12 Commits

Author SHA1 Message Date
Jørgen P. Tjernø
3f1561893c Make libSDL2.so/dylib into symlinks. 2013-12-03 11:57:25 -08:00
Jørgen P. Tjernø
b5dc4a8543 Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.

Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.

Finally, fixes executable bits.
2013-12-03 11:57:22 -08:00
Joe Ludwig
beaae8ac45 Updated the SDK with the latest code from the TF and HL2 branches
* Adds support for Visual Studio 2012 and 2013
* VR Mode:
. Switches from headtrack.dll to sourcevr.dll
. Improved readability of the UI in VR
. Removed the IPD calibration tool. TF2 will now obey the Oculus
configuration file. Use the Oculus calibration tool in your SDK or
install and run "OpenVR" under Tools in Steam to calibrate your IPD.
. Added dropdown to enable VR mode in the Video options. Removed the -vr
command line option.
. Added the ability to switch in and out of VR mode without quitting the
game
. By default VR mode will run full screen. To switch back to a
borderless window set the vr_force_windowed convar.
. Added support for VR mode on Linux
* Many assorted bug fixes and other changes from Team Fortress in
various shared files
2013-12-03 08:54:16 -08:00
Joe Ludwig
80cf6f02c3 Added missing libs for linux and OSX in their new location. 2013-09-05 18:17:03 -07:00
Joe Ludwig
1524321396 * Fixed Source Mod back-compatability by reordering methods in a couple interfaces.
* Added missing singleplayer OSX libs
* Updated vpc and libs.
2013-09-03 16:02:10 -07:00
Joe Ludwig
a0c29e7dd6 General:
* Fixed a variety of server browser issues with mods based on this SDK
* Fixed many warnings on various platforms
* Added source code for fgdlib and raytrace
* Updated many source files with the latest shared source from TF2.

OSX:
* Added support for Xcode 4.6
* Switched OSX builds to use Xcode instead of makefiles
* Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better.

Linux:
* Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
2013-09-02 11:39:10 -07:00
Joe Ludwig
29f290f787 Added missing OSX and Linux shaderlibs 2013-07-18 10:11:37 -07:00
Joe Ludwig
e16ea21dc8 * Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
2013-07-17 18:26:59 -07:00
Joe Ludwig
cc9c12c5fd Updated the libs. Updated vpc_* to include support for $Conditional in .vgc files. Included vstdlib_exclude.vpc for the OSX builds. 2013-07-05 11:28:48 -07:00
Joe Ludwig
77b376f8a0 * Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
2013-07-04 11:20:31 -07:00
Joe Ludwig
949bd75a99 Fixed various missing files 2013-06-27 14:27:15 -07:00
Joe Ludwig
39ed87570b First version of the SOurce SDK 2013 2013-06-26 15:22:04 -07:00