Merge pull request #193 from arbabf/develop

New entity: info_particle_system_coordinate, plus infinite cooldown functionality for prop_interactable
This commit is contained in:
Blixibon 2022-10-21 22:52:06 -05:00 committed by GitHub
commit 924f2112b1
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 308 additions and 258 deletions

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@ -19,15 +19,15 @@
//-----------------------------------------------------------------------------
class C_ParticleSystem : public C_BaseEntity
{
DECLARE_CLASS( C_ParticleSystem, C_BaseEntity );
DECLARE_CLASS(C_ParticleSystem, C_BaseEntity);
public:
DECLARE_CLIENTCLASS();
C_ParticleSystem();
void PreDataUpdate( DataUpdateType_t updateType );
void PostDataUpdate( DataUpdateType_t updateType );
void ClientThink( void );
void PreDataUpdate(DataUpdateType_t updateType);
void PostDataUpdate(DataUpdateType_t updateType);
void ClientThink(void);
protected:
int m_iEffectIndex;
@ -40,8 +40,9 @@ protected:
enum { kMAXCONTROLPOINTS = 63 }; ///< actually one less than the total number of cpoints since 0 is assumed to be me
EHANDLE m_hControlPointEnts[kMAXCONTROLPOINTS];
Vector m_vControlPointVecs[kMAXCONTROLPOINTS];
// SendPropArray3( SENDINFO_ARRAY3(m_iControlPointParents), SendPropInt( SENDINFO_ARRAY(m_iControlPointParents), 3, SPROP_UNSIGNED ) ),
unsigned char m_iControlPointParents[kMAXCONTROLPOINTS];
@ -50,23 +51,24 @@ protected:
IMPLEMENT_CLIENTCLASS(C_ParticleSystem, DT_ParticleSystem, CParticleSystem);
BEGIN_RECV_TABLE_NOBASE( C_ParticleSystem, DT_ParticleSystem )
RecvPropVector( RECVINFO_NAME( m_vecNetworkOrigin, m_vecOrigin ) ),
RecvPropEHandle( RECVINFO(m_hOwnerEntity) ),
RecvPropInt( RECVINFO_NAME(m_hNetworkMoveParent, moveparent), 0, RecvProxy_IntToMoveParent ),
RecvPropInt( RECVINFO( m_iParentAttachment ) ),
RecvPropQAngles( RECVINFO_NAME( m_angNetworkAngles, m_angRotation ) ),
BEGIN_RECV_TABLE_NOBASE(C_ParticleSystem, DT_ParticleSystem)
RecvPropVector(RECVINFO_NAME(m_vecNetworkOrigin, m_vecOrigin)),
RecvPropEHandle(RECVINFO(m_hOwnerEntity)),
RecvPropInt(RECVINFO_NAME(m_hNetworkMoveParent, moveparent), 0, RecvProxy_IntToMoveParent),
RecvPropInt(RECVINFO(m_iParentAttachment)),
RecvPropQAngles(RECVINFO_NAME(m_angNetworkAngles, m_angRotation)),
RecvPropInt( RECVINFO( m_iEffectIndex ) ),
RecvPropBool( RECVINFO( m_bActive ) ),
RecvPropInt(RECVINFO(m_iEffectIndex)),
RecvPropBool(RECVINFO(m_bActive)),
#ifdef MAPBASE
RecvPropBool( RECVINFO( m_bDestroyImmediately ) ),
RecvPropBool(RECVINFO(m_bDestroyImmediately)),
#endif
RecvPropFloat( RECVINFO( m_flStartTime ) ),
RecvPropFloat(RECVINFO(m_flStartTime)),
RecvPropArray3( RECVINFO_ARRAY(m_hControlPointEnts), RecvPropEHandle( RECVINFO( m_hControlPointEnts[0] ) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iControlPointParents), RecvPropInt( RECVINFO(m_iControlPointParents[0]))),
RecvPropBool( RECVINFO( m_bWeatherEffect ) ),
RecvPropArray3(RECVINFO_ARRAY(m_hControlPointEnts), RecvPropEHandle(RECVINFO(m_hControlPointEnts[0]))),
RecvPropArray3(RECVINFO_ARRAY(m_vControlPointVecs), RecvPropVector(RECVINFO(m_vControlPointVecs[0]))),
RecvPropArray3(RECVINFO_ARRAY(m_iControlPointParents), RecvPropInt(RECVINFO(m_iControlPointParents[0]))),
RecvPropBool(RECVINFO(m_bWeatherEffect)),
END_RECV_TABLE();
//-----------------------------------------------------------------------------
@ -80,38 +82,38 @@ C_ParticleSystem::C_ParticleSystem()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_ParticleSystem::PreDataUpdate( DataUpdateType_t updateType )
void C_ParticleSystem::PreDataUpdate(DataUpdateType_t updateType)
{
m_bOldActive = m_bActive;
BaseClass::PreDataUpdate( updateType );
BaseClass::PreDataUpdate(updateType);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_ParticleSystem::PostDataUpdate( DataUpdateType_t updateType )
void C_ParticleSystem::PostDataUpdate(DataUpdateType_t updateType)
{
BaseClass::PostDataUpdate( updateType );
BaseClass::PostDataUpdate(updateType);
// Always restart if just created and updated
// FIXME: Does this play fairly with PVS?
