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Fix ViewPunch random for AR2
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@ -208,7 +208,7 @@ void CWeaponAR2::DelayedAttack( void )
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// pOwner->SnapEyeAngles( angles );
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// pOwner->SnapEyeAngles( angles );
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pOwner->ViewPunch( QAngle( SharedRandomInt( "ar2pax", -8, -12 ), SharedRandomInt( "ar2pay", 1, 2 ), 0 ) );
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pOwner->ViewPunch( QAngle( SharedRandomInt( "ar2pax", -12, -8 ), SharedRandomInt( "ar2pay", 1, 2 ), 0 ) );
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// Decrease ammo
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// Decrease ammo
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pOwner->RemoveAmmo( 1, m_iSecondaryAmmoType );
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pOwner->RemoveAmmo( 1, m_iSecondaryAmmoType );
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@ -208,7 +208,7 @@ void CWeaponAR2::DelayedAttack( void )
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// pOwner->SnapEyeAngles( angles );
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// pOwner->SnapEyeAngles( angles );
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pOwner->ViewPunch( QAngle( SharedRandomInt( "ar2pax", -8, -12 ), SharedRandomInt( "ar2pay", 1, 2 ), 0 ) );
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pOwner->ViewPunch( QAngle( SharedRandomInt( "ar2pax", -12, -8 ), SharedRandomInt( "ar2pay", 1, 2 ), 0 ) );
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// Decrease ammo
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// Decrease ammo
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pOwner->RemoveAmmo( 1, m_iSecondaryAmmoType );
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pOwner->RemoveAmmo( 1, m_iSecondaryAmmoType );
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