Fixed spelling errors of "Receive" in the NetMsg VScript singleton

This commit is contained in:
Blixibon 2021-03-14 13:48:21 -05:00
parent fb30f64d30
commit 4884d02481
3 changed files with 11 additions and 10 deletions

View File

@ -1228,7 +1228,7 @@ void CNetMsgScriptHelper::Reset()
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Create the storage for the reciever callback functions. // Create the storage for the receiver callback functions.
// Functions are handled in the VM, the storage table is here. // Functions are handled in the VM, the storage table is here.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CNetMsgScriptHelper::InitPostVM() void CNetMsgScriptHelper::InitPostVM()
@ -1264,7 +1264,7 @@ bool CNetMsgScriptHelper::Init() // IGameSystem
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CNetMsgScriptHelper::__MsgFunc_ScriptMsg( bf_read &msg ) void CNetMsgScriptHelper::__MsgFunc_ScriptMsg( bf_read &msg )
{ {
g_ScriptNetMsg->RecieveMessage( msg ); g_ScriptNetMsg->ReceiveMessage( msg );
} }
#endif // CLIENT_DLL #endif // CLIENT_DLL
@ -1273,11 +1273,11 @@ void CNetMsgScriptHelper::__MsgFunc_ScriptMsg( bf_read &msg )
// //
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#ifdef GAME_DLL #ifdef GAME_DLL
void CNetMsgScriptHelper::RecieveMessage( bf_read *msg, CBaseEntity *pPlayer ) void CNetMsgScriptHelper::ReceiveMessage( bf_read *msg, CBaseEntity *pPlayer )
{ {
m_MsgIn = msg; m_MsgIn = msg;
#else #else
void CNetMsgScriptHelper::RecieveMessage( bf_read &msg ) void CNetMsgScriptHelper::ReceiveMessage( bf_read &msg )
{ {
m_MsgIn.StartReading( msg.m_pData, msg.m_nDataBytes ); m_MsgIn.StartReading( msg.m_pData, msg.m_nDataBytes );
#endif #endif
@ -1357,7 +1357,7 @@ void CNetMsgScriptHelper::Send()
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CNetMsgScriptHelper::Recieve( const char *msg, HSCRIPT func ) void CNetMsgScriptHelper::Receive( const char *msg, HSCRIPT func )
{ {
if ( func ) if ( func )
g_pScriptVM->SetValue( m_Hooks, int( HashStringCaseless(msg) ), func ); g_pScriptVM->SetValue( m_Hooks, int( HashStringCaseless(msg) ), func );
@ -1701,7 +1701,8 @@ BEGIN_SCRIPTDESC_ROOT_NAMED( CNetMsgScriptHelper, "CNetMsg", SCRIPT_SINGLETON "N
DEFINE_SCRIPTFUNC( Reset, "Reset the current network message buffer" ) DEFINE_SCRIPTFUNC( Reset, "Reset the current network message buffer" )
DEFINE_SCRIPTFUNC( Start, "Start writing new custom network message" ) DEFINE_SCRIPTFUNC( Start, "Start writing new custom network message" )
DEFINE_SCRIPTFUNC( Recieve, "Set custom network message callback" ) DEFINE_SCRIPTFUNC( Receive, "Set custom network message callback" )
DEFINE_SCRIPTFUNC_NAMED( Receive, "Recieve", SCRIPT_HIDE ) // This was a typo until v6.3
#ifdef GAME_DLL #ifdef GAME_DLL
DEFINE_SCRIPTFUNC( Send, "Send a custom network message from the server to the client (max 252 bytes)" ) DEFINE_SCRIPTFUNC( Send, "Send a custom network message from the server to the client (max 252 bytes)" )
#else #else

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@ -61,9 +61,9 @@ public:
void InitPostVM(); void InitPostVM();
#ifdef GAME_DLL #ifdef GAME_DLL
void RecieveMessage( bf_read *msg, CBaseEntity *pPlayer ); void ReceiveMessage( bf_read *msg, CBaseEntity *pPlayer );
#else #else
void RecieveMessage( bf_read &msg ); void ReceiveMessage( bf_read &msg );
#endif #endif
void WriteToBuffer( bf_write *bf ); void WriteToBuffer( bf_write *bf );
@ -75,7 +75,7 @@ public:
#else #else
void Send(); void Send();
#endif #endif
void Recieve( const char *msg, HSCRIPT func ); void Receive( const char *msg, HSCRIPT func );
#ifdef GAME_DLL #ifdef GAME_DLL
inline void DoSendUserMsg( CRecipientFilter *filter, int type ); inline void DoSendUserMsg( CRecipientFilter *filter, int type );

View File

@ -335,7 +335,7 @@ void ReadUsercmd( bf_read *buf, CUserCmd *move, CUserCmd *from )
#if defined( MAPBASE_VSCRIPT ) && defined( GAME_DLL ) #if defined( MAPBASE_VSCRIPT ) && defined( GAME_DLL )
if ( buf->ReadOneBit() ) if ( buf->ReadOneBit() )
{ {
g_ScriptNetMsg->RecieveMessage( buf, pPlayer ); g_ScriptNetMsg->ReceiveMessage( buf, pPlayer );
} }
#endif #endif