Commit Graph

690 Commits

Author SHA1 Message Date
Blixibon
c5f3fa0778 Mapbase v3.0
- Overhauled matcher system and added expanded wildcard support, meaning "text", "te?t", "blah_test", etc. are now supported instead of only trailing *
- Added support for regular expression matching
- Added the missing matrixinvert.h file, which prevented programmers from compiling vbsp
- Fixed env_global_light brightness
- Added info_player_view_proxy, an entity which mimics a player's view (created for script_intro)
- New UnZoomWithRate and SetZoomRate inputs on env_zoom
- New "Don't change target's angles" flag on logic_measure_movement
- Fixed logic_measure_movement not using ignore origin flags correctly
- Fixed filter_damage_mod secondary filter not recognizing mode correctly
- Fixed DisableGeigerCounter causing NPCs to ignore player, and possibly fixed other adverse effects in similar code
- Added SetEntityName input for setting an entity's targetname
- Added "SetTarget" support to point_posecontroller
- Added "sk_alyx_health" convar for adjustable npc_alyx health, restored/fixed "sk_barney_health" for adjustable npc_barney health
- Added ignore flags and several direction-related inputs to math_vector
- Added pose parameter stuff to logic_modelinfo
- Fixed ChangeWeapon not changing during combat
- Fixed holster/unholster on NPCs without holster/unholster animations
- Fixed func_tank and other "player in the way" code ignoring notarget
- Added SetPoseParameter input to animating entities
- Introduced an experimental chapter system which allows for custom chapter title/restriction management
- Added SetChapterTitle input to worldspawn for dynamic title changing
- Fixed func_tankairboatgun damage credit, added ability to use its damage keyvalues
- Fixed mapbase_rpc_enabled not actually affecting RPC
- Moved some newly found Combine soldier grenade code to ai_grenade for other grenade users
- Fixed some problems with the new shared activities
- Restored an old Mapbase entity as "prop_interactable", an entity which contains all of the functionality of a func_button/func_door in a prop entity
- Added env_microphone pitch scale for scaling the pitch of transmitted sounds
- Added experimental, long-overdue code for scenes to be able to access !target#'s and other scene-related names through AI_INPUT
- Added "mat_specular_disable_on_missing", which "disables" specular reflections when the cubemap texture is missing
- Fixed $envmapmasktransform and $bumptransform on VertexLitGeneric and related shaders
- Areaportal leaks now stop compilation in leaktest
- Replaced "-nodefaultcubemap" with "-defaultcubemap" as the shader changes allow maps to compile without default cubemaps by default with little effect
2020-02-05 19:08:49 +00:00
Blixibon
b8611071c5 Mapbase v2.1
- Fixed parallax corrected cubemaps not working when cubemaps are disabled
- Fixed a crash with some new script_intro code
- Fixed item_health/suitcharger not emptying or using correct animation with keyvalue charge
- Added a new "Always touchable" spawnflag for weapons and items that should disregard obstructions
- Added "OnFoundNPC" output on scripted_sequence for when a NPC starts moving to play the script
- Fixed npc_snipers not working when parented or not working when attacking parented targets
- Changed "ai_nographrebuildmessage" to "ai_norebuildgraphmessage" to reduce confusion and increase visibility (it is assumed nobody was using it before, at least not in a compatibility-breaking way)
- Added damage bit modification to filter_damage_mod
- Added Add/RemoveSolidFlags input to all entities + added "Collide with owner" solid flag from the VDC
- Added custom model support to item_health/suitcharger
2019-12-18 00:15:59 +00:00
Blixibon
dc7f20acc8 Mapbase v2.0; bulk commit
- Added custom map compile tools (vbsp, vvis, vrad)
- Changed blink fix (shouldn't change anything in-game)
- Added auto-completion to ent_create, npc_create, and the main set of "npc_" debug commands
- Added ent_create_aimed, an ent_create equivalent of npc_create_aimed
- Made hunters start using the "vs. player" melee animation against smaller NPCs that look weird with the "stab" attack
- Added "explosion_sparks" convar, which fixes broken code for giving explosions sparks (disabled by default because of how different it looks)
- Made interaction code capable of being dispatched on any entity, not just combat characters