if ( updateType == DATA_UPDATE_CREATED )
if (updateType == DATA_UPDATE_CREATED)
{
if ( m_bActive )
if (m_bActive)
{
// Delayed here so that we don't get invalid abs queries on level init with active particle systems
SetNextClientThink( gpGlobals->curtime );
SetNextClientThink(gpGlobals->curtime);
}
}
else
{
if ( m_bOldActive != m_bActive )
if (m_bOldActive != m_bActive)
{
if ( m_bActive )
if (m_bActive)
{
// Delayed here so that we don't get invalid abs queries on level init with active particle systems
SetNextClientThink( gpGlobals->curtime );
SetNextClientThink(gpGlobals->curtime);
}
else
#ifdef MAPBASE
@ -123,8 +125,8 @@ void C_ParticleSystem::PostDataUpdate( DataUpdateType_t updateType )
}
#else
{
ParticleProp()->StopEmission();
}
ParticleProp()->StopEmission();
}
#endif
}
}
@ -133,38 +135,54 @@ void C_ParticleSystem::PostDataUpdate( DataUpdateType_t updateType )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_ParticleSystem::ClientThink( void )
void C_ParticleSystem::ClientThink(void)
{
if ( m_bActive )
if (m_bActive)
{
const char *pszName = GetParticleSystemNameFromIndex( m_iEffectIndex );
if ( pszName && pszName[0] )
const char *pszName = GetParticleSystemNameFromIndex(m_iEffectIndex);
if (pszName && pszName[0])
{
if ( !GameRules()->AllowMapParticleEffect( pszName ) )
if (!GameRules()->AllowMapParticleEffect(pszName))
return;
if ( m_bWeatherEffect && !GameRules()->AllowWeatherParticles() )
if (m_bWeatherEffect && !GameRules()->AllowWeatherParticles())
return;
CNewParticleEffect *pEffect = ParticleProp()->Create( pszName, PATTACH_ABSORIGIN_FOLLOW );
AssertMsg1( pEffect, "Particle system couldn't make %s", pszName );
CNewParticleEffect *pEffect = ParticleProp()->Create(pszName, PATTACH_ABSORIGIN_FOLLOW);
AssertMsg1(pEffect, "Particle system couldn't make %s", pszName);
if (pEffect)
{
for ( int i = 0 ; i < kMAXCONTROLPOINTS ; ++i )
{
CBaseEntity *pOnEntity = m_hControlPointEnts[i].Get();
if ( pOnEntity )
if (m_vControlPointVecs[0] != GetAbsOrigin() && m_hControlPointEnts[0] == NULL){
// we are using info_particle_system_coordinate
for (int i = 0; i < kMAXCONTROLPOINTS; ++i)
{
ParticleProp()->AddControlPoint( pEffect, i + 1, pOnEntity, PATTACH_ABSORIGIN_FOLLOW );
ParticleProp()->AddControlPoint(pEffect, i + 1, this, PATTACH_WORLDORIGIN, 0, m_vControlPointVecs[i] - GetAbsOrigin());
AssertMsg2(m_iControlPointParents[i] >= 0 && m_iControlPointParents[i] <= kMAXCONTROLPOINTS,
"Particle system specified bogus control point parent (%d) for point %d.",
m_iControlPointParents[i], i);
if (m_iControlPointParents[i] != 0)
{
pEffect->SetControlPointParent(i + 1, m_iControlPointParents[i]);
}
}
AssertMsg2( m_iControlPointParents[i] >= 0 && m_iControlPointParents[i] <= kMAXCONTROLPOINTS ,
"Particle system specified bogus control point parent (%d) for point %d.",
m_iControlPointParents[i], i );
if (m_iControlPointParents[i] != 0)
}
else{
for (int i = 0; i < kMAXCONTROLPOINTS; ++i)
{
pEffect->SetControlPointParent(i+1, m_iControlPointParents[i]);
CBaseEntity* pOnEntity = m_hControlPointEnts[i].Get();
if (pOnEntity)
{
ParticleProp()->AddControlPoint(pEffect, i + 1, pOnEntity, PATTACH_ABSORIGIN_FOLLOW);
}
AssertMsg2(m_iControlPointParents[i] >= 0 && m_iControlPointParents[i] <= kMAXCONTROLPOINTS,
"Particle system specified bogus control point parent (%d) for point %d.",
m_iControlPointParents[i], i);
if (m_iControlPointParents[i] != 0)
{
pEffect->SetControlPointParent(i + 1, m_iControlPointParents[i]);
}
}
}
@ -172,14 +190,14 @@ void C_ParticleSystem::ClientThink( void )
// already past the end of it, denoting that we're finished. In that case, just destroy us and be done. -- jdw
// TODO: This can go when the SkipToTime code below goes
ParticleProp()->OnParticleSystemUpdated( pEffect, 0.0f );
ParticleProp()->OnParticleSystemUpdated(pEffect, 0.0f);
// Skip the effect ahead if we're restarting it
float flTimeDelta = gpGlobals->curtime - m_flStartTime;
if ( flTimeDelta > 0.01f )
if (flTimeDelta > 0.01f)
{
VPROF_BUDGET( "C_ParticleSystem::ClientThink SkipToTime", "Particle Simulation" );
pEffect->SkipToTime( flTimeDelta );
VPROF_BUDGET("C_ParticleSystem::ClientThink SkipToTime", "Particle Simulation");
pEffect->SkipToTime(flTimeDelta);
}
}
}
@ -193,79 +211,79 @@ void C_ParticleSystem::ClientThink( void )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ParticleEffectCallback( const CEffectData &data )
void ParticleEffectCallback(const CEffectData &data)
{
if ( SuppressingParticleEffects() )
if (SuppressingParticleEffects())
return; // this needs to be before using data.m_nHitBox, since that may be a serialized value that's past the end of the current particle system string table
const char *pszName = GetParticleSystemNameFromIndex( data.m_nHitBox );
const char *pszName = GetParticleSystemNameFromIndex(data.m_nHitBox);
CSmartPtr<CNewParticleEffect> pEffect = NULL;
if ( data.m_fFlags & PARTICLE_DISPATCH_FROM_ENTITY )
if (data.m_fFlags & PARTICLE_DISPATCH_FROM_ENTITY)
{
if ( data.m_hEntity.Get() )
if (data.m_hEntity.Get())
{
C_BaseEntity *pEnt = C_BaseEntity::Instance( data.m_hEntity );
if ( pEnt && !pEnt->IsDormant() )
