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Added a missing shutdown call from VGui movies/video code
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@ -274,6 +274,8 @@ void ProcessCacheUsedMaterials()
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}
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}
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}
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}
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void VGui_ClearVideoPanels();
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// String tables
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// String tables
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INetworkStringTable *g_pStringTableParticleEffectNames = NULL;
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INetworkStringTable *g_pStringTableParticleEffectNames = NULL;
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INetworkStringTable *g_StringTableEffectDispatch = NULL;
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INetworkStringTable *g_StringTableEffectDispatch = NULL;
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@ -1217,6 +1219,8 @@ void CHLClient::Shutdown( void )
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g_pSixenseInput = NULL;
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g_pSixenseInput = NULL;
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#endif
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#endif
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VGui_ClearVideoPanels();
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C_BaseAnimating::ShutdownBoneSetupThreadPool();
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C_BaseAnimating::ShutdownBoneSetupThreadPool();
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ClientWorldFactoryShutdown();
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ClientWorldFactoryShutdown();
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