- Added npc_barnacle_ignite convar, which lets barnacles be ignited by flares
- Fixed certain NPCs getting out of the way for the player when they hate them
- Fixed auto-generated "speak" scene responses not using parameters that work on real VCDs
- Made "stop_on_nonidle" capable of being used in any mod, not just HL2 episodic mods
- Selectable color for ragdoll boogie/point_ragdollboogie
- Fixed PickupWeaponInstant not firing weapon pickup outputs
- Introduced inputs and keyvalues for "lerping" to math_counter_advanced
- Fixed ClearConsole on logic_console
- logic_convar should now detect client convars correctly
- New NormalizeAngles input on math_vector
- logic_modelinfo LookupActivity input
- math_generate fixed and expanded to be more like math_counter
- Added a WIP game logging system for playtesting maps
- Introduced logic_playerinfo, an entity that can read a player's name or ID
- Fixed some new filters not working with filter_multi
- Added radius pickup spawnflag to func_physbox
- Added "Preserve name" spawnflag to weapons
- Added cc_achievement_debug message for when an achievement doesn't exist
- Made npc_combine_s not speak while in logic_choreographed_scenes
- Fixed zombie torsos/legs/headcrabs not being serverside when zombie is forced to server ragdoll
- Expanded and cleaned up npc_zombie_custom
- Fixed func_commandredirects not cleaning up correctly and sometimes crashing the game
- Allowed player squad commands to go through +USE-held objects
- Added a bunch of I/O/KV to trigger_waterydeath for better configuration
- Changed save comment system to use the chapter title from world properties, and the ability to suppress the title popup that normally results from it
- Adjusted game_convar_mod for MP planning
- Removed the func_precipitation custom particle/splash code for now, as it was causing problems
- Fixed env_global_light not accepting lightcolor
- Added "Additional Buttons" to player_speedmod
- Added save comment to RPC
- Added env_projectedtexture attenuation
- Added scripted_sequence OnPreIdleSequence
- Added OnCrab to zombies
- Added skill_changed game event (may need further testing)
- Added a fix for viewmodels flipping under extreme FOV values
- Added code that allows mappers to change the skin on shotgunners without it usually flipping back randomly
- Fixed a very, very, very major shader performance issue
- New SetAbsOrigin/Angles inputs on all entities, analogous to SetLocalOrigin/Angles
- Code improvements for I/O involving angles
- logic_entity_position improvements/fixes, including a new OutAngles output that outputs the angles on position calls
- Alternate collision/player avoidance spawnflag obsoletion enforcement disabled
- Enable/DisableHazardLights inputs on the EP2 jalopy, equivalent to the keyvalue
- Miscellaneous shader formatting adjustments and fixes
- Fixed AlwaysDrawOff on env_projectedtexture not being a valid input
2019-12-14 04:20:02 +00:00
Blixibon
a1dba884a3
Mapbase v2.0; merge pull request #3 from Avanate/patch-2
Fix a video playback issue related to 'playvideo'
2019-12-13 22:06:56 -06:00
Avanate
4f7fc0382a
Add #ifdef MAPBASE preprocessor 2019-11-02 18:59:28 +02:00
Blixibon
27b026c5d9 Merged dev changes 10/24/2019
- Applied the nexttoken security fix (suggested by ficool2, important for MP port, no #ifdef MAPBASE because of volume of changes and irrelevance to readers)
- Fixed a crash with the follower wait point start/stop using handlers
- Fixed game_ui activator crash
- Changed vphysics triggers to accept more entities
- Fixed player squadmates not obeying hint node facing (e.g. wait points)
- Fixed npc_snipers
- prop_vehicle_jeep_old no longer changes classname
- Restored and added the other CTakeDamageInfo fields for point_damageinfo
- Fixed game_metadata not saving correctly
- Fixed logic_measure_movement not functioning while possessing spawnflags
- Added scripts/mapbase_rpc.txt script with choosable app ID and game image
- Fixed some casing that broke Linux support
- Added proper WorldVertexTransition blending to translucency and selfillum (translucency may need the translucent texture to be $basetexture, not $basetexture2)
- Added modified parallax corrected cubemaps to shader code (although currently unusable)
- Fixed Variant_ParseInput
- Added/restored custom scanner speed (experimental, needs more work)