C_BaseEntity *pEnt = C_BaseEntity::Instance(data.m_hEntity);
if (pEnt && !pEnt->IsDormant())
{
if ( data.m_fFlags & PARTICLE_DISPATCH_RESET_PARTICLES )
if (data.m_fFlags & PARTICLE_DISPATCH_RESET_PARTICLES)
{
pEnt->ParticleProp()->StopEmission();
}
pEffect = pEnt->ParticleProp()->Create( pszName, (ParticleAttachment_t)data.m_nDamageType, data.m_nAttachmentIndex );
AssertMsg2( pEffect.IsValid() && pEffect->IsValid(), "%s could not create particle effect %s",
C_BaseEntity::Instance( data.m_hEntity )->GetDebugName(), pszName );
if ( pEffect.IsValid() && pEffect->IsValid() )
pEffect = pEnt->ParticleProp()->Create(pszName, (ParticleAttachment_t)data.m_nDamageType, data.m_nAttachmentIndex);
AssertMsg2(pEffect.IsValid() && pEffect->IsValid(), "%s could not create particle effect %s",
C_BaseEntity::Instance(data.m_hEntity)->GetDebugName(), pszName);
if (pEffect.IsValid() && pEffect->IsValid())
{
if ( (ParticleAttachment_t)data.m_nDamageType == PATTACH_CUSTOMORIGIN )
if ((ParticleAttachment_t)data.m_nDamageType == PATTACH_CUSTOMORIGIN)
{
pEffect->SetSortOrigin( data.m_vOrigin );
pEffect->SetControlPoint( 0, data.m_vOrigin );
pEffect->SetControlPoint( 1, data.m_vStart );
pEffect->SetSortOrigin(data.m_vOrigin);
pEffect->SetControlPoint(0, data.m_vOrigin);
pEffect->SetControlPoint(1, data.m_vStart);
Vector vecForward, vecRight, vecUp;
AngleVectors( data.m_vAngles, &vecForward, &vecRight, &vecUp );
pEffect->SetControlPointOrientation( 0, vecForward, vecRight, vecUp );
AngleVectors(data.m_vAngles, &vecForward, &vecRight, &vecUp);
pEffect->SetControlPointOrientation(0, vecForward, vecRight, vecUp);
}
}
}
}
}
}
else
{
if ( GameRules() )
if (GameRules())
{
pszName = GameRules()->TranslateEffectForVisionFilter( "particles", pszName );
pszName = GameRules()->TranslateEffectForVisionFilter("particles", pszName);
}
pEffect = CNewParticleEffect::Create( NULL, pszName );
if ( pEffect->IsValid() )
pEffect = CNewParticleEffect::Create(NULL, pszName);
if (pEffect->IsValid())
{
pEffect->SetSortOrigin( data.m_vOrigin );
pEffect->SetControlPoint( 0, data.m_vOrigin );
pEffect->SetControlPoint( 1, data.m_vStart );
pEffect->SetSortOrigin(data.m_vOrigin);
pEffect->SetControlPoint(0, data.m_vOrigin);
pEffect->SetControlPoint(1, data.m_vStart);
Vector vecForward, vecRight, vecUp;
AngleVectors( data.m_vAngles, &vecForward, &vecRight, &vecUp );
pEffect->SetControlPointOrientation( 0, vecForward, vecRight, vecUp );
AngleVectors(data.m_vAngles, &vecForward, &vecRight, &vecUp);
pEffect->SetControlPointOrientation(0, vecForward, vecRight, vecUp);
}
}
if ( pEffect.IsValid() && pEffect->IsValid() )
if (pEffect.IsValid() && pEffect->IsValid())
{
if ( data.m_bCustomColors )
if (data.m_bCustomColors)
{
pEffect->SetControlPoint( CUSTOM_COLOR_CP1, data.m_CustomColors.m_vecColor1 );
pEffect->SetControlPoint( CUSTOM_COLOR_CP2, data.m_CustomColors.m_vecColor2 );
pEffect->SetControlPoint(CUSTOM_COLOR_CP1, data.m_CustomColors.m_vecColor1);
pEffect->SetControlPoint(CUSTOM_COLOR_CP2, data.m_CustomColors.m_vecColor2);
}
if ( data.m_bControlPoint1 )
if (data.m_bControlPoint1)
{
pEffect->SetControlPoint( 1, data.m_ControlPoint1.m_vecOffset );
pEffect->SetControlPoint(1, data.m_ControlPoint1.m_vecOffset);
}
}
}
DECLARE_CLIENT_EFFECT( "ParticleEffect", ParticleEffectCallback );
DECLARE_CLIENT_EFFECT("ParticleEffect", ParticleEffectCallback);
//======================================================================================================================
@ -274,16 +292,16 @@ DECLARE_CLIENT_EFFECT( "ParticleEffect", ParticleEffectCallback );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ParticleEffectStopCallback( const CEffectData &data )
void ParticleEffectStopCallback(const CEffectData &data)
{
if ( data.m_hEntity.Get() )
if (data.m_hEntity.Get())
{
C_BaseEntity *pEnt = C_BaseEntity::Instance( data.m_hEntity );
if ( pEnt )
C_BaseEntity *pEnt = C_BaseEntity::Instance(data.m_hEntity);
if (pEnt)
{
pEnt->ParticleProp()->StopEmission();
}
pEnt->ParticleProp()->StopEmission();
}
}
}
DECLARE_CLIENT_EFFECT( "ParticleEffectStop", ParticleEffectStopCallback );
DECLARE_CLIENT_EFFECT("ParticleEffectStop", ParticleEffectStopCallback);

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@ -12,125 +12,128 @@
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern void SendProxy_Origin( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
extern void SendProxy_Angles( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
extern void SendProxy_Origin(const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID);
extern void SendProxy_Angles(const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID);
// Stripped down CBaseEntity send table
IMPLEMENT_SERVERCLASS_ST_NOBASE(CParticleSystem, DT_ParticleSystem)
SendPropVector (SENDINFO(m_vecOrigin), -1, SPROP_COORD|SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, SendProxy_Origin ),
SendPropEHandle (SENDINFO(m_hOwnerEntity)),
SendPropEHandle (SENDINFO_NAME(m_hMoveParent, moveparent)),
SendPropInt (SENDINFO(m_iParentAttachment), NUM_PARENTATTACHMENT_BITS, SPROP_UNSIGNED),
SendPropQAngles (SENDINFO(m_angRotation), 13, SPROP_CHANGES_OFTEN, SendProxy_Angles ),
