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Fix unarmed citizens not picking up weapons from racks
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@ -3615,7 +3615,7 @@ CBaseEntity *CBaseCombatCharacter::Weapon_FindUsable( const Vector &range )
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else if (hl2_episodic.GetBool() && !GetActiveWeapon())
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{
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// Unarmed citizens are conservative in their weapon finding...in Episode One
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if (Classify() != CLASS_PLAYER_ALLY_VITAL && Q_strncmp(STRING(gpGlobals->mapname), "ep1_", 4))
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if (Classify() != CLASS_PLAYER_ALLY_VITAL && Q_strncmp(STRING(gpGlobals->mapname), "ep1_", 4) == 0)
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bConservative = true;
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}
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#endif
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