- Several miscellaneous code changes/fixes and comment adjustments
2019-10-24 21:47:12 +00:00
Avanate
0f695ee664
Fix a video playback issue related to 'playvideo'
There is currently a bug that prohibits 'playvideo' from successfully playing media in-game, as the player must firstly go to the main menu for it to play, this issue makes sure that the command can work without having the player go to the menu.
2019-10-07 17:33:49 +03:00
Blixibon
756caa92e4 Merged dev changes 9/30/2019 - Last-minute change
- Reverted Nbc66's CC changes for now
2019-09-30 16:35:54 +00:00
Blixibon
8ebe43d5d4 Merged dev changes 9/30/2019
- Added DMG_PREVENT_PHYSICS_FORCE to dynamic interaction tests
- Fixed response context $ in base entities
- Miscellaneous code changes
2019-09-30 15:49:42 +00:00
Blixibon
dd9f5ac766 Merged dev changes 9/28/2019
- Experimental RPC stuff for the future
- Fixed players running over allies with vehicles (kind of)
- Modified redirect filter infrastructure to support when there's no target filter (meaning it will just make sure the entity exists)
- Fixed SDK_EyeRefract
- Fixed env_beam SetStart/EndEntity
- New "OnStateChange" output on NPCs
- scripted_face removed (use generic facing VCDs instead)
- Fixed RPC
- View ID nodraw keyvalue + reflective glass view ID fix
- CopyAnimationDataFrom expansion (more variables copied)
- Fixed pre-Mapbase env_projectedtextures not updating after loading a save
- Fixed(?) player companion grenade throwing being interrupted
- Added convars for secondary and NPC shotgun pellet amounts
- NPC fade distance/scale transfers to its ragdoll
- Made node graph rebuild occur sooner after map load
- Added option to disable "node graph out of date" message
- Fixed ent_fire delay (decimals discarded before)
- "SetFilter" on func_clip_vphysics
- Fixed func_tank zero barrel (untested)
- Fixed npc_turret_ground parenting fix
- Added toggle-able weapon_crossbow experimental hit location code
- Fixed ally grenades being considered Combine grenades
- Added SDK_MonitorScreen and SDK_UnlitTwoTexture
- Updated README
- Added !activator/!caller support to logic_collision_pair
- Fixed ortho not working in script_intro
- Added Nbc66's closed captioning language fix
- Applied fade fix to server ragdolls
- Added combine_mine friend/foe filters
- Fixed env_starfield pausing
- Reworked PickupWeapon/Item inputs
- Fixed context response system $ usage
- Fixed env_break_shooter velocity/speed
- Made func_breakable "Spawn on break" support other entities
- Fixed OnThrowGrenade > point_entity_replace blip
- Added mapname to logic_externaldata
- Added "Random Template" to point_template
- Added "Use LOS" to trigger_look
- Added flags based on L4D(2) to trigger_playermovement
- Added npc_combine_s "Alternate Capable" keyvalue that enables both grenades and alt-fire at the same time regardless of elite status
- Fixed npc_combine_s DropGrenade input
- Miscellaneous code and comment changes
2019-09-28 22:56:52 +00:00
Blixibon
031e383fb5 Merged dev changes 9/7/2019
- Experimental RPC stuff for the future
- Fixed players running over allies with vehicles (kind of)
- Modified redirect filter infrastructure to support when there's no target filter (meaning it will just make sure the entity exists)
- Fixed SDK_EyeRefract
- Fixed env_beam SetStart/EndEntity
- New "OnStateChange" output on NPCs
- scripted_face removed (use generic facing VCDs instead)
- Fixed RPC
- Miscellaneous code cleanup
2019-09-07 21:05:59 +00:00
Blixibon
3d464bc051 Initial Mapbase commit (squashed from mapbase-beta) 2019-08-31 19:28:20 +00:00
John Schoenick
0d8dceea43 Updated the SDK with the latest code from the TF and HL2 branches. 2015-09-09 18:35:41 -07:00
Michael Sartain
55ed12f8d1 Updated the SDK with the latest code from the TF and HL2 branches. 2014-10-02 08:25:55 -07:00
Joe Ludwig
56accfdb9c * Added support for Visual C++ 2013 Express to VPC
* Added support for running VPC on Windows XP
2014-06-12 10:11:56 -07:00
Joe Ludwig
3b9509df78 Added VS2010 version of libprotobuf for folks who are still using VS2010 2014-05-19 11:04:38 -07:00
Joe Ludwig
f52a3417ee Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-2013 2014-05-15 16:22:11 -07:00
Joe Ludwig
53e78c503e General:
*         Upgraded Steamworks SDK to v1.29
*         Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
*         In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.