SendPropVector(SENDINFO(m_vecOrigin), -1, SPROP_COORD | SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, SendProxy_Origin),
SendPropEHandle(SENDINFO(m_hOwnerEntity)),
SendPropEHandle(SENDINFO_NAME(m_hMoveParent, moveparent)),
SendPropInt(SENDINFO(m_iParentAttachment), NUM_PARENTATTACHMENT_BITS, SPROP_UNSIGNED),
SendPropQAngles(SENDINFO(m_angRotation), 13, SPROP_CHANGES_OFTEN, SendProxy_Angles),
SendPropInt( SENDINFO(m_iEffectIndex), MAX_PARTICLESYSTEMS_STRING_BITS, SPROP_UNSIGNED ),
SendPropBool( SENDINFO(m_bActive) ),
SendPropInt(SENDINFO(m_iEffectIndex), MAX_PARTICLESYSTEMS_STRING_BITS, SPROP_UNSIGNED),
SendPropBool(SENDINFO(m_bActive)),
#ifdef MAPBASE
SendPropBool( SENDINFO(m_bDestroyImmediately) ),
SendPropBool(SENDINFO(m_bDestroyImmediately)),
#endif
SendPropFloat( SENDINFO(m_flStartTime) ),
SendPropFloat(SENDINFO(m_flStartTime)),
SendPropArray3( SENDINFO_ARRAY3(m_hControlPointEnts), SendPropEHandle( SENDINFO_ARRAY(m_hControlPointEnts) ) ),
SendPropArray3( SENDINFO_ARRAY3(m_iControlPointParents), SendPropInt( SENDINFO_ARRAY(m_iControlPointParents), 3, SPROP_UNSIGNED ) ),
SendPropBool( SENDINFO(m_bWeatherEffect) ),
SendPropArray3(SENDINFO_ARRAY3(m_hControlPointEnts), SendPropEHandle(SENDINFO_ARRAY(m_hControlPointEnts))),
SendPropArray3(SENDINFO_ARRAY3(m_vControlPointVecs), SendPropVector(SENDINFO_ARRAY(m_vControlPointVecs))),
SendPropArray3(SENDINFO_ARRAY3(m_iControlPointParents), SendPropInt(SENDINFO_ARRAY(m_iControlPointParents), 3, SPROP_UNSIGNED)),
SendPropBool(SENDINFO(m_bWeatherEffect)),
END_SEND_TABLE()
BEGIN_DATADESC( CParticleSystem )
DEFINE_KEYFIELD( m_bStartActive, FIELD_BOOLEAN, "start_active" ),
DEFINE_KEYFIELD( m_bWeatherEffect, FIELD_BOOLEAN, "flag_as_weather" ),
DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ),
BEGIN_DATADESC(CParticleSystem)
DEFINE_KEYFIELD(m_bStartActive, FIELD_BOOLEAN, "start_active"),
DEFINE_KEYFIELD(m_bWeatherEffect, FIELD_BOOLEAN, "flag_as_weather"),
DEFINE_FIELD(m_bActive, FIELD_BOOLEAN),
#ifdef MAPBASE
DEFINE_FIELD( m_bDestroyImmediately, FIELD_BOOLEAN ),
DEFINE_FIELD(m_bDestroyImmediately, FIELD_BOOLEAN),
#endif
DEFINE_FIELD( m_flStartTime, FIELD_TIME ),
DEFINE_KEYFIELD( m_iszEffectName, FIELD_STRING, "effect_name" ),
//DEFINE_FIELD( m_iEffectIndex, FIELD_INTEGER ), // Don't save. Refind after loading.
DEFINE_FIELD(m_flStartTime, FIELD_TIME),
DEFINE_KEYFIELD(m_iszEffectName, FIELD_STRING, "effect_name"),
//DEFINE_FIELD( m_iEffectIndex, FIELD_INTEGER ), // Don't save. Refind after loading.
DEFINE_KEYFIELD( m_iszControlPointNames[0], FIELD_STRING, "cpoint1" ),
DEFINE_KEYFIELD( m_iszControlPointNames[1], FIELD_STRING, "cpoint2" ),
DEFINE_KEYFIELD( m_iszControlPointNames[2], FIELD_STRING, "cpoint3" ),
DEFINE_KEYFIELD( m_iszControlPointNames[3], FIELD_STRING, "cpoint4" ),
DEFINE_KEYFIELD( m_iszControlPointNames[4], FIELD_STRING, "cpoint5" ),
DEFINE_KEYFIELD( m_iszControlPointNames[5], FIELD_STRING, "cpoint6" ),
DEFINE_KEYFIELD( m_iszControlPointNames[6], FIELD_STRING, "cpoint7" ),
DEFINE_KEYFIELD( m_iszControlPointNames[7], FIELD_STRING, "cpoint8" ),
DEFINE_KEYFIELD( m_iszControlPointNames[8], FIELD_STRING, "cpoint9" ),
DEFINE_KEYFIELD( m_iszControlPointNames[9], FIELD_STRING, "cpoint10" ),
DEFINE_KEYFIELD( m_iszControlPointNames[10], FIELD_STRING, "cpoint11" ),
DEFINE_KEYFIELD( m_iszControlPointNames[11], FIELD_STRING, "cpoint12" ),
DEFINE_KEYFIELD( m_iszControlPointNames[12], FIELD_STRING, "cpoint13" ),
DEFINE_KEYFIELD( m_iszControlPointNames[13], FIELD_STRING, "cpoint14" ),
DEFINE_KEYFIELD( m_iszControlPointNames[14], FIELD_STRING, "cpoint15" ),
DEFINE_KEYFIELD( m_iszControlPointNames[15], FIELD_STRING, "cpoint16" ),
DEFINE_KEYFIELD( m_iszControlPointNames[16], FIELD_STRING, "cpoint17" ),
DEFINE_KEYFIELD( m_iszControlPointNames[17], FIELD_STRING, "cpoint18" ),
DEFINE_KEYFIELD( m_iszControlPointNames[18], FIELD_STRING, "cpoint19" ),
DEFINE_KEYFIELD( m_iszControlPointNames[19], FIELD_STRING, "cpoint20" ),
DEFINE_KEYFIELD( m_iszControlPointNames[20], FIELD_STRING, "cpoint21" ),
DEFINE_KEYFIELD( m_iszControlPointNames[21], FIELD_STRING, "cpoint22" ),
DEFINE_KEYFIELD( m_iszControlPointNames[22], FIELD_STRING, "cpoint23" ),
DEFINE_KEYFIELD( m_iszControlPointNames[23], FIELD_STRING, "cpoint24" ),
DEFINE_KEYFIELD( m_iszControlPointNames[24], FIELD_STRING, "cpoint25" ),
DEFINE_KEYFIELD( m_iszControlPointNames[25], FIELD_STRING, "cpoint26" ),
DEFINE_KEYFIELD( m_iszControlPointNames[26], FIELD_STRING, "cpoint27" ),
DEFINE_KEYFIELD( m_iszControlPointNames[27], FIELD_STRING, "cpoint28" ),
DEFINE_KEYFIELD( m_iszControlPointNames[28], FIELD_STRING, "cpoint29" ),
DEFINE_KEYFIELD( m_iszControlPointNames[29], FIELD_STRING, "cpoint30" ),
DEFINE_KEYFIELD( m_iszControlPointNames[30], FIELD_STRING, "cpoint31" ),
DEFINE_KEYFIELD( m_iszControlPointNames[31], FIELD_STRING, "cpoint32" ),
DEFINE_KEYFIELD( m_iszControlPointNames[32], FIELD_STRING, "cpoint33" ),
DEFINE_KEYFIELD( m_iszControlPointNames[33], FIELD_STRING, "cpoint34" ),
DEFINE_KEYFIELD( m_iszControlPointNames[34], FIELD_STRING, "cpoint35" ),
DEFINE_KEYFIELD( m_iszControlPointNames[35], FIELD_STRING, "cpoint36" ),
