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https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-02-25 05:01:08 +03:00
Minor VScript VPC fixes + misc. adjustments
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parent
c88da172d7
commit
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@ -34,7 +34,7 @@ $Project
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$File "$SRCDIR\game\shared\mapbase\matchers.cpp"
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$File "$SRCDIR\game\shared\mapbase\matchers.cpp"
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$File "$SRCDIR\game\shared\mapbase\matchers.h"
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$File "$SRCDIR\game\shared\mapbase\matchers.h"
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT && ($HL2||$EPISODIC)]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT]
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$File "mapbase\c_func_clientclip.cpp"
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$File "mapbase\c_func_clientclip.cpp"
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}
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}
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@ -34,7 +34,7 @@ $Project
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$File "$SRCDIR\game\shared\mapbase\matchers.cpp"
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$File "$SRCDIR\game\shared\mapbase\matchers.cpp"
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$File "$SRCDIR\game\shared\mapbase\matchers.h"
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$File "$SRCDIR\game\shared\mapbase\matchers.h"
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT && ($HL2||$EPISODIC)]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT]
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$File "mapbase\ai_grenade.cpp"
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$File "mapbase\ai_grenade.cpp"
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$File "mapbase\ai_grenade.h"
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$File "mapbase\ai_grenade.h"
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@ -50,7 +50,6 @@ public:
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}
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}
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else
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else
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{
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{
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DevMsg( "VScript NetPropManager: Prop name is \"%s\"\n", pProp->GetName() );
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if (FStrEq( pProp->GetName(), pszPropName ))
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if (FStrEq( pProp->GetName(), pszPropName ))
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return pProp;
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return pProp;
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}
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}
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@ -647,6 +646,8 @@ void RegisterSharedScriptFunctions()
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ScriptRegisterFunction( g_pScriptVM, RandomFloat, "Generate a random floating point number within a range, inclusive." );
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ScriptRegisterFunction( g_pScriptVM, RandomFloat, "Generate a random floating point number within a range, inclusive." );
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ScriptRegisterFunction( g_pScriptVM, RandomInt, "Generate a random integer within a range, inclusive." );
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ScriptRegisterFunction( g_pScriptVM, RandomInt, "Generate a random integer within a range, inclusive." );
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ScriptRegisterFunction( g_pScriptVM, AngleDiff, "Returns the number of degrees difference between two yaw angles." );
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#ifndef CLIENT_DLL
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#ifndef CLIENT_DLL
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ScriptRegisterFunctionNamed( g_pScriptVM, NDebugOverlay::BoxDirection, "DebugDrawBoxDirection", "Draw a debug forward box" );
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ScriptRegisterFunctionNamed( g_pScriptVM, NDebugOverlay::BoxDirection, "DebugDrawBoxDirection", "Draw a debug forward box" );
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ScriptRegisterFunctionNamed( g_pScriptVM, NDebugOverlay::Text, "DebugDrawText", "Draw a debug overlay text" );
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ScriptRegisterFunctionNamed( g_pScriptVM, NDebugOverlay::Text, "DebugDrawText", "Draw a debug overlay text" );
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@ -22,6 +22,7 @@ $Group "game"
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"server"
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"server"
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"tier1"
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"tier1"
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"vgui_controls"
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"vgui_controls"
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"vscript"
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}
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}
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$Group "shaders"
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$Group "shaders"
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