Fixed fake sequence gestures not identifying movement correctly

This commit is contained in:
Blixibon 2022-01-17 16:39:25 -06:00
parent 551de3fe19
commit ef19f1455d

View File

@ -7228,8 +7228,8 @@ bool CAI_BaseNPC::ShouldPlayFakeSequenceGesture( Activity nActivity, Activity nT
if (GetActivity() == ACT_RESET) if (GetActivity() == ACT_RESET)
return false; return false;
// No need to do this while we're moving // No need to do this while we're moving or for sequences which will make us move
if (IsCurTaskContinuousMove()) if (IsMoving())
return false; return false;
if (ai_debug_fake_sequence_gestures_always_play.GetBool()) if (ai_debug_fake_sequence_gestures_always_play.GetBool())