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Fixed fake sequence gestures not identifying movement correctly
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@ -7228,8 +7228,8 @@ bool CAI_BaseNPC::ShouldPlayFakeSequenceGesture( Activity nActivity, Activity nT
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if (GetActivity() == ACT_RESET)
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return false;
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// No need to do this while we're moving
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if (IsCurTaskContinuousMove())
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// No need to do this while we're moving or for sequences which will make us move
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if (IsMoving())
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return false;
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if (ai_debug_fake_sequence_gestures_always_play.GetBool())
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