1178 Commits

Author SHA1 Message Date
Blixibon
77a9ec6c34
Merge pull request #411 from samisalreadytaken/vscript-debugger
vscript debugger cleanup
2025-05-29 22:21:41 -05:00
samisalreadytaken
c3382cb481 Fix GetPropFloatArray indexing on Vector members 2025-05-26 20:43:24 +03:00
Blixibon
e759fa0b56
Merge pull request #418 from AnOldLady/master
Server ragdoll death poses
2025-05-26 10:31:51 -05:00
Wikot235
41945409d8
Fixed a crash when npc_helicopter that is awaiting input is killed (#419) 2025-05-25 11:08:41 -05:00
AnOldLady
db3d6d1573 Added server ragdoll deathpose 2025-05-25 01:25:07 +08:00
Wikot235
93efcbbcfd
Headshot damage multiplier cvar for npc_combine_s (#420) 2025-05-24 10:38:36 -05:00
samisalreadytaken
2b77baefbe Add script_connect_debugger_on_mapspawn cvar 2025-05-23 23:11:32 +03:00
samisalreadytaken
cf4014a97c Don't disconnect vscript debugger if socket couldn't be opened 2025-05-23 23:11:32 +03:00
samisalreadytaken
ae63cea197 Update sqdbg 2025-05-23 23:11:32 +03:00
Autumn Ashton
39f6dde8fb Sync latest code from Team Fortress 2
- Latest code as of 2025/05/14

- Include matsys_controls code to avoid vgui_controls changes being ABI.

Closes: #1249
2025-05-14 01:48:29 +01:00
Dmitry Tsarevich
ba5fe6853d client: Do not leak particles.txt | maps/xxx_particles.txt KeyValues during map load 2025-05-12 10:43:11 -07:00
Dmitry Tsarevich
ebe866322d shared: Do not leak activity remap (scripts/actremap.txt) KeyValues (found by random KV allocations review) 2025-05-12 10:43:11 -07:00
Dmitry Tsarevich
a70e797ea5 shared: Do not leak GameState (GameState.txt) KeyValues in achievement manager 2025-05-12 10:43:11 -07:00
Dmitry Tsarevich
f824c74768 client: Do not leak ECON whitelist (item_whitelist.txt) KeyValues 2025-05-12 10:43:11 -07:00
Dmitry Tsarevich
b2a7d26493 client: Do not leak vgui slideshow material KeyValues 2025-05-12 10:43:11 -07:00
Dmitry Tsarevich
32c857f7a0 client: Do not leak GameMenu (Resource/GameMenu.res) and motd_entries (cfg/motd_entries.txt) KeyValues 2025-05-12 10:43:11 -07:00
Dmitry Tsarevich
f28577b94b client: Do not leak medieval game mode autoreplace dictionary (scripts/autorp.txt) KeyValues 2025-05-12 10:43:11 -07:00
FlaminSarge
ad6c996c2e Restore functionality to tf_parachute_maxspeed_onfire_z but set its value to match tf_parachute_maxspeed_z
This allows servers to restore the original functionality with a value of '10.0f' (or whatever other value they desire)
2025-05-12 10:25:04 -07:00
FlaminSarge
92ee92f9dd Update tf_gamemovement.cpp 2025-05-12 10:19:44 -07:00
FlaminSarge
8f2a056d6b Update tf_player_shared.cpp 2025-05-12 10:19:44 -07:00
FlaminSarge
464724334c Don't allow activating parachute on ground (as the conditions will get removed on Think) 2025-05-12 10:19:44 -07:00
FlaminSarge
a32d24df73 Fix player not being able to deploy parachute after landing and becoming airborne without jump button 2025-05-12 10:19:44 -07:00
Mentrillum
43d8767c30 Update tf_item_powerup_bottle.cpp 2025-05-12 10:01:39 -07:00
Mentrillum
6257ffe46f Init 2025-05-12 10:01:39 -07:00
Mentrillum
ca896d8ffa Update tf_gamemovement.cpp 2025-05-12 09:33:38 -07:00
rabscootle
61ca3f7254 Added hotfix for recently added fix; Added check for if the versus doors model hasn't been initialized yet 2025-05-09 22:34:32 -07:00
EricS-Valve
18ea5ed7cc
Update tf_hud_scope.cpp 2025-05-06 12:29:38 -07:00
mastercoms
1eba26f518 fix: block HUD scope animation exploit 2025-05-06 12:25:52 -07:00
mastercoms
52e568b374 gameplay: automatically collect MvM money in respawn room
MvM money is automatically collected in various
cases where its position is unfair for players to
collect themselves.

