Commit Graph

7 Commits

Author SHA1 Message Date
samisalreadytaken
bf182e1c5d vscript additions and fixes:
baseentity_shared.cpp
baseentity.cpp
c_baseentity.h
c_baseentity.cpp
c_world.h
   - Fixed critical ScriptSetContextThink bugs
   - Added C_BaseEntity::SetContextThink (ScriptSetContextThink)
   - Added C_BaseEntity::SetSize
   - Added C_BaseEntity::SetModel
   - Added C_BaseEntity::Destroy

baseentity.h
baseentity.cpp
   - Removed duplicate functions ScriptSetSize and ScriptUtilRemove

player.cpp
   - Moved player script instance registration before player_spawn event

vscript_server.cpp
   - Added CEntities::FindByClassNearestFacing

vscript_funcs_shared.cpp
   - Added GetFrameCount
   - Added IntervalPerTick

vscript_singletons.cpp
   - Better game event descriptors for CScriptGameEventListener
   - Added ::effects (CEffectsScriptHelper)
   - Added ::Convars (CScriptConvarAccessor)

vscript_shared.cpp
   - Fixed clientside entity printing in script VM

mapbase_con_groups.h
mapbase_con_groups.cpp
   - Improved performance by changing string comparisons to direct array access

vscript_bindings_base.h
vscript_bindings_base.cpp
   - Added CScriptKeyValues::SubKeysToTable

vscript_bindings_math.cpp
   - Added ::SimpleSplineRemapVal
   - Added ::SimpleSplineRemapValClamped
   - Added ::Bias
   - Added ::Gain
   - Added ::SmoothCurve
   - Added ::SmoothCurve_Tweak
   - Added ::ExponentialDecay

vscript_squirrel.nut
   - Added ::Lerp
   - Added ::FLerp
   - Added ::SimpleSpline

