Revert "Added more convenient way to hide HUD elements from clientside VScript"

This reverts commit 6ceb808f93.
This commit is contained in:
samisalreadytaken 2022-11-01 15:50:04 +03:00
parent f5cf90dbc3
commit 2b612a28f4
3 changed files with 0 additions and 67 deletions

View File

@ -947,11 +947,6 @@ float CHud::GetFOVSensitivityAdjust()
{
return m_flFOVSensitivityAdjust;
}
#ifdef MAPBASE_VSCRIPT
extern int g_iVScriptHideHUD;
#endif
//-----------------------------------------------------------------------------
// Purpose: Return true if the passed in sections of the HUD shouldn't be drawn
//-----------------------------------------------------------------------------
@ -973,14 +968,6 @@ bool CHud::IsHidden( int iHudFlags )
iHideHud = hidehud.GetInt();
}
#ifdef MAPBASE_VSCRIPT
// Hide elements hidden by scripts
if ( g_iVScriptHideHUD )
{
iHideHud |= g_iVScriptHideHUD;
}
#endif
// Everything hidden?
if ( iHideHud & HIDEHUD_ALL )
return true;

View File

@ -143,10 +143,6 @@ CUtlVector< int > g_ScriptTextureIDs;
CUtlLinkedList< IScriptVGUIObject*, unsigned short > g_ScriptPanels;
// Used in hud.cpp to help scripts hide HUD elements
int g_iVScriptHideHUD = 0;
// Boundary is not checked in Surface, keep count manually to sanitise user input.
static int g_nFontCount = 0;
@ -3407,9 +3403,6 @@ void CScriptVGUI::LevelShutdownPostEntity()
surface()->DestroyTextureID( g_ScriptTextureIDs[i] );
}
g_ScriptTextureIDs.Purge();
// Reset HUD hidden bits
g_iVScriptHideHUD = 0;
}
void CScriptVGUI::Shutdown()
@ -3697,29 +3690,6 @@ vgui::HFont GetScriptFont( const char *name, bool proportional )
return script_surface.GetFont( name, proportional, NULL );
}
//-----------------------------------------------------------------------------
// Control which HUD elements on the screen are hidden.
//-----------------------------------------------------------------------------
static int ScriptGetHUDHiddenBits()
{
return g_iVScriptHideHUD;
}
static void ScriptSetHUDHiddenBits( int iBits )
{
g_iVScriptHideHUD = iBits;
}
static void ScriptAddHUDHiddenBits( int iBits )
{
g_iVScriptHideHUD |= iBits;
}
static void ScriptClearHUDHiddenBits( int iBits )
{
g_iVScriptHideHUD &= ~(iBits);
}
void RegisterScriptVGUI()
{
@ -3732,11 +3702,6 @@ void RegisterScriptVGUI()
ScriptRegisterFunction( g_pScriptVM, ScreenToRay, "Get a ray from screen pixel position to world space." );
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptScreenTransform, "ScreenTransform", "Get world position normalised in screen space. Return true if on screen." );
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptGetHUDHiddenBits, "GetHUDHiddenBits", "Use with 'HIDEHUD_' constants." );
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptSetHUDHiddenBits, "SetHUDHiddenBits", "Use with 'HIDEHUD_' constants." );
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptAddHUDHiddenBits, "AddHUDHiddenBits", "Use with 'HIDEHUD_' constants." );
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptClearHUDHiddenBits, "ClearHUDHiddenBits", "Use with 'HIDEHUD_' constants." );
g_pScriptVM->Run( g_Script_vgui_init );
g_pScriptVM->RegisterInstance( &script_surface, "surface" );

View File

@ -604,25 +604,6 @@ void RegisterSharedScriptConstants()
ScriptRegisterConstant( g_pScriptVM, D_NU, "Denotes a 'Neutral' relationship. Used by NPCs and players for relationship disposition." );
#endif
#ifdef CLIENT_DLL
//
// HUD
//
ScriptRegisterConstant( g_pScriptVM, HIDEHUD_WEAPONSELECTION, "Hide ammo count & weapon selection" );
ScriptRegisterConstant( g_pScriptVM, HIDEHUD_FLASHLIGHT, "" );
ScriptRegisterConstant( g_pScriptVM, HIDEHUD_ALL, "" );
ScriptRegisterConstant( g_pScriptVM, HIDEHUD_HEALTH, "Hide health & armor / suit battery" );
ScriptRegisterConstant( g_pScriptVM, HIDEHUD_PLAYERDEAD, "Hide when local player's dead" );
ScriptRegisterConstant( g_pScriptVM, HIDEHUD_NEEDSUIT, "Hide when the local player doesn't have the HEV suit" );
ScriptRegisterConstant( g_pScriptVM, HIDEHUD_MISCSTATUS, "Hide miscellaneous status elements (trains, pickup history, death notices, etc)" );
ScriptRegisterConstant( g_pScriptVM, HIDEHUD_CHAT, "Hide all communication elements (saytext, voice icon, etc)" );
ScriptRegisterConstant( g_pScriptVM, HIDEHUD_CROSSHAIR, "Hide crosshairs" );
ScriptRegisterConstant( g_pScriptVM, HIDEHUD_VEHICLE_CROSSHAIR, "Hide vehicle crosshair" );
ScriptRegisterConstant( g_pScriptVM, HIDEHUD_INVEHICLE, "" );
ScriptRegisterConstant( g_pScriptVM, HIDEHUD_BONUS_PROGRESS, "Hide bonus progress display (for bonus map challenges)" );
ScriptRegisterConstant( g_pScriptVM, HIDEHUD_BITCOUNT, "" );
#endif
//
// Misc. General
//