Virtual Reality:
*         Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
*         VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.

Windows:
*         Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.

OSX:
*         Upgraded to XCode 5.
2014-05-15 13:59:18 -07:00
Bruce Dawson
28abc2120b Add VS 2012 and VS 2013 versions of libprotobuf.lib
Adding these libraries lets the source-sdk be built with VS 2012 and VS
2013, in addition to VS 2010. Just copy createallprojects.bat or
creategameprojects.bat and add /2012 or /2013 to the vpc command line.
Then load the resultant .sln file into the appropriate version of Visual
Studio. A full rebuild may be necessary the first time in order to clear
out .obj and .pdb files from previous builds.
2014-01-06 17:21:23 -08:00
Joe Ludwig
7309a5f13f Added many shader source files
This should include the latest version of every shader that was in the
2007 SDK. It also includes a smattering of debug shaders, both VR
distortion shaders, and other assorted shaders that will hopefully be
useful.

None of these new files are included in the game shader DLL project. If
you need to modify one of these shaders for use in your mod you will
need to rename it so that you don't collide with the version of that
shader that lives in stdshader_dx9.dll.
2013-12-23 15:00:03 -08:00
Jørgen P. Tjernø
9c37fcc3a8 Merge pull request #182 from ardneran/master
Update .gitignore.
2013-12-09 18:56:11 -08:00
Joe Ludwig
8df4eca8da Merge pull request #215 from yas-online/callvpc-bat
Make create*projects scripts work independently of current directory - Windows
2013-12-09 15:07:20 -08:00
Narendra Umate
4fa56874ba Merge remote-tracking branch 'upstream/master'
Reverted .gitattributes xcode_ccache_wrapper change. Fixed line endings
for .gitignore and .gitattributes.
2013-12-08 01:27:41 -08:00
Neico
c2bd28b03e added bat equivalent of https://github.com/ValveSoftware/source-sdk-2013/pull/196 2013-12-06 07:06:00 +01:00
Jørgen P. Tjernø
73f5dea98e GH-195: Copy SSE fix to MP branch. 2013-12-03 13:36:34 -08:00
Jørgen P. Tjernø
3f1561893c Make libSDL2.so/dylib into symlinks. 2013-12-03 11:57:25 -08:00
Jørgen P. Tjernø
b5dc4a8543 Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.

Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.

Finally, fixes executable bits.
2013-12-03 11:57:22 -08:00
Jørgen P. Tjernø
30064a1977 Specify clobbered registers in POSIX SSE functions
We weren't specifying clobbered registers for our SSE implementations of
VectorNormalize and InvRSquared. Supposedly GCC and clang does not inspect the
assembly to figure out which registers are getting clobbered, so this could
potentially fix some bugs.

