASE_VSCRIPT
|
||||
// These functions are for the VScript class description.
|
||||
|
||||
float GetFriction() { return physics.friction; }
|
||||
float GetThickness() { return physics.thickness; }
|
||||
|
||||
float GetJumpFactor() { return game.jumpFactor; }
|
||||
char GetMaterialChar() { return game.material; }
|
||||
|
||||
#if defined(CLIENT_DLL) || defined(GAME_DLL)
|
||||
const char* GetSoundStepLeft();
|
||||
const char* GetSoundStepRight();
|
||||
const char* GetSoundImpactSoft();
|
||||
const char* GetSoundImpactHard();
|
||||
const char* GetSoundScrapeSmooth();
|
||||
const char* GetSoundScrapeRough();
|
||||
const char* GetSoundBulletImpact();
|
||||
const char* GetSoundRolling();
|
||||
const char* GetSoundBreak();
|
||||
const char* GetSoundStrain();
|
||||
#endif
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
#define VPHYSICS_SURFACEPROPS_INTERFACE_VERSION "VPhysicsSurfaceProps001"
|
||||
|
Loading…
Reference in New Issue
Block a user