vscript_squirrel.cpp
   - Added Vector::_unm
   - Added Vector::Set
   - Added Vector::Add
   - Added Vector::Subtract
   - Added Vector::Multiply
   - Added Vector::Divide
   - Added Vector::DistTo
   - Added Vector::DistToSqr
   - Added Vector::IsEqualTo
   - Added Vector::WithinAABox
   - Added Vector::FromKVString
   - Changed vector print syntax
2021-03-06 02:04:55 +02:00
Blixibon
fa45fffa39 Added save/restore to client-side VScript 2021-01-27 11:01:38 -06:00
Blixibon
add157197f Mapbase v5.1
- Fixed a major oversight in Source 2013 which was causing some code to think all logic entities were worldspawn
- Added WIP background nodraw for point_cameras set to not draw skybox at all
- Fixed map-specific talker not flushing on restore
- Added optional HUD hint to code-based game instructor hints
- Added workaround for suspicious crashes in HL2 NPC rappelling code (reported by 1upD)
- Made antlions summoned by npc_antlionguard report as dead when removed with the "Kill" input
- Fixed math_mod not saving mod value (reported by Klems)
- Added SDK_WindowImposter, which uses the SteamPipe cubemap bug workaround and includes support for parallax corrected cubemaps
- Updated thirdpartylegalnotices.txt to mention the Squirrel API
- Fixed incorrect type checking for script instances in VScript
- Added a bunch of new misc. VScript constants
- Added a few new base VScript functions
- Added a separate "Clientside Script Language" keyvalue to worldspawn for VScript, allowing client scripts to use a different language from server scripts
- Fixed worldspawn crashing the game when running entity scripts (reported by krassell)
- Fixed manifests creating a second worldspawn, allowing them to function properly in HL2
- Added tons of remapping-related fixes for instances and manifests, including node IDs and overlay remapping
- Added a keyvalue to func_instance which allows vector axis lines to be remapped properly
- Added support for manifest root path instances in VBSP
- Added missing PrintBrushContents() contents to VBSP
- Added -nohiddenmaps parameter
- Made manifest cordon somewhat functional
2020-09-23 05:03:47 +00:00
Blixibon
c12418e1ce Added new features and customization to base VScript functionality 2020-05-27 10:22:45 -05:00
Blixibon
dc7f20acc8 Mapbase v2.0; bulk commit
- Added custom map compile tools (vbsp, vvis, vrad)
- Changed blink fix (shouldn't change anything in-game)
- Added auto-completion to ent_create, npc_create, and the main set of "npc_" debug commands
- Added ent_create_aimed, an ent_create equivalent of npc_create_aimed
- Made hunters start using the "vs. player" melee animation against smaller NPCs that look weird with the "stab" attack
- Added "explosion_sparks" convar, which fixes broken code for giving explosions sparks (disabled by default because of how different it looks)
- Made interaction code capable of being dispatched on any entity, not just combat characters
- Added npc_barnacle_ignite convar, which lets barnacles be ignited by flares
- Fixed certain NPCs getting out of the way for the player when they hate them
- Fixed auto-generated "speak" scene responses not using parameters that work on real VCDs
- Made "stop_on_nonidle" capable of being used in any mod, not just HL2 episodic mods
- Selectable color for ragdoll boogie/point_ragdollboogie
- Fixed PickupWeaponInstant not firing weapon pickup outputs
- Introduced inputs and keyvalues for "lerping" to math_counter_advanced
- Fixed ClearConsole on logic_console
- logic_convar should now detect client convars correctly
- New NormalizeAngles input on math_vector
- logic_modelinfo LookupActivity input
- math_generate fixed and expanded to be more like math_counter
- Added a WIP game logging system for playtesting maps
- Introduced logic_playerinfo, an entity that can read a player's name or ID
- Fixed some new filters not working with filter_multi
- Added radius pickup spawnflag to func_physbox
- Added "Preserve name" spawnflag to weapons
- Added cc_achievement_debug message for when an achievement doesn't exist
- Made npc_combine_s not speak while in logic_choreographed_scenes
- Fixed zombie torsos/legs/headcrabs not being serverside when zombie is forced to server ragdoll
- Expanded and cleaned up npc_zombie_custom
- Fixed func_commandredirects not cleaning up correctly and sometimes crashing the game
- Allowed player squad commands to go through +USE-held objects
- Added a bunch of I/O/KV to trigger_waterydeath for better configuration
- Changed save comment system to use the chapter title from world properties, and the ability to suppress the title popup that normally results from it
- Adjusted game_convar_mod for MP planning
- Removed the func_precipitation custom particle/splash code for now, as it was causing problems
- Fixed env_global_light not accepting lightcolor
- Added "Additional Buttons" to player_speedmod
- Added save comment to RPC
- Added env_projectedtexture attenuation
- Added scripted_sequence OnPreIdleSequence
- Added OnCrab to zombies
- Added skill_changed game event (may need further testing)
- Added a fix for viewmodels flipping under extreme FOV values
- Added code that allows mappers to change the skin on shotgunners without it usually flipping back randomly
- Fixed a very, very, very major shader performance issue
- New SetAbsOrigin/Angles inputs on all entities, analogous to SetLocalOrigin/Angles
- Code improvements for I/O involving angles
- logic_entity_position improvements/fixes, including a new OutAngles output that outputs the angles on position calls
- Alternate collision/player avoidance spawnflag obsoletion enforcement disabled
- Enable/DisableHazardLights inputs on the EP2 jalopy, equivalent to the keyvalue
- Miscellaneous shader formatting adjustments and fixes
- Fixed AlwaysDrawOff on env_projectedtexture not being a valid input
2019-12-14 04:20:02 +00:00
Jørgen P. Tjernø
f56bb35301 Fix line endings. WHAMMY. 2013-12-02 19:46:31 -08:00
Joe Ludwig
39ed87570b First version of the SOurce SDK 2013 2013-06-26 15:22:04 -07:00