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Fixed shared activity collisions involving the new unused weapon activities
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@ -2313,13 +2313,13 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_RUN_AR1 );
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ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_AR1 );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_AR1 );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_AR1 );
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//ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_AR1 );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_AR1 );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_AR1_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_AR1_LOW );
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ADD_ACTIVITY_TO_SR( ACT_COVER_AR1_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_AIM_AR1_LOW );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_RANGE_ATTACK_AR1 );
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//ADD_ACTIVITY_TO_SR( ACT_GESTURE_RANGE_ATTACK_AR1 );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_RELOAD_AR1 );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_AR1_RELAXED );
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@ -2339,13 +2339,13 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_RUN_SMG2 );
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ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_SMG2 );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_SMG2 );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_SMG2 );
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//ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_SMG2 );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_SMG2 );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_SMG2_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_SMG2_LOW );
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ADD_ACTIVITY_TO_SR( ACT_COVER_SMG2_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_AIM_SMG2_LOW );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_RANGE_ATTACK_SMG2 );
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//ADD_ACTIVITY_TO_SR( ACT_GESTURE_RANGE_ATTACK_SMG2 );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_RELOAD_SMG2 );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_SMG2_RELAXED );
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@ -2365,13 +2365,13 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_RUN_SNIPER_RIFLE );
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ADD_ACTIVITY_TO_SR( ACT_WALK_AIM_SNIPER_RIFLE );
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ADD_ACTIVITY_TO_SR( ACT_RUN_AIM_SNIPER_RIFLE );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_SNIPER_RIFLE );
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//ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_SNIPER_RIFLE );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_SNIPER_RIFLE );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_ATTACK_SNIPER_RIFLE_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RELOAD_SNIPER_RIFLE_LOW );
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ADD_ACTIVITY_TO_SR( ACT_COVER_SNIPER_RIFLE_LOW );
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ADD_ACTIVITY_TO_SR( ACT_RANGE_AIM_SNIPER_RIFLE_LOW );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE );
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//ADD_ACTIVITY_TO_SR( ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE );
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ADD_ACTIVITY_TO_SR( ACT_GESTURE_RELOAD_SNIPER_RIFLE );
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ADD_ACTIVITY_TO_SR( ACT_IDLE_SNIPER_RIFLE_RELAXED );
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@ -2429,13 +2429,13 @@ void ActivityList_RegisterSharedActivities( void )
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REGISTER_SHARED_ACTIVITY( ACT_RUN_AR1 );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_AR1 );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_AR1 );
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REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR1 );
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//REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR1 );
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REGISTER_SHARED_ACTIVITY( ACT_RELOAD_AR1 );
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REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR1_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_RELOAD_AR1_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_COVER_AR1_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_AR1_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_AR1 );
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//REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_AR1 );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_AR1 );
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REGISTER_SHARED_ACTIVITY( ACT_IDLE_AR1_RELAXED );
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@ -2455,13 +2455,13 @@ void ActivityList_RegisterSharedActivities( void )
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REGISTER_SHARED_ACTIVITY( ACT_RUN_SMG2 );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_SMG2 );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_SMG2 );
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REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SMG2 );
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//REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SMG2 );
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REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SMG2 );
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REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SMG2_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SMG2_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_COVER_SMG2_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_SMG2_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SMG2 );
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//REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SMG2 );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_SMG2 );
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REGISTER_SHARED_ACTIVITY( ACT_IDLE_SMG2_RELAXED );
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@ -2481,13 +2481,13 @@ void ActivityList_RegisterSharedActivities( void )
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REGISTER_SHARED_ACTIVITY( ACT_RUN_SNIPER_RIFLE );
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REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_SNIPER_RIFLE );
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REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_SNIPER_RIFLE );
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REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SNIPER_RIFLE );
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//REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SNIPER_RIFLE );
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REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SNIPER_RIFLE );
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REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SNIPER_RIFLE_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SNIPER_RIFLE_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_COVER_SNIPER_RIFLE_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_SNIPER_RIFLE_LOW );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE );
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//REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE );
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REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_SNIPER_RIFLE );
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REGISTER_SHARED_ACTIVITY( ACT_IDLE_SNIPER_RIFLE_RELAXED );
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