DEFINE_KEYFIELD( m_iszControlPointNames[36], FIELD_STRING, "cpoint37" ),
DEFINE_KEYFIELD( m_iszControlPointNames[37], FIELD_STRING, "cpoint38" ),
DEFINE_KEYFIELD( m_iszControlPointNames[38], FIELD_STRING, "cpoint39" ),
DEFINE_KEYFIELD( m_iszControlPointNames[39], FIELD_STRING, "cpoint40" ),
DEFINE_KEYFIELD( m_iszControlPointNames[40], FIELD_STRING, "cpoint41" ),
DEFINE_KEYFIELD( m_iszControlPointNames[41], FIELD_STRING, "cpoint42" ),
DEFINE_KEYFIELD( m_iszControlPointNames[42], FIELD_STRING, "cpoint43" ),
DEFINE_KEYFIELD( m_iszControlPointNames[43], FIELD_STRING, "cpoint44" ),
DEFINE_KEYFIELD( m_iszControlPointNames[44], FIELD_STRING, "cpoint45" ),
DEFINE_KEYFIELD( m_iszControlPointNames[45], FIELD_STRING, "cpoint46" ),
DEFINE_KEYFIELD( m_iszControlPointNames[46], FIELD_STRING, "cpoint47" ),
DEFINE_KEYFIELD( m_iszControlPointNames[47], FIELD_STRING, "cpoint48" ),
DEFINE_KEYFIELD( m_iszControlPointNames[48], FIELD_STRING, "cpoint49" ),
DEFINE_KEYFIELD( m_iszControlPointNames[49], FIELD_STRING, "cpoint50" ),
DEFINE_KEYFIELD( m_iszControlPointNames[50], FIELD_STRING, "cpoint51" ),
DEFINE_KEYFIELD( m_iszControlPointNames[51], FIELD_STRING, "cpoint52" ),
DEFINE_KEYFIELD( m_iszControlPointNames[52], FIELD_STRING, "cpoint53" ),
DEFINE_KEYFIELD( m_iszControlPointNames[53], FIELD_STRING, "cpoint54" ),
DEFINE_KEYFIELD( m_iszControlPointNames[54], FIELD_STRING, "cpoint55" ),
DEFINE_KEYFIELD( m_iszControlPointNames[55], FIELD_STRING, "cpoint56" ),
DEFINE_KEYFIELD( m_iszControlPointNames[56], FIELD_STRING, "cpoint57" ),
DEFINE_KEYFIELD( m_iszControlPointNames[57], FIELD_STRING, "cpoint58" ),
DEFINE_KEYFIELD( m_iszControlPointNames[58], FIELD_STRING, "cpoint59" ),
DEFINE_KEYFIELD( m_iszControlPointNames[59], FIELD_STRING, "cpoint60" ),
DEFINE_KEYFIELD( m_iszControlPointNames[60], FIELD_STRING, "cpoint61" ),
DEFINE_KEYFIELD( m_iszControlPointNames[61], FIELD_STRING, "cpoint62" ),
DEFINE_KEYFIELD( m_iszControlPointNames[62], FIELD_STRING, "cpoint63" ),
DEFINE_KEYFIELD(m_iszControlPointNames[0], FIELD_STRING, "cpoint1"),
DEFINE_KEYFIELD(m_iszControlPointNames[1], FIELD_STRING, "cpoint2"),
DEFINE_KEYFIELD(m_iszControlPointNames[2], FIELD_STRING, "cpoint3"),
DEFINE_KEYFIELD(m_iszControlPointNames[3], FIELD_STRING, "cpoint4"),
DEFINE_KEYFIELD(m_iszControlPointNames[4], FIELD_STRING, "cpoint5"),
DEFINE_KEYFIELD(m_iszControlPointNames[5], FIELD_STRING, "cpoint6"),
DEFINE_KEYFIELD(m_iszControlPointNames[6], FIELD_STRING, "cpoint7"),
DEFINE_KEYFIELD(m_iszControlPointNames[7], FIELD_STRING, "cpoint8"),
DEFINE_KEYFIELD(m_iszControlPointNames[8], FIELD_STRING, "cpoint9"),
DEFINE_KEYFIELD(m_iszControlPointNames[9], FIELD_STRING, "cpoint10"),
DEFINE_KEYFIELD(m_iszControlPointNames[10], FIELD_STRING, "cpoint11"),
DEFINE_KEYFIELD(m_iszControlPointNames[11], FIELD_STRING, "cpoint12"),
DEFINE_KEYFIELD(m_iszControlPointNames[12], FIELD_STRING, "cpoint13"),
DEFINE_KEYFIELD(m_iszControlPointNames[13], FIELD_STRING, "cpoint14"),
DEFINE_KEYFIELD(m_iszControlPointNames[14], FIELD_STRING, "cpoint15"),
DEFINE_KEYFIELD(m_iszControlPointNames[15], FIELD_STRING, "cpoint16"),
DEFINE_KEYFIELD(m_iszControlPointNames[16], FIELD_STRING, "cpoint17"),
DEFINE_KEYFIELD(m_iszControlPointNames[17], FIELD_STRING, "cpoint18"),
DEFINE_KEYFIELD(m_iszControlPointNames[18], FIELD_STRING, "cpoint19"),
DEFINE_KEYFIELD(m_iszControlPointNames[19], FIELD_STRING, "cpoint20"),
DEFINE_KEYFIELD(m_iszControlPointNames[20], FIELD_STRING, "cpoint21"),
DEFINE_KEYFIELD(m_iszControlPointNames[21], FIELD_STRING, "cpoint22"),
DEFINE_KEYFIELD(m_iszControlPointNames[22], FIELD_STRING, "cpoint23"),
DEFINE_KEYFIELD(m_iszControlPointNames[23], FIELD_STRING, "cpoint24"),
DEFINE_KEYFIELD(m_iszControlPointNames[24], FIELD_STRING, "cpoint25"),
DEFINE_KEYFIELD(m_iszControlPointNames[25], FIELD_STRING, "cpoint26"),
DEFINE_KEYFIELD(m_iszControlPointNames[26], FIELD_STRING, "cpoint27"),
DEFINE_KEYFIELD(m_iszControlPointNames[27], FIELD_STRING, "cpoint28"),
DEFINE_KEYFIELD(m_iszControlPointNames[28], FIELD_STRING, "cpoint29"),
DEFINE_KEYFIELD(m_iszControlPointNames[29], FIELD_STRING, "cpoint30"),
DEFINE_KEYFIELD(m_iszControlPointNames[30], FIELD_STRING, "cpoint31"),
DEFINE_KEYFIELD(m_iszControlPointNames[31], FIELD_STRING, "cpoint32"),
DEFINE_KEYFIELD(m_iszControlPointNames[32], FIELD_STRING, "cpoint33"),
DEFINE_KEYFIELD(m_iszControlPointNames[33], FIELD_STRING, "cpoint34"),
DEFINE_KEYFIELD(m_iszControlPointNames[34], FIELD_STRING, "cpoint35"),
DEFINE_KEYFIELD(m_iszControlPointNames[35], FIELD_STRING, "cpoint36"),
DEFINE_KEYFIELD(m_iszControlPointNames[36], FIELD_STRING, "cpoint37"),
DEFINE_KEYFIELD(m_iszControlPointNames[37], FIELD_STRING, "cpoint38"),
DEFINE_KEYFIELD(m_iszControlPointNames[38], FIELD_STRING, "cpoint39"),
DEFINE_KEYFIELD(m_iszControlPointNames[39], FIELD_STRING, "cpoint40"),
DEFINE_KEYFIELD(m_iszControlPointNames[40], FIELD_STRING, "cpoint41"),
DEFINE_KEYFIELD(m_iszControlPointNames[41], FIELD_STRING, "cpoint42"),
DEFINE_KEYFIELD(m_iszControlPointNames[42], FIELD_STRING, "cpoint43"),
DEFINE_KEYFIELD(m_iszControlPointNames[43], FIELD_STRING, "cpoint44"),
DEFINE_KEYFIELD(m_iszControlPointNames[44], FIELD_STRING, "cpoint45"),
