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Had to change mat_slopescaledepthbias_shadowmap back to 16 due to issues with objects like citizens looking strange up close
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@ -1434,7 +1434,7 @@ bool CClientShadowMgr::Init()
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mat_slopescaledepthbias_shadowmap = ConVarRef( "mat_slopescaledepthbias_shadowmap" );
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mat_depthbias_shadowmap = ConVarRef( "mat_depthbias_shadowmap" );
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mat_slopescaledepthbias_shadowmap.SetValue( "2" );
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mat_slopescaledepthbias_shadowmap.SetValue( "16" ); // Would do something like 2 here, but it causes citizens to look weird under flashlights
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mat_depthbias_shadowmap.SetValue( "0.00005" );
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#endif
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