This fixes GH-195.
2013-12-03 10:34:47 -08:00
Jørgen P. Tjernø
27d9df18d1 Fix some accidental new-line stomping. 2013-12-03 10:34:08 -08:00
Jørgen P. Tjernø
45cc6eccbc Merge pull request #147 from alanedwardes/vbsp-fixes
Changed VBSP to check both the EXECUTABLE_PATH and the MOD path for FDG files.
2013-12-03 10:24:59 -08:00
Joe Ludwig
beaae8ac45 Updated the SDK with the latest code from the TF and HL2 branches
* Adds support for Visual Studio 2012 and 2013
* VR Mode:
. Switches from headtrack.dll to sourcevr.dll
. Improved readability of the UI in VR
. Removed the IPD calibration tool. TF2 will now obey the Oculus
configuration file. Use the Oculus calibration tool in your SDK or
install and run "OpenVR" under Tools in Steam to calibrate your IPD.
. Added dropdown to enable VR mode in the Video options. Removed the -vr
command line option.
. Added the ability to switch in and out of VR mode without quitting the
game
. By default VR mode will run full screen. To switch back to a
borderless window set the vr_force_windowed convar.
. Added support for VR mode on Linux
* Many assorted bug fixes and other changes from Team Fortress in
various shared files
2013-12-03 08:54:16 -08:00
Alan Edwardes
550992aeba Merge remote-tracking branch 'upstream/master' into vbsp-fixes. 2013-12-03 10:47:30 +00:00
Narendra Umate
cea71ff9ae Added DS_Store to .gitignore. 2013-12-02 23:50:09 -08:00
Narendra Umate
8737f191f3 Merge remote-tracking branch 'upstream/master' 2013-12-02 23:36:05 -08:00
Jørgen P. Tjernø
2861c3fbfc Make .xcconfigs text files too. 2013-12-02 21:24:06 -08:00
Jørgen P. Tjernø
b00fad8cd0 Fix IceKey.H to be a text file too. 2013-12-02 20:29:51 -08:00
Jørgen P. Tjernø
f56bb35301 Fix line endings. WHAMMY. 2013-12-02 19:46:31 -08:00
Jørgen P. Tjernø
c47ad60970 Mark some more files as text. 2013-12-02 19:30:17 -08:00
Joe Ludwig
2688681352 Merge pull request #196 from jstasiak/callvpc
Make create*projects scripts work independently of current directory
2013-12-02 17:17:55 -08:00
Jakub Stasiak
bd9d3e6908 Make create*projects scripts work independently of cwd 2013-09-29 11:39:26 +01:00
Narendra Umate
4459e7bb8b Update .gitignore.
Added a few extensions and ignore paths.
2013-09-08 16:05:45 -07:00
Narendra Umate
54fc005e7c Added xcode_ccache_wrapper as text to .gitattributes.
This will hopefully prevent file turning into CRLF when someone next
touches it.
2013-09-08 10:49:13 -07:00
Narendra Umate
28b6c2af5c Replacing CR/LFs with LFs in xcode_ccache_wrapper.
Fixed

error: can't exec
'/Users/ardneran/Documents/Projects/GitHub/source-sdk-2013/*p/src/devtoo
ls/bin/osx32/xcode_ccache_wrapper' (No such file or directory)
Command
/Users/ardneran/Documents/Projects/GitHub/source-sdk-2013/*p/src/devtool
s/bin/osx32/xcode_ccache_wrapper failed with exit code 71

http://www.linuxquestions.org/questions/linux-general-1/bad-interpreter-
no-such-file-or-directory-213617/#post1975207
perl -i -pe's/\r$//;' <file name here>
2013-09-08 10:31:07 -07:00
Narendra Umate
c3ca729162 Merge remote-tracking branch 'upstream/master' 2013-09-07 15:43:32 -07:00
Narendra Umate
e694a32b03 Update .gitignore.
Ignore vpc_crc and filters extensions.
2013-09-07 15:19:02 -07:00
Joe Ludwig
80cf6f02c3 Added missing libs for linux and OSX in their new location. 2013-09-05 18:17:03 -07:00
Joe Ludwig
3c48b3704a Merge pull request #177 from psychonic/xcode_perm_fix
Add missing executable flag to xcode_ccache_wrapper.
2013-09-05 18:03:42 -07:00
Nicholas Hastings
cb55ade0b7 Add missing executable flag to xcode_ccache_wrapper. 2013-09-05 08:41:38 -04:00
Joe Ludwig
cfcc016a59 Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-2013 2013-09-03 16:03:22 -07:00
Joe Ludwig
1524321396 * Fixed Source Mod back-compatability by reordering methods in a couple interfaces.
* Added missing singleplayer OSX libs
* Updated vpc and libs.
2013-09-03 16:02:10 -07:00