DEFINE_KEYFIELD(m_iszControlPointNames[45], FIELD_STRING, "cpoint46"),
DEFINE_KEYFIELD(m_iszControlPointNames[46], FIELD_STRING, "cpoint47"),
DEFINE_KEYFIELD(m_iszControlPointNames[47], FIELD_STRING, "cpoint48"),
DEFINE_KEYFIELD(m_iszControlPointNames[48], FIELD_STRING, "cpoint49"),
DEFINE_KEYFIELD(m_iszControlPointNames[49], FIELD_STRING, "cpoint50"),
DEFINE_KEYFIELD(m_iszControlPointNames[50], FIELD_STRING, "cpoint51"),
DEFINE_KEYFIELD(m_iszControlPointNames[51], FIELD_STRING, "cpoint52"),
DEFINE_KEYFIELD(m_iszControlPointNames[52], FIELD_STRING, "cpoint53"),
DEFINE_KEYFIELD(m_iszControlPointNames[53], FIELD_STRING, "cpoint54"),
DEFINE_KEYFIELD(m_iszControlPointNames[54], FIELD_STRING, "cpoint55"),
DEFINE_KEYFIELD(m_iszControlPointNames[55], FIELD_STRING, "cpoint56"),
DEFINE_KEYFIELD(m_iszControlPointNames[56], FIELD_STRING, "cpoint57"),
DEFINE_KEYFIELD(m_iszControlPointNames[57], FIELD_STRING, "cpoint58"),
DEFINE_KEYFIELD(m_iszControlPointNames[58], FIELD_STRING, "cpoint59"),
DEFINE_KEYFIELD(m_iszControlPointNames[59], FIELD_STRING, "cpoint60"),
DEFINE_KEYFIELD(m_iszControlPointNames[60], FIELD_STRING, "cpoint61"),
DEFINE_KEYFIELD(m_iszControlPointNames[61], FIELD_STRING, "cpoint62"),
DEFINE_KEYFIELD(m_iszControlPointNames[62], FIELD_STRING, "cpoint63"),
DEFINE_KEYFIELD( m_iControlPointParents[0], FIELD_CHARACTER, "cpoint1_parent" ),
DEFINE_KEYFIELD( m_iControlPointParents[1], FIELD_CHARACTER, "cpoint2_parent" ),
DEFINE_KEYFIELD( m_iControlPointParents[2], FIELD_CHARACTER, "cpoint3_parent" ),
DEFINE_KEYFIELD( m_iControlPointParents[3], FIELD_CHARACTER, "cpoint4_parent" ),
DEFINE_KEYFIELD( m_iControlPointParents[4], FIELD_CHARACTER, "cpoint5_parent" ),
DEFINE_KEYFIELD( m_iControlPointParents[5], FIELD_CHARACTER, "cpoint6_parent" ),
DEFINE_KEYFIELD( m_iControlPointParents[6], FIELD_CHARACTER, "cpoint7_parent" ),
DEFINE_AUTO_ARRAY( m_hControlPointEnts, FIELD_EHANDLE ),
DEFINE_KEYFIELD(m_iControlPointParents[0], FIELD_CHARACTER, "cpoint1_parent"),
DEFINE_KEYFIELD(m_iControlPointParents[1], FIELD_CHARACTER, "cpoint2_parent"),
DEFINE_KEYFIELD(m_iControlPointParents[2], FIELD_CHARACTER, "cpoint3_parent"),
DEFINE_KEYFIELD(m_iControlPointParents[3], FIELD_CHARACTER, "cpoint4_parent"),
DEFINE_KEYFIELD(m_iControlPointParents[4], FIELD_CHARACTER, "cpoint5_parent"),
DEFINE_KEYFIELD(m_iControlPointParents[5], FIELD_CHARACTER, "cpoint6_parent"),
DEFINE_KEYFIELD(m_iControlPointParents[6], FIELD_CHARACTER, "cpoint7_parent"),
DEFINE_INPUTFUNC( FIELD_VOID, "Start", InputStart ),
DEFINE_INPUTFUNC( FIELD_VOID, "Stop", InputStop ),
DEFINE_AUTO_ARRAY(m_hControlPointEnts, FIELD_EHANDLE),
DEFINE_AUTO_ARRAY(m_vControlPointVecs, FIELD_VECTOR),
DEFINE_INPUTFUNC(FIELD_VOID, "Start", InputStart),
DEFINE_INPUTFUNC(FIELD_VOID, "Stop", InputStop),
#ifdef MAPBASE
DEFINE_INPUTFUNC( FIELD_VOID, "DestroyImmediately", InputDestroyImmediately ),
DEFINE_INPUTFUNC(FIELD_VOID, "DestroyImmediately", InputDestroyImmediately),
#endif
DEFINE_THINKFUNC( StartParticleSystemThink ),
DEFINE_THINKFUNC(StartParticleSystemThink),
END_DATADESC()
LINK_ENTITY_TO_CLASS( info_particle_system, CParticleSystem );
LINK_ENTITY_TO_CLASS(info_particle_system, CParticleSystem);
LINK_ENTITY_TO_CLASS(info_particle_system_coordinate, CParticleSystemCoordinate);
//-----------------------------------------------------------------------------
// Purpose:
@ -143,22 +146,22 @@ CParticleSystem::CParticleSystem()
//-----------------------------------------------------------------------------
// Precache
//-----------------------------------------------------------------------------
void CParticleSystem::Precache( void )
void CParticleSystem::Precache(void)
{
const char *pParticleSystemName = STRING( m_iszEffectName );
if ( pParticleSystemName == NULL || pParticleSystemName[0] == '\0' )
const char *pParticleSystemName = STRING(m_iszEffectName);
if (pParticleSystemName == NULL || pParticleSystemName[0] == '\0')
{
Warning( "info_particle_system (%s) has no particle system name specified!\n", GetEntityName().ToCStr() );
Warning("info_particle_system (%s) has no particle system name specified!\n", GetEntityName().ToCStr());
}
PrecacheParticleSystem( pParticleSystemName );
PrecacheParticleSystem(pParticleSystemName);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::Spawn( void )
void CParticleSystem::Spawn(void)
{
BaseClass::Spawn();
@ -169,14 +172,14 @@ void CParticleSystem::Spawn( void )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::Activate( void )
void CParticleSystem::Activate(void)
{
BaseClass::Activate();
// Find our particle effect index
m_iEffectIndex = GetParticleSystemIndex( STRING(m_iszEffectName) );
m_iEffectIndex = GetParticleSystemIndex(STRING(m_iszEffectName));
if ( m_bStartActive )
if (m_bStartActive)
{
m_bStartActive = false;
StartParticleSystem();
@ -186,7 +189,7 @@ void CParticleSystem::Activate( void )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::StartParticleSystemThink( void )
void CParticleSystem::StartParticleSystemThink(void)
{
StartParticleSystem();
}
@ -196,22 +199,22 @@ void CParticleSystem::StartParticleSystemThink( void )
