Added proper NPC melee activities

This commit is contained in:
Blixibon 2021-11-05 22:13:53 -05:00
parent 276d9ff24f
commit 67d5d8b20c
5 changed files with 15 additions and 7 deletions

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@ -2272,6 +2272,9 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_RPG_LOW ); ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_RPG_LOW );
ADD_ACTIVITY_TO_SR( ACT_GESTURE_RANGE_ATTACK_RPG ); ADD_ACTIVITY_TO_SR( ACT_GESTURE_RANGE_ATTACK_RPG );
ADD_ACTIVITY_TO_SR( ACT_WALK_MELEE );
ADD_ACTIVITY_TO_SR( ACT_RUN_MELEE );
ADD_ACTIVITY_TO_SR( ACT_RUN_PACKAGE ); ADD_ACTIVITY_TO_SR( ACT_RUN_PACKAGE );
ADD_ACTIVITY_TO_SR( ACT_RUN_SUITCASE ); ADD_ACTIVITY_TO_SR( ACT_RUN_SUITCASE );

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@ -43,9 +43,8 @@ acttable_t CWeaponCrowbar::m_acttable[] =
{ ACT_IDLE, ACT_IDLE_ANGRY_MELEE, false }, { ACT_IDLE, ACT_IDLE_ANGRY_MELEE, false },
{ ACT_IDLE_ANGRY, ACT_IDLE_ANGRY_MELEE, false }, { ACT_IDLE_ANGRY, ACT_IDLE_ANGRY_MELEE, false },
#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES #ifdef EXPANDED_HL2_WEAPON_ACTIVITIES
// Just so we don't have to implement more activities, re-use the MP acts { ACT_RUN, ACT_RUN_MELEE, false },
{ ACT_RUN, ACT_MP_RUN_MELEE, false }, { ACT_WALK, ACT_WALK_MELEE, false },
{ ACT_WALK, ACT_MP_WALK_MELEE, false },
{ ACT_ARM, ACT_ARM_MELEE, false }, { ACT_ARM, ACT_ARM_MELEE, false },
{ ACT_DISARM, ACT_DISARM_MELEE, false }, { ACT_DISARM, ACT_DISARM_MELEE, false },

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@ -2388,6 +2388,9 @@ void ActivityList_RegisterSharedActivities( void )
REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_RPG_LOW ); REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_RPG_LOW );
REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_RPG ); REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_RPG );
REGISTER_SHARED_ACTIVITY( ACT_WALK_MELEE );
REGISTER_SHARED_ACTIVITY( ACT_RUN_MELEE );
REGISTER_SHARED_ACTIVITY( ACT_RUN_PACKAGE ); REGISTER_SHARED_ACTIVITY( ACT_RUN_PACKAGE );
REGISTER_SHARED_ACTIVITY( ACT_RUN_SUITCASE ); REGISTER_SHARED_ACTIVITY( ACT_RUN_SUITCASE );

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@ -2267,6 +2267,10 @@ typedef enum
ACT_RANGE_ATTACK_RPG_LOW, ACT_RANGE_ATTACK_RPG_LOW,
ACT_GESTURE_RANGE_ATTACK_RPG, ACT_GESTURE_RANGE_ATTACK_RPG,
// Melee
ACT_WALK_MELEE,
ACT_RUN_MELEE,
// Citizen accessories // Citizen accessories
ACT_RUN_PACKAGE, ACT_RUN_PACKAGE,
ACT_RUN_SUITCASE, ACT_RUN_SUITCASE,

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@ -82,10 +82,9 @@ acttable_t CWeaponStunStick::m_acttable[] =
{ ACT_MELEE_ATTACK1, ACT_MELEE_ATTACK_SWING, true }, { ACT_MELEE_ATTACK1, ACT_MELEE_ATTACK_SWING, true },
{ ACT_IDLE_ANGRY, ACT_IDLE_ANGRY_MELEE, true }, { ACT_IDLE_ANGRY, ACT_IDLE_ANGRY_MELEE, true },
#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES #ifdef EXPANDED_HL2_WEAPON_ACTIVITIES
// Just so we don't have to implement more activities, re-use the MP acts { ACT_IDLE, ACT_IDLE_MELEE, false },
{ ACT_IDLE, ACT_MP_STAND_MELEE, false }, { ACT_RUN, ACT_RUN_MELEE, false },
{ ACT_RUN, ACT_MP_RUN_MELEE, false }, { ACT_WALK, ACT_WALK_MELEE, false },
{ ACT_WALK, ACT_MP_WALK_MELEE, false },
#endif #endif
}; };