there is a case where robots can drop money in their
own spawn, which can prove hard or impossible to acquire

so add an additional check for money which is
in a spawn room, just like trigger_hurt
2025-05-06 09:36:57 -07:00
SanyaSho
0565403b15 game: client: fix pointer size mismatch
ulong/long is 4 bytes on Windows and 8 bytes on Linux/macOS
2025-04-02 12:08:38 -07:00
Thomas Kain
d539dff450 Fix uninitialized field use in CParticleEffectBinding 2025-04-02 11:56:06 -07:00
Thomas Kain
ed11b204b2 Fix organs spawning due to non-Vita-Saw damage
With this commit, organs only spawn when the weapon dealing damage is the Vita-Saw - not just when the Medic deals damage and is holding the Vita-Saw.
2025-04-02 11:26:01 -07:00
AwfulRanger
65aa7c910e Fix engineer bots softlocking on ctf 2025-03-31 16:24:05 -07:00
Dmitry Tsarevich
3ae4d44b00 shared: Missed break in logging character field save data causing incorrect logging
Closes #869
2025-03-31 16:17:36 -07:00
HalfMatt
cd7ff9d05f Fix MVM score calculation typo
Replaced semicolon with plus operator to allow score calculation for currency collected
2025-03-31 12:20:07 -07:00
Gamer_X
ead900c862 allow custom mission briefing in vsh and zi 2025-03-31 11:55:34 -07:00
Zeldaboy14
10a936f55d Fix Lightmappedgeneric and vbsp matrix functions
Shiro assisted in this fix, and now we don't need the custom matrixinvert.h functions anymore, because we use built-in engine functions for inversing Parallax corrected cubemaps. LightmappedGeneric has also been updated so mat_specular 0 doesn't break brushs anymore
2025-03-30 20:53:40 -05:00
rabscootle
ceb6d4d783 Update comment 2025-03-28 14:32:41 -07:00
rabscootle
259b2c7c74 Match Status doors will now refresh skin/submodel at match end to prevent displaying wrong appearance 2025-03-28 14:32:41 -07:00
mastercoms
756ba6ae45 fix: MvM bomb carrier voice line playing during normal CTF with bots
ref: ValveSoftware/Source-1-Games#715
2025-03-28 14:22:48 -07:00
EricS-Valve
e42867ad64
Update Menu.cpp 2025-03-25 14:34:03 -07:00
Yui
bb209357c2
VRAD - reduce duplicate %alphatexture searches
Per comment on https://github.com/ValveSoftware/source-sdk-2013/pull/1150 by @ficool2
2025-03-24 20:19:30 -04:00
Yui
9055a01141
Replicate %alphatexture from Gmod 2025-03-24 17:15:38 -04:00
EricS-Valve
f10b905952
Update MenuBar.cpp 2025-03-24 13:15:09 -07:00
EricS-Valve
cfb7d4c80c
Update MenuBar.cpp 2025-03-24 13:13:07 -07:00
EricS-Valve
2f6f93cfa2
Update MenuBar.cpp
Updated to remain sync'd with Valve's version.
2025-03-24 13:12:34 -07:00
Bitl
d3b0d7bf28 Implement IsNextBot() 2025-03-24 12:07:30 -07:00
RGBACatlord
48809cb86c Fix crash on VGUI menu bar button cursor entrance 2025-03-21 17:02:11 -07:00
John Kvalevog
6956e9680e Fix Spy bots using human voice lines in MvM
Spy bots should use Spy.MVM_TeaseVictim instead of Spy.TeaseVictim.

The soundscript Spy.MVM_TeaseVictim will also need to be corrected as
some of the sound paths are incorrect.

Fixes: https://github.com/ValveSoftware/Source-1-Games/issues/4794
2025-03-21 16:42:17 -07:00
Autumn Ashton
a62efecf62 Sync the public SDK with latest from TF2
Includes a manually merged MRs from wgetJane wrt. scattergun prediction and minktusk with readme changes.
2025-03-08 19:42:22 +00:00