//-----------------------------------------------------------------------------
int CParticleSystem::UpdateTransmitState()
{
return SetTransmitState( FL_EDICT_ALWAYS );
return SetTransmitState(FL_EDICT_ALWAYS);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::StartParticleSystem( void )
void CParticleSystem::StartParticleSystem(void)
{
if ( m_bActive == false )
if (m_bActive == false)
{
m_flStartTime = gpGlobals->curtime;
m_bActive = true;
#ifdef MAPBASE
m_bDestroyImmediately = false;
#endif
// Setup our control points at this time (in case our targets weren't around at spawn time)
ReadControlPointEnts();
}
@ -220,7 +223,7 @@ void CParticleSystem::StartParticleSystem( void )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::StopParticleSystem( void )
void CParticleSystem::StopParticleSystem(void)
{
m_bActive = false;
}
@ -228,7 +231,7 @@ void CParticleSystem::StopParticleSystem( void )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::InputStart( inputdata_t &inputdata )
void CParticleSystem::InputStart(inputdata_t &inputdata)
{
StartParticleSystem();
}
@ -236,7 +239,7 @@ void CParticleSystem::InputStart( inputdata_t &inputdata )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::InputStop( inputdata_t &inputdata )
void CParticleSystem::InputStop(inputdata_t &inputdata)
{
StopParticleSystem();
}
@ -245,7 +248,7 @@ void CParticleSystem::InputStop( inputdata_t &inputdata )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticleSystem::InputDestroyImmediately( inputdata_t &inputdata )
void CParticleSystem::InputDestroyImmediately(inputdata_t &inputdata)
{
m_bDestroyImmediately = true;
StopParticleSystem();
@ -254,23 +257,31 @@ void CParticleSystem::InputDestroyImmediately( inputdata_t &inputdata )
//-----------------------------------------------------------------------------
// Purpose: Find each entity referred to by m_iszControlPointNames and
// resolve it into the corresponding slot in m_hControlPointEnts
// resolve it into the corresponding slot in m_vControlPointVecs
//-----------------------------------------------------------------------------
void CParticleSystem::ReadControlPointEnts( void )
void CParticleSystem::ReadControlPointEnts(void)
{
for ( int i = 0 ; i < kMAXCONTROLPOINTS; ++i )
for (int i = 0; i < kMAXCONTROLPOINTS; ++i)
{
if ( m_iszControlPointNames[i] == NULL_STRING )
continue;
CBaseEntity *pPointEnt = gEntList.FindEntityGeneric( NULL, STRING( m_iszControlPointNames[i] ), this );
Assert( pPointEnt != NULL );
if ( pPointEnt == NULL )
{
Warning("Particle system %s could not find control point entity (%s)\n", GetEntityName().ToCStr(), m_iszControlPointNames[i].ToCStr() );
continue;
if (UsesCoordinates()) {
float vecCoords[3];
// cast str to vector, add vector to array
const char* pszVector = STRING(m_iszControlPointNames[i]);
UTIL_StringToVector(vecCoords, pszVector);
m_vControlPointVecs.Set(i, Vector(vecCoords[0], vecCoords[1], vecCoords[2]));
}
else{
if (m_iszControlPointNames[i] == NULL_STRING)
continue;
CBaseEntity *pPointEnt = gEntList.FindEntityGeneric(NULL, STRING(m_iszControlPointNames[i]), this);
Assert(pPointEnt != NULL);
if (pPointEnt == NULL)
{
Warning("Particle system %s could not find control point entity (%s)\n", GetEntityName().ToCStr(), m_iszControlPointNames[i].ToCStr());
continue;
}
m_hControlPointEnts.Set( i, pPointEnt );
m_hControlPointEnts.Set(i, pPointEnt);
}
}
}

View File

@ -17,49 +17,62 @@
//-----------------------------------------------------------------------------
class CParticleSystem : public CBaseEntity
{
DECLARE_CLASS( CParticleSystem, CBaseEntity );
DECLARE_CLASS(CParticleSystem, CBaseEntity);
public:
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
CParticleSystem();
virtual void Precache( void );
virtual void Spawn( void );
virtual void Activate( void );
virtual void Precache(void);
virtual void Spawn(void);
virtual void Activate(void);
virtual int UpdateTransmitState(void);
void StartParticleSystem( void );
void StopParticleSystem( void );
void StartParticleSystem(void);
void StopParticleSystem(void);
void InputStart( inputdata_t &inputdata );
void InputStop( inputdata_t &inputdata );
void InputStart(inputdata_t &inputdata);
void InputStop(inputdata_t &inputdata);
#ifdef MAPBASE
void InputDestroyImmediately( inputdata_t &inputdata );
void InputDestroyImmediately(inputdata_t &inputdata);
#endif
void StartParticleSystemThink( void );
void StartParticleSystemThink(void);
enum { kMAXCONTROLPOINTS = 63 }; ///< actually one less than the total number of cpoints since 0 is assumed to be me
virtual bool UsesCoordinates(void) { return false; }
protected:
/// Load up and resolve the entities that are supposed to be the control points
void ReadControlPointEnts( void );
virtual void ReadControlPointEnts(void);
bool m_bStartActive;
string_t m_iszEffectName;
CNetworkVar( bool, m_bActive );
CNetworkVar(bool, m_bActive);
#ifdef MAPBASE
CNetworkVar( bool, m_bDestroyImmediately );
CNetworkVar(bool, m_bDestroyImmediately);
#endif
CNetworkVar( int, m_iEffectIndex )
CNetworkVar( float, m_flStartTime ); // Time at which this effect was started. This is used after restoring an active effect.
