Shadow Walker: If SCHED_INVESTIGATE_SOUND fails, default to SCHED_IDLE_WANDER

This commit is contained in:
1upD 2018-10-23 22:13:17 -04:00
parent 35f875da9b
commit c1c4f09a7b

View File

@ -175,6 +175,9 @@ int CNPC_ShadowWalker::SelectFailSchedule(int failedSchedule, int failedTask, AI
case SCHED_RUN_FROM_ENEMY:
// I can't run away, so I will just run randomly!
return SCHED_RUN_RANDOM;
case SCHED_INVESTIGATE_SOUND:
// I can't investigate a sound I heard.
return SCHED_IDLE_WANDER;
}
return BaseClass::SelectFailSchedule(failedSchedule, failedTask, taskFailCode);