9 Commits

Author SHA1 Message Date
Blixibon
f636089003 Mapbase v4.2
- Added keyvalue to use random bounds on logic_timer to limit AddToTimer/SubtractFromTimer inputs (suggested by White_Red_Dragons)
- Fixed inconsistent env_projectedtexture state on save/load
- Added code to allow skybox to use a direct entity handle instead of a stored origin and angles in order to take advantage of entity interpolation while moving (less jittering)
- Moved map-specific file manifest parsing to happen after other entities are created (highly experimental)
- Added various misc. code improvements related to debug build and MP branch
- Fixed some VScript ammo type-related code forgotten in the previous update
- Added more VScript functions to CBaseAnimating, including pose parameter functions and the ability to look up bones and get bone position
- Added more origin and angles functions for VScript (suggested by krassell)
2020-07-01 19:32:49 +00:00
Blixibon
66a44d0739 Exposed matrix3x4_t and FireBulletsInfo_t to VScript, expanded available math functions 2020-06-11 23:30:22 -05:00
James Mitchell
d840c57b4a Integrating vscript interface code (based on Alien Swarm) 2020-05-04 16:25:15 +10:00
Blixibon
c5f3fa0778 Mapbase v3.0
- Overhauled matcher system and added expanded wildcard support, meaning "text", "te?t", "blah_test", etc. are now supported instead of only trailing *
- Added support for regular expression matching
- Added the missing matrixinvert.h file, which prevented programmers from compiling vbsp
- Fixed env_global_light brightness
- Added info_player_view_proxy, an entity which mimics a player's view (created for script_intro)
- New UnZoomWithRate and SetZoomRate inputs on env_zoom
- New "Don't change target's angles" flag on logic_measure_movement
- Fixed logic_measure_movement not using ignore origin flags correctly
- Fixed filter_damage_mod secondary filter not recognizing mode correctly
- Fixed DisableGeigerCounter causing NPCs to ignore player, and possibly fixed other adverse effects in similar code
- Added SetEntityName input for setting an entity's targetname
- Added "SetTarget" support to point_posecontroller
- Added "sk_alyx_health" convar for adjustable npc_alyx health, restored/fixed "sk_barney_health" for adjustable npc_barney health
- Added ignore flags and several direction-related inputs to math_vector
- Added pose parameter stuff to logic_modelinfo
- Fixed ChangeWeapon not changing during combat
- Fixed holster/unholster on NPCs without holster/unholster animations
- Fixed func_tank and other "player in the way" code ignoring notarget
- Added SetPoseParameter input to animating entities
- Introduced an experimental chapter system which allows for custom chapter title/restriction management
- Added SetChapterTitle input to worldspawn for dynamic title changing
- Fixed func_tankairboatgun damage credit, added ability to use its damage keyvalues
- Fixed mapbase_rpc_enabled not actually affecting RPC
- Moved some newly found Combine soldier grenade code to ai_grenade for other grenade users
- Fixed some problems with the new shared activities
- Restored an old Mapbase entity as "prop_interactable", an entity which contains all of the functionality of a func_button/func_door in a prop entity
- Added env_microphone pitch scale for scaling the pitch of transmitted sounds
- Added experimental, long-overdue code for scenes to be able to access !target#'s and other scene-related names through AI_INPUT
- Added "mat_specular_disable_on_missing", which "disables" specular reflections when the cubemap texture is missing
- Fixed $envmapmasktransform and $bumptransform on VertexLitGeneric and related shaders
- Areaportal leaks now stop compilation in leaktest
- Replaced "-nodefaultcubemap" with "-defaultcubemap" as the shader changes allow maps to compile without default cubemaps by default with little effect
2020-02-05 19:08:49 +00:00
Blixibon
dd9f5ac766 Merged dev changes 9/28/2019
- Experimental RPC stuff for the future
- Fixed players running over allies with vehicles (kind of)
- Modified redirect filter infrastructure to support when there's no target filter (meaning it will just make sure the entity exists)
- Fixed SDK_EyeRefract
- Fixed env_beam SetStart/EndEntity
- New "OnStateChange" output on NPCs
- scripted_face removed (use generic facing VCDs instead)
- Fixed RPC
- View ID nodraw keyvalue + reflective glass view ID fix
- CopyAnimationDataFrom expansion (more variables copied)
- Fixed pre-Mapbase env_projectedtextures not updating after loading a save
- Fixed(?) player companion grenade throwing being interrupted
- Added convars for secondary and NPC shotgun pellet amounts
- NPC fade distance/scale transfers to its ragdoll
- Made node graph rebuild occur sooner after map load
- Added option to disable "node graph out of date" message
- Fixed ent_fire delay (decimals discarded before)
- "SetFilter" on func_clip_vphysics
- Fixed func_tank zero barrel (untested)
- Fixed npc_turret_ground parenting fix
- Added toggle-able weapon_crossbow experimental hit location code
- Fixed ally grenades being considered Combine grenades
- Added SDK_MonitorScreen and SDK_UnlitTwoTexture
- Updated README
- Added !activator/!caller support to logic_collision_pair
- Fixed ortho not working in script_intro
- Added Nbc66's closed captioning language fix
- Applied fade fix to server ragdolls
- Added combine_mine friend/foe filters
- Fixed env_starfield pausing
- Reworked PickupWeapon/Item inputs
- Fixed context response system $ usage
- Fixed env_break_shooter velocity/speed
- Made func_breakable "Spawn on break" support other entities
- Fixed OnThrowGrenade > point_entity_replace blip
- Added mapname to logic_externaldata
- Added "Random Template" to point_template
- Added "Use LOS" to trigger_look
- Added flags based on L4D(2) to trigger_playermovement
- Added npc_combine_s "Alternate Capable" keyvalue that enables both grenades and alt-fire at the same time regardless of elite status
- Fixed npc_combine_s DropGrenade input
- Miscellaneous code and comment changes
2019-09-28 22:56:52 +00:00
Blixibon
3d464bc051 Initial Mapbase commit (squashed from mapbase-beta) 2019-08-31 19:28:20 +00:00
Joe Ludwig
beaae8ac45 Updated the SDK with the latest code from the TF and HL2 branches
* Adds support for Visual Studio 2012 and 2013
* VR Mode:
. Switches from headtrack.dll to sourcevr.dll
. Improved readability of the UI in VR
. Removed the IPD calibration tool. TF2 will now obey the Oculus
configuration file. Use the Oculus calibration tool in your SDK or
install and run "OpenVR" under Tools in Steam to calibrate your IPD.
. Added dropdown to enable VR mode in the Video options. Removed the -vr
command line option.
. Added the ability to switch in and out of VR mode without quitting the
game
. By default VR mode will run full screen. To switch back to a
borderless window set the vr_force_windowed convar.
. Added support for VR mode on Linux
* Many assorted bug fixes and other changes from Team Fortress in
various shared files
2013-12-03 08:54:16 -08:00
Jørgen P. Tjernø
f56bb35301 Fix line endings. WHAMMY. 2013-12-02 19:46:31 -08:00
Joe Ludwig
39ed87570b First version of the SOurce SDK 2013 2013-06-26 15:22:04 -07:00