CNetworkVar(int, m_iEffectIndex)
CNetworkVar(float, m_flStartTime); // Time at which this effect was started. This is used after restoring an active effect.
string_t m_iszControlPointNames[kMAXCONTROLPOINTS];
CNetworkArray( EHANDLE, m_hControlPointEnts, kMAXCONTROLPOINTS );
CNetworkArray( unsigned char, m_iControlPointParents, kMAXCONTROLPOINTS );
CNetworkVar( bool, m_bWeatherEffect );
CNetworkArray(EHANDLE, m_hControlPointEnts, kMAXCONTROLPOINTS);
CNetworkArray(Vector, m_vControlPointVecs, kMAXCONTROLPOINTS);
CNetworkArray(unsigned char, m_iControlPointParents, kMAXCONTROLPOINTS);
CNetworkVar(bool, m_bWeatherEffect);
};
//-----------------------------------------------------------------------------
// Purpose: An entity that spawns and controls a particle system using coordinates.
//-----------------------------------------------------------------------------
class CParticleSystemCoordinate : public CParticleSystem
{
DECLARE_CLASS(CParticleSystemCoordinate, CParticleSystem);
public:
virtual bool UsesCoordinates(void) { return true; }
};
#endif // PARTICLE_SYSTEM_H

View File

@ -2796,7 +2796,7 @@ void CInteractableProp::Precache( void )
// useType -
// value -
//-----------------------------------------------------------------------------
void CInteractableProp::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
void CInteractableProp::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (m_flCooldownTime > gpGlobals->curtime)
return;
@ -2804,18 +2804,18 @@ void CInteractableProp::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_
// If we're using +USE mins/maxs, make sure this is being +USE'd from the right place
if (m_vecUseMins.LengthSqr() != 0.0f && m_vecUseMaxs.LengthSqr() != 0.0f)
{
CBasePlayer *pPlayer = ToBasePlayer( pActivator );
CBasePlayer *pPlayer = ToBasePlayer(pActivator);
if (pPlayer)
{
Vector forward;
pPlayer->EyeVectors( &forward, NULL, NULL );
pPlayer->EyeVectors(&forward, NULL, NULL);
// This might be a little convoluted and/or seem needlessly expensive, but I couldn't figure out any better way to do this.
// TOOD: Can we calculate a box in local space instead of world space?
Vector vecWorldMins, vecWorldMaxs;
RotateAABB( EntityToWorldTransform(), m_vecUseMins, m_vecUseMaxs, vecWorldMins, vecWorldMaxs );
TransformAABB( EntityToWorldTransform(), vecWorldMins, vecWorldMaxs, vecWorldMins, vecWorldMaxs );
if (!IsBoxIntersectingRay( vecWorldMins, vecWorldMaxs, pPlayer->EyePosition(), forward * 1024 ))
RotateAABB(EntityToWorldTransform(), m_vecUseMins, m_vecUseMaxs, vecWorldMins, vecWorldMaxs);
TransformAABB(EntityToWorldTransform(), vecWorldMins, vecWorldMaxs, vecWorldMins, vecWorldMaxs);
if (!IsBoxIntersectingRay(vecWorldMins, vecWorldMaxs, pPlayer->EyePosition(), forward * 1024))
{
// Reject this +USE if it's not in our box
DevMsg("Outside of +USE box\n");
@ -2828,28 +2828,36 @@ void CInteractableProp::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_
if (m_bLocked)
{
m_OnLockedUse.FireOutput( pActivator, this );
m_OnLockedUse.FireOutput(pActivator, this);
EmitSound(STRING(m_iszLockedSound));
nSequence = LookupSequence( STRING( m_iszLockedSequence ) );
nSequence = LookupSequence(STRING(m_iszLockedSequence));
m_iCurSequence = INTERACTSEQ_LOCKED;
}
else
{
m_OnPressed.FireOutput( pActivator, this );
m_OnPressed.FireOutput(pActivator, this);
EmitSound(STRING(m_iszPressedSound));
nSequence = LookupSequence( STRING( m_iszInSequence ) );
nSequence = LookupSequence(STRING(m_iszInSequence));
m_iCurSequence = INTERACTSEQ_IN;
}
if ( nSequence > ACTIVITY_NOT_AVAILABLE )
if (nSequence > ACTIVITY_NOT_AVAILABLE)
{
SetPushSequence(nSequence);
// We still fire our inherited animation outputs
m_pOutputAnimBegun.FireOutput( pActivator, this );
m_pOutputAnimBegun.FireOutput(pActivator, this);
}
m_flCooldownTime = gpGlobals->curtime + m_flCooldown;
if (m_flCooldown == -1 && !m_bLocked){
m_flCooldownTime = FLT_MAX; // yeah we're not going to hit this any time soon
}
else if (m_flCooldown == -1){
m_flCooldownTime = gpGlobals->curtime + 1.0f; // 1s cooldown if locked
}
else{
m_flCooldownTime = gpGlobals->curtime + m_flCooldown;
}
}
//-----------------------------------------------------------------------------